forked from Kitware/VTK
-
Notifications
You must be signed in to change notification settings - Fork 0
/
vtkAngleRepresentation2D.h
118 lines (99 loc) · 3.49 KB
/
vtkAngleRepresentation2D.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
/*=========================================================================
Program: Visualization Toolkit
Module: vtkAngleRepresentation2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkAngleRepresentation2D
* @brief represent the vtkAngleWidget
*
* The vtkAngleRepresentation2D is a representation for the
* vtkAngleWidget. This representation consists of two rays and three
* vtkHandleRepresentations to place and manipulate the three points defining
* the angle representation. (Note: the three points are referred to as Point1,
* Center, and Point2, at the two end points (Point1 and Point2) and Center
* (around which the angle is measured). This particular implementation is a
* 2D representation, meaning that it draws in the overlay plane.
*
* @sa
* vtkAngleWidget vtkHandleRepresentation
*/
#ifndef vtkAngleRepresentation2D_h
#define vtkAngleRepresentation2D_h
#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkAngleRepresentation.h"
class vtkLeaderActor2D;
class vtkProperty2D;
class VTKINTERACTIONWIDGETS_EXPORT vtkAngleRepresentation2D : public vtkAngleRepresentation
{
public:
/**
* Instantiate class.
*/
static vtkAngleRepresentation2D *New();
//@{
/**
* Standard VTK methods.
*/
vtkTypeMacro(vtkAngleRepresentation2D,vtkAngleRepresentation);
void PrintSelf(ostream& os, vtkIndent indent);
//@}
/**
* Satisfy the superclasses API.
*/
virtual double GetAngle();
//@{
/**
* Methods to Set/Get the coordinates of the two points defining
* this representation. Note that methods are available for both
* display and world coordinates.
*/
virtual void GetPoint1WorldPosition(double pos[3]);
virtual void GetCenterWorldPosition(double pos[3]);
virtual void GetPoint2WorldPosition(double pos[3]);
virtual void SetPoint1DisplayPosition(double pos[3]);
virtual void SetCenterDisplayPosition(double pos[3]);
virtual void SetPoint2DisplayPosition(double pos[3]);
virtual void GetPoint1DisplayPosition(double pos[3]);
virtual void GetCenterDisplayPosition(double pos[3]);
virtual void GetPoint2DisplayPosition(double pos[3]);
//@}
//@{
/**
* Set/Get the three leaders used to create this representation.
* By obtaining these leaders the user can set the appropriate
* properties, etc.
*/
vtkGetObjectMacro(Ray1,vtkLeaderActor2D);
vtkGetObjectMacro(Ray2,vtkLeaderActor2D);
vtkGetObjectMacro(Arc,vtkLeaderActor2D);
//@}
/**
* Method defined by vtkWidgetRepresentation superclass and
* needed here.
*/
void BuildRepresentation();
//@{
/**
* Methods required by vtkProp superclass.
*/
virtual void ReleaseGraphicsResources(vtkWindow *w);
virtual int RenderOverlay(vtkViewport *viewport);
//@}
protected:
vtkAngleRepresentation2D();
~vtkAngleRepresentation2D();
// The pieces that make up the angle representations
vtkLeaderActor2D *Ray1;
vtkLeaderActor2D *Ray2;
vtkLeaderActor2D *Arc;
private:
vtkAngleRepresentation2D(const vtkAngleRepresentation2D&) VTK_DELETE_FUNCTION;
void operator=(const vtkAngleRepresentation2D&) VTK_DELETE_FUNCTION;
};
#endif