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vtkStandardPolyDataPainter.h
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vtkStandardPolyDataPainter.h
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkStandardPolyDataPainter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*
* Copyright 2004 Sandia Corporation.
* Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
* license for use of this work by or on behalf of the
* U.S. Government. Redistribution and use in source and binary forms, with
* or without modification, are permitted provided that this Notice and any
* statement of authorship are reproduced on all copies.
*/
/**
* @class vtkStandardPolyDataPainter
* @brief A standard implementation of vtkPolyDataPainter.
*
*
* vtkStandardPolyDataPainter is a catch-all painter. It should work with pretty
* much any vtkPolyData, and attributes, and vtkPolyDataPainterDeviceAdapter. On
* the flip side, the vtkStandardPolyDataPainter will be slower than the more
* special purpose painters.
* @sa
* vtkDefaultPainter
* @par Thanks:
* Support for generic vertex attributes in VTK was contributed in
* collaboration with Stephane Ploix at EDF.
*/
#ifndef vtkStandardPolyDataPainter_h
#define vtkStandardPolyDataPainter_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkPolyDataPainter.h"
class vtkCellArray;
class vtkDataArray;
class vtkPointData;
class vtkPoints;
class vtkShaderDeviceAdapter2;
class VTKRENDERINGOPENGL_EXPORT vtkStandardPolyDataPainter : public vtkPolyDataPainter
{
public:
vtkTypeMacro(vtkStandardPolyDataPainter, vtkPolyDataPainter);
void PrintSelf(ostream &os, vtkIndent indent) override;
static vtkStandardPolyDataPainter *New();
void AddMultiTextureCoordsArray(vtkDataArray * array);
protected:
vtkStandardPolyDataPainter();
~vtkStandardPolyDataPainter() override;
/**
* Generates rendering primitives of appropriate type(s). Multiple types
* of preimitives can be requested by or-ring the primitive flags.
*/
void RenderInternal(vtkRenderer* renderer, vtkActor* actor,
unsigned long typeflags, bool forceCompileOnly) override;
void DrawCells(int mode, vtkCellArray *connectivity,
vtkIdType startCellId,
vtkShaderDeviceAdapter2 *shaderDevice2,
vtkRenderer *renderer,
int buildnormals, int interpolation);
/**
* Called before RenderInternal() if the Information has been changed
* since the last time this method was called.
*/
void ProcessInformation(vtkInformation*) override;
void UpdateGenericAttributesCache(vtkShaderDeviceAdapter2 *shaderDevice2);
vtkIdType TotalCells;
private:
vtkStandardPolyDataPainter(const vtkStandardPolyDataPainter&) = delete;
void operator=(const vtkStandardPolyDataPainter&) = delete;
class vtkInternal;
vtkInternal* Internal;
};
#endif //vtkStandardPolyDataPainter_h