forked from Kitware/VTK
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vtkAndroidRenderWindowInteractor.cxx
707 lines (652 loc) · 25.7 KB
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vtkAndroidRenderWindowInteractor.cxx
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkAndroidRenderWindowInteractor.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cmath>
#include <cassert>
#include "vtkAndroidRenderWindowInteractor.h"
#include "vtkEGLRenderWindow.h"
#include "vtkActor.h"
#include "vtkObjectFactory.h"
#include "vtkCommand.h"
#include <android/log.h>
#include <android_native_app_glue.h>
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "VTK", __VA_ARGS__))
#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "VTK", __VA_ARGS__))
vtkStandardNewMacro(vtkAndroidRenderWindowInteractor);
void (*vtkAndroidRenderWindowInteractor::ClassExitMethod)(void *) = (void (*)(void *))nullptr;
void *vtkAndroidRenderWindowInteractor::ClassExitMethodArg = (void *)nullptr;
void (*vtkAndroidRenderWindowInteractor::ClassExitMethodArgDelete)(void *) = (void (*)(void *))nullptr;
//----------------------------------------------------------------------------
// Construct object so that light follows camera motion.
vtkAndroidRenderWindowInteractor::vtkAndroidRenderWindowInteractor()
{
this->MouseInWindow = 0;
this->StartedMessageLoop = 0;
this->KeyCodeToKeySymTable = (const char **)malloc(sizeof(const char *)*AKEYCODE_3D_MODE);
this->KeyCodeToKeySymTable[AKEYCODE_UNKNOWN] = "None";
this->KeyCodeToKeySymTable[AKEYCODE_SOFT_LEFT] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_SOFT_RIGHT] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_HOME] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BACK] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_CALL] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_ENDCALL] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_0] = "0";
this->KeyCodeToKeySymTable[AKEYCODE_1] = "1";
this->KeyCodeToKeySymTable[AKEYCODE_2] = "2";
this->KeyCodeToKeySymTable[AKEYCODE_3] = "3";
this->KeyCodeToKeySymTable[AKEYCODE_4] = "4";
this->KeyCodeToKeySymTable[AKEYCODE_5] = "5";
this->KeyCodeToKeySymTable[AKEYCODE_6] = "6";
this->KeyCodeToKeySymTable[AKEYCODE_7] = "7";
this->KeyCodeToKeySymTable[AKEYCODE_8] = "8";
this->KeyCodeToKeySymTable[AKEYCODE_9] = "9";
this->KeyCodeToKeySymTable[AKEYCODE_STAR] = "asterisk";
this->KeyCodeToKeySymTable[AKEYCODE_POUND] = "numbersign";
this->KeyCodeToKeySymTable[AKEYCODE_DPAD_UP] = "Up";
this->KeyCodeToKeySymTable[AKEYCODE_DPAD_DOWN] = "Down";
this->KeyCodeToKeySymTable[AKEYCODE_DPAD_LEFT] = "Left";
this->KeyCodeToKeySymTable[AKEYCODE_DPAD_RIGHT] = "Right";
this->KeyCodeToKeySymTable[AKEYCODE_DPAD_CENTER] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_VOLUME_UP] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_VOLUME_DOWN] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_POWER] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_CAMERA] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_CLEAR] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_A] = "a";
this->KeyCodeToKeySymTable[AKEYCODE_B] = "b";
this->KeyCodeToKeySymTable[AKEYCODE_C] = "c";
this->KeyCodeToKeySymTable[AKEYCODE_D] = "d";
this->KeyCodeToKeySymTable[AKEYCODE_E] = "e";
this->KeyCodeToKeySymTable[AKEYCODE_F] = "f";
this->KeyCodeToKeySymTable[AKEYCODE_G] = "g";
this->KeyCodeToKeySymTable[AKEYCODE_H] = "h";
this->KeyCodeToKeySymTable[AKEYCODE_I] = "i";
this->KeyCodeToKeySymTable[AKEYCODE_J] = "j";
this->KeyCodeToKeySymTable[AKEYCODE_K] = "k";
this->KeyCodeToKeySymTable[AKEYCODE_L] = "l";
this->KeyCodeToKeySymTable[AKEYCODE_M] = "m";
this->KeyCodeToKeySymTable[AKEYCODE_N] = "n";
this->KeyCodeToKeySymTable[AKEYCODE_O] = "o";
this->KeyCodeToKeySymTable[AKEYCODE_P] = "p";
this->KeyCodeToKeySymTable[AKEYCODE_Q] = "q";
this->KeyCodeToKeySymTable[AKEYCODE_R] = "r";
this->KeyCodeToKeySymTable[AKEYCODE_S] = "s";
this->KeyCodeToKeySymTable[AKEYCODE_T] = "t";
this->KeyCodeToKeySymTable[AKEYCODE_U] = "u";
this->KeyCodeToKeySymTable[AKEYCODE_V] = "v";
this->KeyCodeToKeySymTable[AKEYCODE_W] = "w";
this->KeyCodeToKeySymTable[AKEYCODE_X] = "x";
this->KeyCodeToKeySymTable[AKEYCODE_Y] = "y";
this->KeyCodeToKeySymTable[AKEYCODE_Z] = "z";
this->KeyCodeToKeySymTable[AKEYCODE_COMMA] = "comma";
this->KeyCodeToKeySymTable[AKEYCODE_PERIOD] = "period";
this->KeyCodeToKeySymTable[AKEYCODE_ALT_LEFT] = "Alt_L";
this->KeyCodeToKeySymTable[AKEYCODE_ALT_RIGHT] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_SHIFT_LEFT] = "Shift_L";
