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vtkPointPicker.cxx
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vtkPointPicker.cxx
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkPointPicker.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkPointPicker.h"
#include "vtkImageData.h"
#include "vtkMath.h"
#include "vtkProp3D.h"
#include "vtkMapper.h"
#include "vtkAbstractVolumeMapper.h"
#include "vtkImageMapper3D.h"
#include "vtkObjectFactory.h"
#include "vtkIdList.h"
#include "vtkCellArray.h"
#include "vtkPolyData.h"
inline vtkCellArray* GET_CELLS( int cell_type, vtkPolyData* poly_input )
{
switch( cell_type )
{
case 0:
return poly_input->GetVerts();
case 1:
return poly_input->GetLines();
case 2:
return poly_input->GetPolys();
case 3:
return poly_input->GetStrips();
}
return NULL;
}
vtkStandardNewMacro(vtkPointPicker);
vtkPointPicker::vtkPointPicker()
{
this->PointId = -1;
this->UseCells = 0;
}
double vtkPointPicker::IntersectWithLine(double p1[3], double p2[3], double tol,
vtkAssemblyPath *path, vtkProp3D *p,
vtkAbstractMapper3D *m)
{
vtkIdType numPts;
vtkIdType ptId, ptIndex, minPtId;
int i;
double ray[3], rayFactor, tMin, x[3], t, projXYZ[3], minXYZ[3];
vtkDataSet *input;
vtkMapper *mapper;
vtkAbstractVolumeMapper *volumeMapper = 0;
vtkImageMapper3D *imageMapper = 0;
// Get the underlying dataset
//
if ( (mapper=vtkMapper::SafeDownCast(m)) != NULL )
{
input = mapper->GetInput();
}
else if ( (volumeMapper=vtkAbstractVolumeMapper::SafeDownCast(m)) != NULL )
{
input = volumeMapper->GetDataSetInput();
}
else if ( (imageMapper=vtkImageMapper3D::SafeDownCast(m)) != NULL )
{
input = imageMapper->GetInput();
}
else
{
return 2.0;
}
ptId = 0;
numPts = input->GetNumberOfPoints();
if ( numPts <= ptId )
{
return 2.0;
}
// Determine appropriate info
//
for (i=0; i<3; i++)
{
ray[i] = p2[i] - p1[i];
}
if (( rayFactor = vtkMath::Dot(ray,ray)) == 0.0 )
{
vtkErrorMacro("Cannot process points");
return 2.0;
}
// For image, find the single intersection point
//
if ( imageMapper != NULL )
{
// Get the slice plane for the image and intersect with ray
double normal[4];
imageMapper->GetSlicePlaneInDataCoords(p->GetMatrix(), normal);
double w1 = vtkMath::Dot(p1, normal) + normal[3];
double w2 = vtkMath::Dot(p2, normal) + normal[3];
if (w1*w2 >= 0)
{
w1 = 0.0;
w2 = 1.0;
}
double w = (w2 - w1);
x[0] = (p1[0]*w2 - p2[0]*w1)/w;
x[1] = (p1[1]*w2 - p2[1]*w1)/w;
x[2] = (p1[2]*w2 - p2[2]*w1)/w;
// Get the one point that will be checked
ptId = input->FindPoint(x);
numPts = ptId + 1;
if (ptId < 0)
{
return VTK_DOUBLE_MAX;
}
}
// Project each point onto ray. Keep track of the one within the
// tolerance and closest to the eye (and within the clipping range).
//
double dist, maxDist, minPtDist=VTK_DOUBLE_MAX;
vtkPolyData* poly_input = vtkPolyData::SafeDownCast( input );
if ( this->UseCells && ( imageMapper == NULL ) && ( poly_input != NULL ) )
{
minPtId = -1;
tMin=VTK_DOUBLE_MAX;
for ( int iCellType = 0; iCellType<4; iCellType++ )
{
vtkCellArray* cells = GET_CELLS( iCellType, poly_input );
if (cells != NULL)
{
cells->InitTraversal();
vtkIdType n_cell_pts = 0;
vtkIdType *pt_ids = NULL;
while( cells->GetNextCell( n_cell_pts, pt_ids ) )
{
for (ptIndex=0; ptIndex<n_cell_pts; ptIndex++)
{
ptId = pt_ids[ptIndex];
input->GetPoint(ptId,x);
t = (ray[0]*(x[0]-p1[0]) + ray[1]*(x[1]-p1[1]) + ray[2]*(x[2]-p1[2])) / rayFactor;
// If we find a point closer than we currently have, see whether it
// lies within the pick tolerance and clipping planes. We keep track
// of the point closest to the line (use a fudge factor for points
// nearly the same distance away.)
//
if ( t >= 0.0 && t <= 1.0 && t <= (tMin+this->Tolerance) )
{
for(maxDist=0.0, i=0; i<3; i++)
{
projXYZ[i] = p1[i] + t*ray[i];
dist = fabs(x[i]-projXYZ[i]);
if ( dist > maxDist )
{
maxDist = dist;
}
}
if ( maxDist <= tol && maxDist < minPtDist ) // within tolerance
{
minPtId = ptId;
minXYZ[0]=x[0]; minXYZ[1]=x[1]; minXYZ[2]=x[2];
minPtDist = maxDist;
tMin = t;
}
}
}
}
}
}
}
else
{
for (minPtId=(-1),tMin=VTK_DOUBLE_MAX; ptId<numPts; ptId++)
{
input->GetPoint(ptId,x);
t = (ray[0]*(x[0]-p1[0]) + ray[1]*(x[1]-p1[1]) + ray[2]*(x[2]-p1[2])) / rayFactor;
// If we find a point closer than we currently have, see whether it
// lies within the pick tolerance and clipping planes. We keep track
// of the point closest to the line (use a fudge factor for points
// nearly the same distance away.)
//
if ( t >= 0.0 && t <= 1.0 && t <= (tMin+this->Tolerance) )
{
for(maxDist=0.0, i=0; i<3; i++)
{
projXYZ[i] = p1[i] + t*ray[i];
dist = fabs(x[i]-projXYZ[i]);
if ( dist > maxDist )
{
maxDist = dist;
}
}
if ( maxDist <= tol && maxDist < minPtDist ) // within tolerance
{
minPtId = ptId;
minXYZ[0]=x[0]; minXYZ[1]=x[1]; minXYZ[2]=x[2];
minPtDist = maxDist;
tMin = t;
}
}
}
}
// Now compare this against other actors.
//
if ( minPtId>(-1) && tMin < this->GlobalTMin )
{
this->MarkPicked(path, p, m, tMin, minXYZ);
this->PointId = minPtId;
vtkDebugMacro("Picked point id= " << minPtId);
}
return tMin;
}
void vtkPointPicker::Initialize()
{
this->PointId = (-1);
this->vtkPicker::Initialize();
}
void vtkPointPicker::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Point Id: " << this->PointId << "\n";
}