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server.go
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server.go
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package plumbing
import (
"context"
"errors"
"html/template"
"io"
"log"
"net/http"
"time"
"github.com/thijzert/chesseract/chesseract"
"github.com/thijzert/chesseract/chesseract/client"
"github.com/thijzert/chesseract/chesseract/game"
"github.com/thijzert/chesseract/internal/storage"
weberrors "github.com/thijzert/chesseract/internal/web-plumbing/errors"
"github.com/thijzert/chesseract/web"
)
// A ServerConfig combines common options for running a HTTP frontend
type ServerConfig struct {
Context context.Context
// A descriptor that initialises the storage backend
StorageDSN string
// Log errors here
ClientErrorLog io.Writer
}
// A Server wraps a HTTP frontend
type Server struct {
context context.Context
config ServerConfig
mux *http.ServeMux
parsedTemplates map[string]*template.Template
storage storage.Backend
errorLog *log.Logger
}
// New instantiates a new server instance
func New(config ServerConfig) (*Server, error) {
s := &Server{
context: config.Context,
config: config,
mux: http.NewServeMux(),
}
if config.ClientErrorLog != nil {
s.errorLog = log.New(config.ClientErrorLog, "client", log.Ltime|log.Lmicroseconds)
}
var err error
s.storage, err = storage.GetBackend(config.StorageDSN)
if err != nil {
return nil, err
}
err = s.storage.Initialise()
if err != nil {
s.storage.Close()
return nil, err
}
s.mux.Handle("/", s.HTMLFunc(web.HomeHandler, "full/home"))
s.mux.Handle("/api/session/new", s.JSONFunc(web.NewSessionHandler))
s.mux.Handle("/api/session/auth/response", s.JSONFunc(web.AuthResponseHandler))
s.mux.Handle("/api/session/auth", s.JSONFunc(web.AuthChallengeHandler))
s.mux.Handle("/api/session/me", s.JSONFunc(web.WhoAmIHandler))
s.mux.Handle("/api/game/active-games", s.JSONFunc(web.ActiveGamesHandler))
s.mux.Handle("/api/game/new", s.JSONFunc(web.NewGameHandler))
s.mux.Handle("/api/game/move", s.JSONFunc(web.MoveHandler))
s.mux.Handle("/api/game/next-move", s.JSONFunc(web.NextMoveHandler))
s.mux.Handle("/api/game", s.JSONFunc(web.GetGameHandler))
// TODO: /api/...
s.mux.Handle("/api/", s.JSONFunc(web.ApiNotFoundHandler))
s.mux.HandleFunc("/assets/", s.serveStaticAsset)
return s, nil
}
// Close frees any held resources
func (s *Server) Close() error {
// Make sure we clean up everything, even if we encounter errors along the way
allErrors := []error{}
allErrors = append(allErrors, s.storage.Close())
for _, err := range allErrors {
if err != nil {
return err
}
}
return nil
}
func (s *Server) ServeHTTP(w http.ResponseWriter, r *http.Request) {
s.mux.ServeHTTP(w, r)
}
func (s *Server) getProvider(r *http.Request) (web.Provider, storage.SessionID) {
// Set up a data provider
rv := webProvider{
Server: s,
Context: r.Context(),
}
// Parse authentication header for session ID
if auth := r.Header.Get("Authorisation"); len(auth) > 10 {
ns, err := storage.ParseSessionID(auth[7:])
if err == nil {
sesh, err := s.storage.GetSession(ns)
if err == nil {
rv.SessionID = ns
rv.PlayerID = sesh.PlayerID
} else {
// Maybe differentiate between the session not existing and a generic database error
}
}
}
if gid := r.FormValue("gameid"); gid != "" {
g, err := storage.ParseGameID(gid)
if err == nil {
rv.GameID = g
}
}
return rv, rv.SessionID
}
var (
errNoPlayer error = weberrors.WithMessage(weberrors.WithStatus(errors.New("no such player"), 404), "No such player", "The player you specified does not exist")
)
// The webProvider is a web.Provider that uses the Server's data backend
type webProvider struct {
Server *Server
Context context.Context
SessionID storage.SessionID
PlayerID storage.PlayerID
GameID storage.GameID
}
// NewSession generates a new empty session, and returns a string
// representation of its ID, to be communicated to the client.
