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vtkActorCollection.h
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vtkActorCollection.h
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkActorCollection.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkActorCollection
* @brief a list of actors
*
* vtkActorCollection represents and provides methods to manipulate a list of
* actors (i.e., vtkActor and subclasses). The list is unsorted and duplicate
* entries are not prevented.
*
* @sa
* vtkActor vtkCollection
*/
#ifndef vtkActorCollection_h
#define vtkActorCollection_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkPropCollection.h"
#include "vtkActor.h" // For inline methods
class vtkProperty;
class VTKRENDERINGCORE_EXPORT vtkActorCollection : public vtkPropCollection
{
public:
static vtkActorCollection *New();
vtkTypeMacro(vtkActorCollection,vtkPropCollection);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
/**
* Add an actor to the list.
*/
void AddItem(vtkActor *a);
/**
* Get the next actor in the list.
*/
vtkActor *GetNextActor();
/**
* Get the last actor in the list.
*/
vtkActor *GetLastActor();
//@{
/**
* Access routines that are provided for compatibility with previous
* version of VTK. Please use the GetNextActor(), GetLastActor() variants
* where possible.
*/
vtkActor *GetNextItem();
vtkActor *GetLastItem();
//@}
/**
* Apply properties to all actors in this collection.
*/
void ApplyProperties(vtkProperty *p);
/**
* Reentrant safe way to get an object in a collection. Just pass the
* same cookie back and forth.
*/
vtkActor *GetNextActor(vtkCollectionSimpleIterator &cookie) {
return static_cast<vtkActor *>(this->GetNextItemAsObject(cookie));};
protected:
vtkActorCollection() {}
~vtkActorCollection() {}
private:
// hide the standard AddItem from the user and the compiler.
void AddItem(vtkObject *o) { this->vtkCollection::AddItem(o); };
void AddItem(vtkProp *o) { this->vtkPropCollection::AddItem(o); };
private:
vtkActorCollection(const vtkActorCollection&) VTK_DELETE_FUNCTION;
void operator=(const vtkActorCollection&) VTK_DELETE_FUNCTION;
};
inline void vtkActorCollection::AddItem(vtkActor *a)
{
this->vtkCollection::AddItem(a);
}
inline vtkActor *vtkActorCollection::GetNextActor()
{
return static_cast<vtkActor *>(this->GetNextItemAsObject());
}
inline vtkActor *vtkActorCollection::GetLastActor()
{
if ( this->Bottom == NULL )
{
return NULL;
}
else
{
return static_cast<vtkActor *>(this->Bottom->Item);
}
}
inline vtkActor *vtkActorCollection::GetNextItem()
{
return this->GetNextActor();
}
inline vtkActor *vtkActorCollection::GetLastItem()
{
return this->GetLastActor();
}
#endif