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vtkPointGaussianMapper.cxx
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vtkPointGaussianMapper.cxx
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/*=========================================================================
Program: Visualization Toolkit
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkPointGaussianMapper.h"
#include "vtkObjectFactory.h"
#include "vtkPiecewiseFunction.h"
//-----------------------------------------------------------------------------
vtkAbstractObjectFactoryNewMacro(vtkPointGaussianMapper)
vtkCxxSetObjectMacro(vtkPointGaussianMapper, ScaleFunction, vtkPiecewiseFunction);
vtkCxxSetObjectMacro(vtkPointGaussianMapper, ScalarOpacityFunction, vtkPiecewiseFunction);
//-----------------------------------------------------------------------------
vtkPointGaussianMapper::vtkPointGaussianMapper()
{
this->ScaleArray = 0;
this->OpacityArray = 0;
this->SplatShaderCode = 0;
this->ScaleFunction = 0;
this->ScaleTableSize = 1024;
this->ScalarOpacityFunction = 0;
this->OpacityTableSize = 1024;
this->ScaleFactor = 1.0;
this->Emissive = 1;
this->TriangleScale = 3.0;
}
//-----------------------------------------------------------------------------
vtkPointGaussianMapper::~vtkPointGaussianMapper()
{
this->SetScaleArray(0);
this->SetOpacityArray(0);
this->SetSplatShaderCode(0);
this->SetScalarOpacityFunction(0);
this->SetScaleFunction(0);
}
//-----------------------------------------------------------------------------
void vtkPointGaussianMapper::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
os << indent << "Scale Array: " << (this->ScaleArray ? this->ScaleArray : "(none)") << "\n";
os << indent << "Opacity Array: " << (this->OpacityArray ? this->OpacityArray : "(none)") << "\n";
os << indent << "SplatShaderCode: " << (this->SplatShaderCode ? this->SplatShaderCode : "(none)") << "\n";
os << indent << "ScaleFactor: " << this->ScaleFactor << "\n";
os << indent << "Emissive: " << this->Emissive << "\n";
os << indent << "OpacityTableSize: " << this->OpacityTableSize << "\n";
os << indent << "ScaleTableSize: " << this->ScaleTableSize << "\n";
os << indent << "TriangleScale: " << this->TriangleScale << "\n";
}