this->KeyCodeToKeySymTable[AKEYCODE_SHIFT_RIGHT] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_TAB] = "Tab";
this->KeyCodeToKeySymTable[AKEYCODE_SPACE] = "space";
this->KeyCodeToKeySymTable[AKEYCODE_SYM] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_EXPLORER] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_ENVELOPE] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_ENTER] = "Return";
this->KeyCodeToKeySymTable[AKEYCODE_DEL] = "Delete";
this->KeyCodeToKeySymTable[AKEYCODE_GRAVE] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_MINUS] = "minus";
this->KeyCodeToKeySymTable[AKEYCODE_EQUALS] = "equal";
this->KeyCodeToKeySymTable[AKEYCODE_LEFT_BRACKET] = "bracketleft";
this->KeyCodeToKeySymTable[AKEYCODE_RIGHT_BRACKET] = "bracketright";
this->KeyCodeToKeySymTable[AKEYCODE_BACKSLASH] = "backslash";
this->KeyCodeToKeySymTable[AKEYCODE_SEMICOLON] = "semicolon";
this->KeyCodeToKeySymTable[AKEYCODE_APOSTROPHE] = "exclam";
this->KeyCodeToKeySymTable[AKEYCODE_SLASH] = "slash";
this->KeyCodeToKeySymTable[AKEYCODE_AT] = "quotedbl";
this->KeyCodeToKeySymTable[AKEYCODE_NUM] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_HEADSETHOOK] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_FOCUS] = 0; // *Camera* focus
this->KeyCodeToKeySymTable[AKEYCODE_PLUS] = "plus";
this->KeyCodeToKeySymTable[AKEYCODE_MENU] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_NOTIFICATION] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_SEARCH] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_MEDIA_PLAY_PAUSE] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_MEDIA_STOP] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_MEDIA_NEXT] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_MEDIA_PREVIOUS] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_MEDIA_REWIND] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_MEDIA_FAST_FORWARD] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_MUTE] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_PAGE_UP] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_PAGE_DOWN] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_PICTSYMBOLS] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_SWITCH_CHARSET] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_A] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_B] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_C] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_X] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_Y] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_Z] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_L1] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_R1] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_L2] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_R2] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_THUMBL] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_THUMBR] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_START] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_SELECT] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_MODE] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_ESCAPE] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_FORWARD_DEL] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_CTRL_LEFT] = "Control_L";
this->KeyCodeToKeySymTable[AKEYCODE_CTRL_RIGHT] = "Control_R";
this->KeyCodeToKeySymTable[AKEYCODE_CAPS_LOCK] = "Caps_Lock";
this->KeyCodeToKeySymTable[AKEYCODE_SCROLL_LOCK] = "Scroll_Lock";
this->KeyCodeToKeySymTable[AKEYCODE_META_LEFT] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_META_RIGHT] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_FUNCTION] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_SYSRQ] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BREAK] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_MOVE_HOME] = "Home";
this->KeyCodeToKeySymTable[AKEYCODE_MOVE_END] = "End";
this->KeyCodeToKeySymTable[AKEYCODE_INSERT] = "Insert";
this->KeyCodeToKeySymTable[AKEYCODE_FORWARD] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_MEDIA_PLAY] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_MEDIA_PAUSE] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_MEDIA_CLOSE] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_MEDIA_EJECT] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_MEDIA_RECORD] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_F1] = "F1";
this->KeyCodeToKeySymTable[AKEYCODE_F2] = "F2";
this->KeyCodeToKeySymTable[AKEYCODE_F3] = "F3";
this->KeyCodeToKeySymTable[AKEYCODE_F4] = "F4";
this->KeyCodeToKeySymTable[AKEYCODE_F5] = "F5";
this->KeyCodeToKeySymTable[AKEYCODE_F6] = "F6";
