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Game settings via command-line arguments #56
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Trying that now! |
Any update on if this works? |
@xHyperElectric Have not been able to get it working sadly, but I haven't had the time to work on it much. |
Hey @thijsvanloef @Twinki14, I've now been trying all kinds of different versions of the argument for around 2.5hours. I cannot get it to work. :( Some of the arguments ive tried:
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Since the
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Right..that would make sense. :D I'll have a look again tomorrow after work |
Hey, IT WORKS....kind of.. I can get it to work with one parameter but as soon as a add a second one or ALL (which made sense to me because thats basically the file via CLI) it will not work anymore. Currently I've only tried using the RCONEnabled parameter. Next I wanna try to connect to my local server to see if other params are even set. Here are some things i tried:
edit: ive set |
Might be a limitation with UE, interesting 🤔 I think for now the best thing to do would be to only support ini file editing & the few things we can pass via args, I thought perhaps this would offer us something solid and easy OR we look into tools such as https://github.com/bitnami/ini-file / https://github.com/dbohdan/initool, feeding & reading environment variables into such a tool would be fairly simple, but providing default values would be harder (Assuming that if we set ANYTHING in the ini file, all defaults get overriden) |
Another option would be to prefill the ini file with environment variable placeholders and use envsubst to set those. You could set a default there.
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This came up in #40 (comment)
Since Palworld uses UE, instead of modifying the
PalWorldSettings.ini
directly, we should be able to pass in arguments in the start scriptThis would offer a FAR better alternative than modifying
PalWorldSettings.ini
directly, and would only really require a new environment variable and documentation, such asINI_ARGS
orARGS
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