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vtkValuePasses.h
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vtkValuePasses.h
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkValuePasses.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkValuePasses
* @brief Top level pass to render scene for ValuePainter
*
* vtkValuePasses sets up and renders the scene with a
* black background (vtkClearRGBPass), antialising and other effects turned off and an inner
* ValuePass renderer for opaque objects so that the drawn values can be
* read back from the screen and used later.
*
* @sa
* vtkClearRGBPass, vtkValuePass, vtkValuePainter
*/
#ifndef vtkValuePasses_h
#define vtkValuePasses_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkRenderPass.h"
class VTKRENDERINGOPENGL_EXPORT vtkValuePasses : public vtkRenderPass
{
public:
static vtkValuePasses *New();
vtkTypeMacro(vtkValuePasses,vtkRenderPass);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* orchestrates inner helpers to perform overall rendering stateT
*/
void Render(const vtkRenderState *s) override;
//@{
/**
* Set the array to be drawn. By default point scalars are
*/
void SetInputArrayToProcess(int fieldAssociation, const char *name);
void SetInputArrayToProcess(int fieldAssociation, int fieldAttributeType);
void SetInputComponentToProcess(int comp);
void SetScalarRange(double min, double max);
//@}
protected:
/**
* Default constructor.
*/
vtkValuePasses();
/**
* Destructor.
*/
~vtkValuePasses() override;
private:
vtkValuePasses(const vtkValuePasses&) = delete;
void operator=(const vtkValuePasses&) = delete;
class vtkInternals;
vtkInternals *Internals;
};
#endif