this->KeyCodeToKeySymTable[AKEYCODE_F7] = "F7";
this->KeyCodeToKeySymTable[AKEYCODE_F8] = "F8";
this->KeyCodeToKeySymTable[AKEYCODE_F9] = "F9";
this->KeyCodeToKeySymTable[AKEYCODE_F10] = "F10";
this->KeyCodeToKeySymTable[AKEYCODE_F11] = "F11";
this->KeyCodeToKeySymTable[AKEYCODE_F12] = "F12";
this->KeyCodeToKeySymTable[AKEYCODE_NUM_LOCK] = "Num_Lock";
this->KeyCodeToKeySymTable[AKEYCODE_NUMPAD_0] = "KP_0";
this->KeyCodeToKeySymTable[AKEYCODE_NUMPAD_1] = "KP_1";
this->KeyCodeToKeySymTable[AKEYCODE_NUMPAD_2] = "KP_2";
this->KeyCodeToKeySymTable[AKEYCODE_NUMPAD_3] = "KP_3";
this->KeyCodeToKeySymTable[AKEYCODE_NUMPAD_4] = "KP_4";
this->KeyCodeToKeySymTable[AKEYCODE_NUMPAD_5] = "KP_5";
this->KeyCodeToKeySymTable[AKEYCODE_NUMPAD_6] = "KP_6";
this->KeyCodeToKeySymTable[AKEYCODE_NUMPAD_7] = "KP_7";
this->KeyCodeToKeySymTable[AKEYCODE_NUMPAD_8] = "KP_8";
this->KeyCodeToKeySymTable[AKEYCODE_NUMPAD_9] = "KP_9";
this->KeyCodeToKeySymTable[AKEYCODE_NUMPAD_DIVIDE] = "slash";
this->KeyCodeToKeySymTable[AKEYCODE_NUMPAD_MULTIPLY] = "asterisk";
this->KeyCodeToKeySymTable[AKEYCODE_NUMPAD_SUBTRACT] = "minus";
this->KeyCodeToKeySymTable[AKEYCODE_NUMPAD_ADD] = "plus";
this->KeyCodeToKeySymTable[AKEYCODE_NUMPAD_DOT] = "period";
this->KeyCodeToKeySymTable[AKEYCODE_NUMPAD_COMMA] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_NUMPAD_ENTER] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_NUMPAD_EQUALS] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_NUMPAD_LEFT_PAREN] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_NUMPAD_RIGHT_PAREN] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_VOLUME_MUTE] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_INFO] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_CHANNEL_UP] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_CHANNEL_DOWN] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_ZOOM_IN] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_ZOOM_OUT] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_TV] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_WINDOW] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_GUIDE] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_DVR] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BOOKMARK] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_CAPTIONS] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_SETTINGS] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_TV_POWER] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_TV_INPUT] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_STB_POWER] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_STB_INPUT] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_AVR_POWER] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_AVR_INPUT] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_PROG_RED] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_PROG_GREEN] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_PROG_YELLOW] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_PROG_BLUE] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_APP_SWITCH] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_1] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_2] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_3] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_4] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_5] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_6] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_7] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_8] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_9] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_10] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_11] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_12] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_13] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_14] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_15] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_BUTTON_16] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_LANGUAGE_SWITCH] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_MANNER_MODE] = 0;
this->KeyCodeToKeySymTable[AKEYCODE_3D_MODE] = 0;
}
//----------------------------------------------------------------------------
vtkAndroidRenderWindowInteractor::~vtkAndroidRenderWindowInteractor()
{
}
//----------------------------------------------------------------------------
void vtkAndroidRenderWindowInteractor::StartEventLoop()
{
this->StartedMessageLoop = 1;
this->Done = false;
LOGW("Starting event loop");
while (!this->Done)
{
// Read all pending events.
