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vtkOpenGLRepresentationPainter.h
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vtkOpenGLRepresentationPainter.h
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLRepresentationPainter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLRepresentationPainter
* @brief painter handling representation
* using OpenGL.
*
* This is OpenGL implementation of a painter handling representation
* i.e. Points, Wireframe, Surface.
*/
#ifndef vtkOpenGLRepresentationPainter_h
#define vtkOpenGLRepresentationPainter_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkRepresentationPainter.h"
class vtkInformationIntegerKey;
class VTKRENDERINGOPENGL_EXPORT vtkOpenGLRepresentationPainter :
public vtkRepresentationPainter
{
public:
static vtkOpenGLRepresentationPainter* New();
vtkTypeMacro(vtkOpenGLRepresentationPainter, vtkRepresentationPainter);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* This painter overrides GetTimeToDraw() to never pass the request to the
* delegate. This is done since this class may propagate a single render
* request multiple times to the delegate. In that case the time accumulation
* responsibility is borne by the painter causing the multiple rendering
* requests i.e. this painter itself.
*/
double GetTimeToDraw() override
{
return this->TimeToDraw;
}
protected:
vtkOpenGLRepresentationPainter();
~vtkOpenGLRepresentationPainter() override;
/**
* Changes the polygon mode according to the representation.
*/
void RenderInternal(vtkRenderer* renderer, vtkActor* actor,
unsigned long typeflags,bool forceCompileOnly) override;
private:
vtkOpenGLRepresentationPainter(const vtkOpenGLRepresentationPainter&) = delete;
void operator=(const vtkOpenGLRepresentationPainter&) = delete;
};
#endif