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vtkGPUVolumeRayCastMapper_NoShadeFS.glsl
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vtkGPUVolumeRayCastMapper_NoShadeFS.glsl
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkGPUVolumeRayCastMapper_NoShadeFS.glsl
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// Fragment shader that implements initShade() and shade() in the case of no
// shading.
// The functions are used in composite mode.
#version 110
// "value" is a sample of the dataset.
// Think of "value" as an object.
// from 1- vs 4-component shader.
vec4 colorFromValue(vec4 value);
// ----------------------------------------------------------------------------
void initShade()
{
// empty, nothing to do.
}
// ----------------------------------------------------------------------------
vec4 shade(vec4 value)
{
return colorFromValue(value);
}