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vtkChooserPainter.h
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vtkChooserPainter.h
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkChooserPainter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkChooserPainter
* @brief Painter that selects painters to render
* primitives.
*
*
*
* This painter does not actually do any painting. Instead, it picks other
* painters based on the current state of itself and its poly data. It then
* delegates the work to these other painters.
*
*/
#ifndef vtkChooserPainter_h
#define vtkChooserPainter_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkPolyDataPainter.h"
class VTKRENDERINGOPENGL_EXPORT vtkChooserPainter : public vtkPolyDataPainter
{
public:
static vtkChooserPainter *New();
vtkTypeMacro(vtkChooserPainter, vtkPolyDataPainter);
void PrintSelf(ostream &os, vtkIndent indent) override;
void SetVertPainter(vtkPolyDataPainter*);
void SetLinePainter(vtkPolyDataPainter*);
void SetPolyPainter(vtkPolyDataPainter*);
void SetStripPainter(vtkPolyDataPainter*);
/*
* Release any graphics resources that are being consumed by this mapper.
* The parameter window could be used to determine which graphic
* resources to release. Merely propagates the call to the painter.
*/
// void ReleaseGraphicsResources(vtkWindow *);
protected:
vtkChooserPainter();
~vtkChooserPainter() override;
vtkPolyDataPainter *VertPainter;
vtkPolyDataPainter *LinePainter;
vtkPolyDataPainter *PolyPainter;
vtkPolyDataPainter *StripPainter;
/**
* Some subclasses may need to do some preprocessing
* before the actual rendering can be done eg. build efficient
* representation for the data etc. This should be done here.
* This method get called after the ProcessInformation()
* but before RenderInternal().
* Overridden to setup the the painters if needed.
*/
void PrepareForRendering(vtkRenderer*, vtkActor*) override;
/**
* Called to pick which painters to used based on the current state of
* this painter and the poly data.
*/
virtual void ChoosePainters(vtkRenderer *renderer, vtkActor*);
/**
* Called from ChoosePainters. Returns a string for the type of
* each painter. The painters will be built with CreatePainter.
*/
virtual void SelectPainters(vtkRenderer *renderer, vtkActor* actor,
const char *&vertpaintertype,
const char *&linepaintertype,
const char *&polypaintertype,
const char *&strippaintertype);
/**
* Passes on the information and the data to the chosen painters.
*/
virtual void UpdateChoosenPainters();
/**
* Creates a painter of the given type.
*/
virtual vtkPolyDataPainter *CreatePainter(const char *paintertype);
/**
* Performs the actual rendering. Subclasses may override this method.
* default implementation merely call a Render on the DelegatePainter,
* if any. When RenderInternal() is called, it is assured that the
* DelegatePainter is in sync with this painter i.e. UpdatePainter()
* has been called.
*/
void RenderInternal(vtkRenderer* renderer, vtkActor* actor,
unsigned long typeflags, bool forceCompileOnly) override;
/**
* Take part in garbage collection.
*/
void ReportReferences(vtkGarbageCollector *collector) override;
vtkRenderer *LastRenderer;
vtkTimeStamp PaintersChoiceTime;
private:
vtkChooserPainter(const vtkChooserPainter &) = delete;
void operator=(const vtkChooserPainter &) = delete;
};
#endif //_vtkChooserPainter_h