int ident;
int events;
struct android_poll_source* source;
ident = ALooper_pollAll(500, nullptr, &events, (void**)&source);
if (ident == ALOOPER_POLL_TIMEOUT)
{
// just watch for resize events
if (this->AndroidApplication->window && this->Enabled)
{
// so it seems that andoid's configuration changes first
// then the size of the native window changes a bit later
// then after some rendering is done the egl surface gets resized
// we try to handle that mess by watching for when the native window
// changes size, then we update our size, render to push the change
// down to egl, then render again. I suspect there may be a
// better way to get the change down to egl than doing a full render
int width = ANativeWindow_getWidth(this->AndroidApplication->window);
int height = ANativeWindow_getHeight(this->AndroidApplication->window);
if (width != this->Size[0] || height != this->Size[1])
{
this->UpdateSize(width,height);
this->RenderWindow->Render();
this->RenderWindow->Render();
vtkErrorMacro("Config Resized to " << width << " by " << height);
}
}
}
if (ident >= 0)
{
LOGW("Processing Event");
// Process this event.
if (source != nullptr)
{
source->process(this->AndroidApplication, source);
}
// Check if we are exiting.
if (this->AndroidApplication->destroyRequested != 0)
{
LOGW("Destroying Window");
this->RenderWindow->Finalize();
LOGW("Destroyed");
return;
}
}
}
}
static void android_handle_cmd(struct android_app* app, int32_t cmd)
{
vtkAndroidRenderWindowInteractor *self = (vtkAndroidRenderWindowInteractor *)app->userData;
self->HandleCommand(cmd);
}
void vtkAndroidRenderWindowInteractor::HandleCommand(int32_t cmd)
{
LOGW("Handling Command");
switch (cmd)
{
case APP_CMD_INIT_WINDOW:
// The window is being shown, get it ready.
if (this->RenderWindow != nullptr)
{
LOGW("Creating Window");
this->RenderWindow->SetWindowId(this->AndroidApplication->window);
this->RenderWindow->Start();
LOGW("Done Creating Window start");
this->RenderWindow->Render();
LOGW("Done first render");
}
break;
// case APP_CMD_CONFIG_CHANGED:
// {
// android seems to change window sizes at some random amount of time after this
// event so not much to do here as we do not really know the new size yet
// }
// break;
case APP_CMD_WINDOW_REDRAW_NEEDED:
{
this->RenderWindow->Render();
}
break;
case APP_CMD_TERM_WINDOW:
{
LOGW("Terminating Window");
this->RenderWindow->Finalize();
LOGW("Terminated");
// ANativeActivity_finish(this->AndroidApplication->activity);
}
break;
case APP_CMD_DESTROY:
LOGW("Destroying Application");
this->Done = true;
break;
}
}
static int32_t android_handle_input(struct android_app* app, AInputEvent* event)
{
vtkAndroidRenderWindowInteractor *self = (vtkAndroidRenderWindowInteractor *)app->userData;
return self->HandleInput(event);
}
const char *vtkAndroidRenderWindowInteractor::GetKeySym(int keyCode)
{
const char *keysym = "None";
if (keyCode <= AKEYCODE_3D_MODE)
{
keysym = this->KeyCodeToKeySymTable[keyCode];
}
return keysym;
}
void vtkAndroidRenderWindowInteractor::HandleKeyEvent(bool down, int nChar, int metaState, int nRepCnt)
{
const char *keysym = this->GetKeySym(nChar);
if (down)
{
this->SetKeyEventInformation(metaState & AMETA_CTRL_ON,
metaState & AMETA_SHIFT_ON,
nChar, nRepCnt,
keysym);
this->SetAltKey(metaState & AMETA_ALT_ON);
this->InvokeEvent(vtkCommand::KeyPressEvent, nullptr);
return;
}
this->SetKeyEventInformation(metaState & AMETA_CTRL_ON,
metaState & AMETA_SHIFT_ON,
nChar, nRepCnt,
keysym);
this->SetAltKey(metaState & AMETA_ALT_ON);
this->InvokeEvent(vtkCommand::KeyReleaseEvent, nullptr);
