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vtkOpenVRRenderWindowInteractor.h
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vtkOpenVRRenderWindowInteractor.h
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenVRRenderWindowInteractor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenVRRenderWindowInteractor
* @brief implements OpenVR specific functions
* required by vtkRenderWindowInteractor.
*
*
*/
#ifndef vtkOpenVRRenderWindowInteractor_h
#define vtkOpenVRRenderWindowInteractor_h
#include "vtkRenderingOpenVRModule.h" // For export macro
#include "vtkRenderWindowInteractor3D.h"
#include "vtkOpenVRRenderWindow.h" // ivars
#include "vtkNew.h" // ivars
#include "vtkTransform.h" // ivars
class VTKRENDERINGOPENVR_EXPORT vtkOpenVRRenderWindowInteractor : public vtkRenderWindowInteractor3D
{
public:
/**
* Construct object so that light follows camera motion.
*/
static vtkOpenVRRenderWindowInteractor *New();
vtkTypeMacro(vtkOpenVRRenderWindowInteractor,vtkRenderWindowInteractor3D);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Initialize the event handler
*/
virtual void Initialize();
/**
* OpenVR specific application terminate, calls ClassExitMethod then
* calls PostQuitMessage(0) to terminate the application. An application can Specify
* ExitMethod for alternative behavior (i.e. suppression of keyboard exit)
*/
void TerminateApp(void);
//@{
/**
* Methods to set the default exit method for the class. This method is
* only used if no instance level ExitMethod has been defined. It is
* provided as a means to control how an interactor is exited given
* the various language bindings (tcl, Win32, etc.).
*/
static void SetClassExitMethod(void (*f)(void *), void *arg);
static void SetClassExitMethodArgDelete(void (*f)(void *));
//@}
/**
* These methods correspond to the the Exit, User and Pick
* callbacks. They allow for the Style to invoke them.
*/
virtual void ExitCallback();
//@{
/**
* Set/Get the optional translation to map world coordinates into the
* 3D physical space (meters, 0,0,0).
*/
virtual void SetPhysicalTranslation(vtkCamera *, double, double, double);
virtual double *GetPhysicalTranslation(vtkCamera *);
virtual void SetPhysicalScale(double);
virtual double GetPhysicalScale();
//@}
virtual void DoOneEvent(vtkOpenVRRenderWindow *renWin, vtkRenderer *ren);
/*
* returns the pointer index as a device
*/
vtkEventDataDevice GetPointerDevice();
// converts a device pose to a world coordinate
// position and orientation
void ConvertPoseToWorldCoordinates(
const vr::TrackedDevicePose_t &tdPose,
double pos[3],
double wxyz[4],
double ppos[3],
double wdir[3]);
protected:
vtkOpenVRRenderWindowInteractor();
~vtkOpenVRRenderWindowInteractor();
void UpdateTouchPadPosition(vr::IVRSystem *pHMD,
vr::TrackedDeviceIndex_t tdi);
//@{
/**
* Class variables so an exit method can be defined for this class
* (used to set different exit methods for various language bindings,
* i.e. tcl, java, Win32)
*/
static void (*ClassExitMethod)(void *);
static void (*ClassExitMethodArgDelete)(void *);
static void *ClassExitMethodArg;
//@}
//@{
/**
* Win32-specific internal timer methods. See the superclass for detailed
* documentation.
*/
virtual int InternalCreateTimer(int timerId, int timerType, unsigned long duration);
virtual int InternalDestroyTimer(int platformTimerId);
//@}
/**
* This will start up the event loop and never return. If you
* call this method it will loop processing events until the
* application is exited.
*/
virtual void StartEventLoop();
vtkNew<vtkTransform> PoseTransform;
/**
* Handle multitouch events. Multitouch events recognition starts when
* both controllers the trigger pressed.
*/
int DeviceInputDown[VTKI_MAX_POINTERS][2];
int DeviceInputDownCount[2];
void RecognizeComplexGesture(vtkEventDataDevice3D* edata);
private:
vtkOpenVRRenderWindowInteractor(const vtkOpenVRRenderWindowInteractor&) = delete;
void operator=(const vtkOpenVRRenderWindowInteractor&) = delete;
};
#endif