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vtkOrientedPolygonalHandleRepresentation3D.cxx
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vtkOrientedPolygonalHandleRepresentation3D.cxx
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkOrientedPolygonalHandleRepresentation3D.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkOrientedPolygonalHandleRepresentation3D.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkCellPicker.h"
#include "vtkRenderer.h"
#include "vtkObjectFactory.h"
#include "vtkProperty.h"
#include "vtkCamera.h"
#include "vtkTransformPolyDataFilter.h"
#include "vtkFollower.h"
vtkStandardNewMacro(vtkOrientedPolygonalHandleRepresentation3D);
//----------------------------------------------------------------------
vtkOrientedPolygonalHandleRepresentation3D
::vtkOrientedPolygonalHandleRepresentation3D()
{
this->Actor = vtkFollower::New();
this->Actor->SetMapper(this->Mapper);
this->Actor->SetProperty(this->Property);
this->HandlePicker->AddPickList(this->Actor);
}
//----------------------------------------------------------------------
vtkOrientedPolygonalHandleRepresentation3D
::~vtkOrientedPolygonalHandleRepresentation3D()
{
}
//----------------------------------------------------------------------
void vtkOrientedPolygonalHandleRepresentation3D::UpdateHandle()
{
this->Superclass::UpdateHandle();
// Our handle actor is a follower. It follows the camera set on it.
if (this->Renderer)
{
vtkFollower *follower = vtkFollower::SafeDownCast(this->Actor);
if (follower)
{
follower->SetCamera( this->Renderer->GetActiveCamera() );
}
}
// Update the actor position
double handlePosition[3];
this->GetWorldPosition( handlePosition );
this->Actor->SetPosition( handlePosition );
}
//----------------------------------------------------------------------
void vtkOrientedPolygonalHandleRepresentation3D::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
}