if (keysym && strlen(keysym) == 1)
{
this->SetKeyEventInformation(metaState & AMETA_CTRL_ON,
metaState & AMETA_SHIFT_ON,
keysym[0],
nRepCnt);
this->InvokeEvent(vtkCommand::CharEvent, nullptr);
}
}
void vtkAndroidRenderWindowInteractor::HandleMotionEvent(
int actionType, int actionId, int numPtrs,
int *xPtr, int *yPtr, int *idPtr, int metaState)
{
for (int i = 0; i < numPtrs; ++i)
{
this->SetEventInformationFlipY(xPtr[i],
yPtr[i],
metaState & AMETA_CTRL_ON,
metaState & AMETA_SHIFT_ON,
0,0,0,
idPtr[i]);
}
switch(actionType)
{
case AMOTION_EVENT_ACTION_POINTER_DOWN:
case AMOTION_EVENT_ACTION_DOWN:
{
// just return if it is already down
if (this->GetPointerIndexForExistingContact(actionId) > -1)
{
return;
}
int index = this->GetPointerIndexForContact(actionId);
if (index > -1)
{
this->SetPointerIndex(index);
this->LeftButtonPressEvent();
}
}
return;
// an up event ends all
case AMOTION_EVENT_ACTION_UP:
{
// kill off all current pointers
for (int i=0; i < VTKI_MAX_POINTERS; i++)
{
if (this->IsPointerIndexSet(i))
{
this->SetPointerIndex(i);
this->LeftButtonReleaseEvent();
this->ClearPointerIndex(i);
}
}
return;
}
case AMOTION_EVENT_ACTION_POINTER_UP:
{
// is it already down?
int i = this->GetPointerIndexForExistingContact(actionId);
if (i > -1)
{
this->SetPointerIndex(i);
this->LeftButtonReleaseEvent();
this->ClearContact(actionId);
}
}
return;
case AMOTION_EVENT_ACTION_MOVE:
this->MouseMoveEvent();
return;
} // end switch action
}
int32_t vtkAndroidRenderWindowInteractor::HandleInput(AInputEvent* event)
{
if (!this->Enabled)
{
return 0;
}
switch (AInputEvent_getType(event))
{
case AINPUT_EVENT_TYPE_MOTION:
{
int action = AMotionEvent_getAction(event);
int metaState = AMotionEvent_getMetaState(event);
int numPtrs = AMotionEvent_getPointerCount(event);
int eventPointer = action >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
action = action & AMOTION_EVENT_ACTION_MASK;
int *xPtr = (int *)malloc(numPtrs*sizeof(int));
int *yPtr = (int *)malloc(numPtrs*sizeof(int));
int *idPtr = (int *)malloc(numPtrs*sizeof(int));
for (int i = 0; i < numPtrs; ++i)
{
idPtr[i] = AMotionEvent_getPointerId(event, i);
xPtr[i] = AMotionEvent_getX(event, i);
yPtr[i] = AMotionEvent_getY(event, i);
}
int actionId = AMotionEvent_getPointerId(event, eventPointer);
this->HandleMotionEvent(action, actionId, numPtrs,
xPtr, yPtr, idPtr, metaState);
free(xPtr);
free(yPtr);
free(idPtr);
return 1;
}
break;
case AINPUT_EVENT_TYPE_KEY:
{
int action = AKeyEvent_getAction(event);
int nChar = AKeyEvent_getKeyCode(event);
int metaState = AKeyEvent_getMetaState(event);
int nRepCnt = AKeyEvent_getRepeatCount(event);
this->HandleKeyEvent(action == AKEY_EVENT_ACTION_DOWN,
nChar,
metaState,
nRepCnt);
return 1;
}
break;
} // end switch event type motion versus key
return 0;
}
//----------------------------------------------------------------------------
void vtkAndroidRenderWindowInteractor::Initialize()
{
// make sure we have a RenderWindow and camera
if ( ! this->RenderWindow)
{
vtkErrorMacro(<<"No renderer defined!");
return;
}
if (this->Initialized)
{
return;
}
vtkEGLRenderWindow *ren;
int *size;
this->Initialized = 1;
// get the info we need from the RenderingWindow
ren = (vtkEGLRenderWindow *)(this->RenderWindow);
if (ren->GetOwnWindow())
{
this->AndroidApplication->userData = this;
this->AndroidApplication->onAppCmd = android_handle_cmd;
this->AndroidApplication->onInputEvent = android_handle_input;
// run event loop until window mapped
bool done = false;
while (!done && this->RenderWindow->GetMapped() == 0)
{
// Read all pending events.
