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OPEN_SOURCE.md

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Open Source Licenses

  • Defold License 1.0
  • Apache 2.0
    • mbedTLS - Used when doing HTTPS requests or creating SSL sockets. Included in all builds of Defold.
    • Basis Universal - Used when compressing textures.
    • Remotery - Used during development of your game. Not included in the release builds of Defold.
  • MIT
    • TypeScriptToLua - Tools used for compiling Lua.
    • tsd-template - Tools used for compiling Lua.
    • defold-xmath - Included in build.
    • boom - Included in build.
    • jctest - Used when running unit tests in the engine. Not included in any builds.
    • Lua - Used in HTML5 builds.
    • LuaCJson - Used for encoding lua tables to JSON. Used on all platforms.
    • LuaJIT - Used on all platforms except HTML5.
    • LuaSocket - Used for socket communication from Lua. Included on all platforms.
    • microsoft_craziness.h - Used when running unit tests in the engine. Not included in any builds.
    • XHR2 - Used in HTML5 builds.
    • xxtea-c - Used internally in the engine to obfuscate/encode Lua source code. Included in all builds of Defold.
    • cgltf - Used when loading models in glTF format. Included in all builds.
    • lipo - Used when building bundles for macOS and iOS. Included in all Editor/bob.jar builds.
  • Simplified BSD license (2-clause license)
    • LZ4 - Used internally by the engine to read game archives. Included in all builds.
  • BSD 2.0 license (3-clause license)
  • LGPL 2.0