/
api.ts
222 lines (186 loc) · 7.18 KB
/
api.ts
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export interface SIMD {
// prettier-ignore
abs4_f32(out: number, a: number, num: number, so: number, sa: number): number;
// prettier-ignore
add4_f32(out: number, a: number, b: number, num: number, so: number, sa: number, sb: number): number;
// prettier-ignore
addn4_f32(out: number, a: number, n: number, num: number, so: number, sa: number): number;
// prettier-ignore
clamp4_f32(out: number, a: number, b: number, c: number, num: number, so: number, sa: number, sb: number, sc: number): number;
// prettier-ignore
clampn4_f32(out: number, a: number, b: number, c: number, num: number, so: number, sa: number): number;
// prettier-ignore
div4_f32(out: number, a: number, b: number, num: number, so: number, sa: number, sb: number): number;
// prettier-ignore
divn4_f32(out: number, a: number, n: number, num: number, so: number, sa: number): number;
/**
* Takes two densely packed vec2 AOS buffers `a` and `b`, computes
* their 2D dot products and stores results in `out`. Computes two
* results per iteration, hence `num` must be an even number or else
* the last vector will not be processed.
*
* `a` & `b` should be aligned to 16.
*
* @param out -
* @param a -
* @param b -
* @param num -
*/
// prettier-ignore
dot2_f32_aos(out: number, a: number, b: number, num: number): number;
/**
* Takes two vec4 AOS buffers, computes their dot products and
* stores results in `out`. `so` should be 1 for packed result
* buffer. `sa` and `sb` indicate the stride lengths (in floats)
* between each vector in each respective buffer and should be a
* multiple of 4.
*
* @param out -
* @param a -
* @param b -
* @param num -
* @param so -
* @param sa -
* @param sb -
*/
// prettier-ignore
dot4_f32_aos(out: number, a: number, b: number, num: number, so: number, sa: number, sb: number): number;
/**
* Takes two vec4 SOA buffers and computes their 4D dot products and
* writes results to `out`. `sa` and `sb` indicate the element
* stride size (in floats) of the respective vectors (should be
* multiple of 4). The results are always stored in a packed layout.
* Processes 4 vectors per iteration, hence `num` should be a
* multiple of 4 too.
*
* @param out -
* @param a -
* @param b -
* @param num -
* @param sa -
* @param sb -
*/
// prettier-ignore
dot4_f32_soa(out: number, a: number, b: number, num: number, sa: number, sb: number): number;
/**
* Also see {@link SIMD.sqrt4_f32}
*
* @param out -
* @param a -
* @param num -
* @param so -
* @param sa -
*/
// prettier-ignore
invsqrt4_f32(out: number, a: number, num: number, so: number, sa: number): number;
/**
* Takes three vec4 buffers, computes componentwise `a * b + c` and
* stores results in `out`. Both AOS / SOA layouts are supported, as
* long as all buffers are using the same layout.
*
* All strides must by multiples of 4. All pointers should be
* aligned to multiples of 16. Returns `out` pointer.
*
* @param out -
* @param a -
* @param b -
* @param c -
* @param num - number of vec4
* @param so - out element stride
* @param sa - A element stride
* @param sb - B element stride
* @param sc - C element stride
*/
// prettier-ignore
madd4_f32(out: number, a: number, b: number, c: number, num: number, so: number, sa: number, sb: number, sc: number): number;
// prettier-ignore
maddn4_f32(out: number, a: number, b: number, c: number, num: number, so: number, sa: number, sc: number): number;
mag2_f32_aos(out: number, a: number, num: number): number;
magsq2_f32_aos(out: number, a: number, num: number): number;
// prettier-ignore
mag4_f32_aos( out: number, a: number, num: number, so: number, sa: number): number;
// prettier-ignore
magsq4_f32_aos( out: number, a: number, num: number, so: number, sa: number): number;
// prettier-ignore
max4_f32(out: number, a: number, b: number, num: number, so: number, sa: number, sb: number): number;
// prettier-ignore
min4_f32(out: number, a: number, b: number, num: number, so: number, sa: number, sb: number): number;
// prettier-ignore
mix4_f32(out: number, a: number, b: number, t: number, num: number, so: number, sa: number, sb: number, st: number): number;
// prettier-ignore
mixn4_f32(out: number, a: number, b: number, t: number, num: number, so: number, sa: number, sb: number): number;
// prettier-ignore
mul4_f32(out: number, a: number, b: number, num: number, so: number, sa: number, sb: number): number;
// prettier-ignore
muln4_f32(out: number, a: number, n: number, num: number, so: number, sa: number): number;
// prettier-ignore
mul_m22v2_aos(out: number, mat: number, vec: number, num: number): number;
// prettier-ignore
mul_m23v2_aos(out: number, mat: number, vec: number, num: number): number;
// prettier-ignore
mul_m44v4_aos(out: number, mat: number, vec: number, num: number, so: number, sv: number): number;
// prettier-ignore
msub4_f32(out: number, a: number, b: number, c: number, num: number, so: number, sa: number, sb: number, sc: number): number;
// prettier-ignore
msubn4_f32(out: number, a: number, b: number, c: number, num: number, so: number, sa: number, sc: number): number;
// prettier-ignore
neg4_f32(out: number, a: number, num: number, so: number, sa: number): number;
// prettier-ignore
normalize2_f32_aos(out: number, a: number, num: number, norm: number): number;
// prettier-ignore
normalize4_f32_aos(out: number, a: number, num: number, norm: number, so: number, sa: number): number;
/**
* Also see {@link SIMD.invsqrt4_f32}
*
* @param out -
* @param a -
* @param num -
* @param so -
* @param sa -
*/
// prettier-ignore
sqrt4_f32(out: number, a: number, num: number, so: number, sa: number): number;
// prettier-ignore
sub4_f32(out: number, a: number, b: number, num: number, so: number, sa: number, sb: number): number;
// prettier-ignore
subn4_f32(out: number, a: number, n: number, num: number, so: number, sa: number): number;
sum4_f32(a: number, num: number, sa: number): number;
// prettier-ignore
swizzle4_32_aos(out: number, a: number, x: number, y: number, z: number, w: number, num: number, so: number, sa: number): number;
/**
* WASM memory instance given to `init()`.
*/
memory: WebAssembly.Memory;
/**
* Float64 view of WASM memory.
*/
f64: Float64Array;
/**
* Float32 view of WASM memory.
*/
f32: Float32Array;
/**
* Uint32 view of WASM memory.
*/
u32: Uint32Array;
/**
* Int32 view of WASM memory.
*/
i32: Int32Array;
/**
* Uint16 of WASM memory.
*/
u16: Uint16Array;
/**
* Int16 view of WASM memory.
*/
i16: Int16Array;
/**
* Uint8 view of WASM memory.
*/
u8: Uint8Array;
/**
* Int8 view of WASM memory.
*/
i8: Int8Array;
}