int ident;
int events;
struct android_poll_source* source;
if ((ident = ALooper_pollAll(-1, nullptr, &events, (void**)&source)) >= 0)
{
// Process this event.
if (source != nullptr)
{
source->process(this->AndroidApplication, source);
}
// Check if we are exiting.
if (this->AndroidApplication->destroyRequested != 0)
{
LOGW("Destroying Window in init");
this->RenderWindow->Finalize();
done = true;
LOGW("Destroyed window in init");
return;
}
}
}
}
size = ren->GetSize();
ren->GetPosition();
this->Enable();
this->Size[0] = size[0];
this->Size[1] = size[1];
}
//----------------------------------------------------------------------------
void vtkAndroidRenderWindowInteractor::Enable()
{
if (this->Enabled)
{
return;
}
this->Enabled = 1;
this->Modified();
}
//----------------------------------------------------------------------------
void vtkAndroidRenderWindowInteractor::Disable()
{
if (!this->Enabled)
{
return;
}
this->Enabled = 0;
this->Modified();
}
//----------------------------------------------------------------------------
void vtkAndroidRenderWindowInteractor::TerminateApp(void)
{
if (this->AndroidApplication)
{
ANativeActivity_finish(this->AndroidApplication->activity);
}
// this->AndroidApplication->destroyRequested = 1;
}
//----------------------------------------------------------------------------
int vtkAndroidRenderWindowInteractor::InternalCreateTimer(int timerId, int vtkNotUsed(timerType),
unsigned long duration)
{
// todo
return 0;
}
//----------------------------------------------------------------------------
int vtkAndroidRenderWindowInteractor::InternalDestroyTimer(int platformTimerId)
{
// todo
return 0;
}
//----------------------------------------------------------------------------
// Specify the default function to be called when an interactor needs to exit.
// This callback is overridden by an instance ExitMethod that is defined.
void
vtkAndroidRenderWindowInteractor::SetClassExitMethod(void (*f)(void *),void *arg)
{
if ( f != vtkAndroidRenderWindowInteractor::ClassExitMethod
|| arg != vtkAndroidRenderWindowInteractor::ClassExitMethodArg)
{
// delete the current arg if there is a delete method
if ((vtkAndroidRenderWindowInteractor::ClassExitMethodArg)
&& (vtkAndroidRenderWindowInteractor::ClassExitMethodArgDelete))
{
(*vtkAndroidRenderWindowInteractor::ClassExitMethodArgDelete)
(vtkAndroidRenderWindowInteractor::ClassExitMethodArg);
}
vtkAndroidRenderWindowInteractor::ClassExitMethod = f;
vtkAndroidRenderWindowInteractor::ClassExitMethodArg = arg;
// no call to this->Modified() since this is a class member function
}
}
//----------------------------------------------------------------------------
// Set the arg delete method. This is used to free user memory.
void
vtkAndroidRenderWindowInteractor::SetClassExitMethodArgDelete(void (*f)(void *))
{
if (f != vtkAndroidRenderWindowInteractor::ClassExitMethodArgDelete)
{
vtkAndroidRenderWindowInteractor::ClassExitMethodArgDelete = f;
// no call to this->Modified() since this is a class member function
}
}
//----------------------------------------------------------------------------
void vtkAndroidRenderWindowInteractor::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "StartedMessageLoop: " << this->StartedMessageLoop << endl;
}
//----------------------------------------------------------------------------
void vtkAndroidRenderWindowInteractor::ExitCallback()
{
if (this->HasObserver(vtkCommand::ExitEvent))
{
this->InvokeEvent(vtkCommand::ExitEvent,nullptr);
}
else if (this->ClassExitMethod)
{
(*this->ClassExitMethod)(this->ClassExitMethodArg);
}
this->TerminateApp();
}