func (w webProvider) NewSession() (string, error) {
id, _, err := w.Server.storage.NewSession()
if err != nil {
return "", err
}
return id.String(), nil
}
// Player returns the player associated with this session
func (w webProvider) Player() (game.Player, error) {
if w.PlayerID.IsEmpty() {
return game.Player{}, errNoPlayer
}
return w.Server.storage.GetPlayer(w.PlayerID)
}
// SetPlayer assigns this player to this session
func (w webProvider) SetPlayer(player game.Player) error {
// FIXME: this next line wtf
id, ok, err := w.Server.storage.LookupPlayer(player.Name)
if err != nil {
return err
}
if !ok {
return errNoPlayer
}
// FIXME: run this in a transaction
sess, err := w.Server.storage.GetSession(w.SessionID)
if err != nil {
return err
}
if !sess.PlayerID.IsEmpty() {
return errors.New("you are already logged in")
}
sess.PlayerID = id
return w.Server.storage.StoreSession(w.SessionID, sess)
}
// LookupPlayer finds the profile in the database, if it exists
func (w webProvider) LookupPlayer(name string) (game.Player, bool, error) {
id, ok, err := w.Server.storage.LookupPlayer(name)
if !ok || err != nil {
return game.Player{}, ok, err
}
player, err := w.Server.storage.GetPlayer(id)
return player, ok, err
}
// NewNonce generates a new auth challenge for this player
func (w webProvider) NewNonce(playerName string) (string, error) {
id, ok, err := w.Server.storage.LookupPlayer(playerName)
if err != nil {
return "", err
}
if !ok {
return "", errNoPlayer
}
nonce, err := w.Server.storage.NewNonceForPlayer(id)
if err != nil {
return "", err
}
return nonce.String(), nil
}
// ValidateNonce checks if a nonce is valid for this player
func (w webProvider) ValidateNonce(playerName string, nonce string) (bool, error) {
id, ok, err := w.Server.storage.LookupPlayer(playerName)
if err != nil {
return false, err
}
if !ok {
return false, nil
}
return w.Server.storage.CheckNonce(id, storage.Nonce(nonce))
}
// ActiveGames returns the list of active game ID's in which the player is involved
func (w webProvider) ActiveGames() ([]string, error) {
if w.PlayerID.IsEmpty() {
return nil, errNoPlayer
}
gids, err := w.Server.storage.GetActiveGames(w.PlayerID)
if err != nil {
return nil, err
}
var rv []string
for _, gid := range gids {
rv = append(rv, gid.String())
}
return rv, nil
}
// GetGame retrieves a game by its ID
func (w webProvider) GetGame(gameid string) (*game.Game, error) {
id, err := storage.ParseGameID(gameid)
if err != nil {
return nil, weberrors.WithCode(err, 400)
}
g, err := w.Server.storage.GetGame(id)
if err != nil {
return nil, err
}
return &g, nil
}
// NewGame creates a new game with the specified players, and returns its game ID
func (w webProvider) NewGame(ruleset string, playerNames []string) (string, error) {
sess, err := w.Server.storage.GetSession(w.SessionID)
if err != nil {
return "", err
}
if sess.PlayerID.IsEmpty() {
return "", errors.New("you are already logged in")
}
players := make([]game.Player, len(playerNames))
found := false
var rs chesseract.RuleSet
if ruleset == "Boring2D" {
rs = chesseract.Boring2D{}
} else {
return "", weberrors.WithStatus(errors.New("TODO: properly parse rulesets from a string"), 400)
}
pc := rs.PlayerColours()
if len(playerNames) != len(pc) {
return "", weberrors.WithStatus(errors.New("incorrect number of players for this rule set"), 400)
}
for i, playerName := range playerNames {
id, ok, err := w.Server.storage.LookupPlayer(playerName)
if err != nil {
return "", err
}
if !ok {
return "", errNoPlayer
}
if id == sess.PlayerID {
found = true
}
players[i], err = w.Server.storage.GetPlayer(id)
if err != nil {
return "", err
}
}
if !found {
return "", weberrors.WithMessage(weberrors.WithStatus(errors.New("you are already logged in"), 400), "You can't start a game for others", "Until I implement organising tournaments, you can only start a game if you're part of it.")
}
id, g, err := w.Server.storage.NewGame()
if err != nil {
return "", err
}
// FIXME: make configurable
g.Match.RuleSet = chesseract.Boring2D{}
for i, c := range pc {
g.Players = append(g.Players, game.MatchPlayer{
Player: players[i],
PlayingAs: c,
})
}
g.Match.StartTime = time.Now()
g.Match.Board = g.Match.RuleSet.DefaultBoard()
err = w.Server.storage.StoreGame(id, g)
if err != nil {
return "", err
}
return id.String(), nil
}
func (w webProvider) Game() (*game.Game, error) {
rv, err := w.Server.storage.GetGame(w.GameID)
if err != nil {
return nil, err
}
return &rv, nil
}
func (w webProvider) SubmitMove(mov chesseract.Move) error {
return w.Server.storage.Transaction(func() error {
g, err := w.Server.storage.GetGame(w.GameID)
if err != nil {
return err
}
if piece, ok := g.Match.Board.At(mov.From); ok {
mov.PieceType = piece.PieceType
}
newb, err := g.Match.RuleSet.ApplyMove(g.Match.Board, mov)
if err != nil {
return client.ErrIllegalMove
}
// Reset the time from a centralised source
mov.Time = time.Since(g.Match.StartTime)
for _, m := range g.Match.Moves {
mov.Time -= m.Time
}
g.Match.Board = newb
g.Match.Moves = append(g.Match.Moves, mov)
return w.Server.storage.StoreGame(w.GameID, g)
})
}