/
status_serverbound.go
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/
status_serverbound.go
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// Copyright 2015 Matthew Collins
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:generate protocol_builder $GOFILE Status serverbound
package protocol
// StatusRequest is sent by the client instantly after
// switching to the Status protocol state and is used
// to signal the server to send a StatusResponse to the
// client
//
// This is a Minecraft packet
type StatusRequest struct {
}
// StatusPing is sent by the client after recieving a
// StatusResponse. The client uses the time from sending
// the ping until the time of recieving a pong to measure
// the latency between the client and the server.
//
// This is a Minecraft packet
type StatusPing struct {
// The time when the ping was sent
Time int64
}