/
EditionStake.t.sol
1121 lines (861 loc) · 38.4 KB
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EditionStake.t.sol
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// SPDX-License-Identifier: Apache-2.0
pragma solidity ^0.8.0;
import { EditionStake } from "contracts/staking/EditionStake.sol";
// Test imports
import "contracts/lib/TWStrings.sol";
import "../utils/BaseTest.sol";
contract EditionStakeTest is BaseTest {
EditionStake internal stakeContract;
address internal stakerOne;
address internal stakerTwo;
uint256 internal defaultTimeUnit;
uint256 internal defaultRewardsPerUnitTime;
function setUp() public override {
super.setUp();
defaultTimeUnit = 60;
defaultRewardsPerUnitTime = 1;
stakerOne = address(0x345);
stakerTwo = address(0x567);
erc1155.mint(stakerOne, 0, 100); // mint 100 tokens with id 0 to stakerOne
erc1155.mint(stakerOne, 1, 100); // mint 100 tokens with id 1 to stakerOne
erc1155.mint(stakerTwo, 0, 100); // mint 100 tokens with id 0 to stakerTwo
erc1155.mint(stakerTwo, 1, 100); // mint 100 tokens with id 1 to stakerTwo
erc20.mint(deployer, 1000 ether); // mint reward tokens to contract admin
stakeContract = EditionStake(getContract("EditionStake"));
// set approvals
vm.prank(stakerOne);
erc1155.setApprovalForAll(address(stakeContract), true);
vm.prank(stakerTwo);
erc1155.setApprovalForAll(address(stakeContract), true);
vm.prank(deployer);
erc20.transfer(address(stakeContract), 100 ether);
}
/*///////////////////////////////////////////////////////////////
Unit tests: Stake
- with default time-unit and rewards
- different token-ids staked by stakers
//////////////////////////////////////////////////////////////*/
function test_state_stake_defaults_differentTokens() public {
//================ first staker ======================
vm.warp(1);
// stake 50 tokens with token-id 0
vm.prank(stakerOne);
stakeContract.stake(0, 50);
uint256 timeOfLastUpdate_one = block.timestamp;
// check balances/ownership of staked tokens
assertEq(erc1155.balanceOf(address(stakeContract), 0), 50);
assertEq(erc1155.balanceOf(address(stakerOne), 0), 50);
// check available rewards right after staking
(uint256 _amountStaked, uint256 _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(_amountStaked, 50);
assertEq(_availableRewards, 0);
//=================== warp timestamp to calculate rewards
vm.roll(100);
vm.warp(1000);
// check available rewards after warp
(, _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(
_availableRewards,
((((block.timestamp - timeOfLastUpdate_one) * 50) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
//================ second staker ======================
vm.roll(200);
vm.warp(2000);
// stake 20 tokens with token-id 1
vm.prank(stakerTwo);
stakeContract.stake(1, 20);
uint256 timeOfLastUpdate_two = block.timestamp;
// check balances/ownership of staked tokens
assertEq(erc1155.balanceOf(address(stakeContract), 1), 20);
assertEq(erc1155.balanceOf(address(stakerTwo), 1), 80);
// check available rewards right after staking
(_amountStaked, _availableRewards) = stakeContract.getStakeInfoForToken(1, stakerTwo);
assertEq(_amountStaked, 20);
assertEq(_availableRewards, 0);
//=================== warp timestamp to calculate rewards
vm.roll(300);
vm.warp(3000);
// check available rewards for stakerOne
(, _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(
_availableRewards,
((((block.timestamp - timeOfLastUpdate_one) * 50) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
// check available rewards for stakerTwo
(, _availableRewards) = stakeContract.getStakeInfoForToken(1, stakerTwo);
assertEq(
_availableRewards,
((((block.timestamp - timeOfLastUpdate_two) * 20) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
}
function test_revert_stake_stakingZeroTokens() public {
// stake 0 tokens
vm.prank(stakerOne);
vm.expectRevert("Staking 0 tokens");
stakeContract.stake(0, 0);
}
function test_revert_stake_notBalanceOrApproved() public {
// stake unowned tokens
vm.prank(stakerOne);
vm.expectRevert("Not balance or approved");
stakeContract.stake(2, 10);
}
/*///////////////////////////////////////////////////////////////
Unit tests: Stake
- with default time-unit and rewards
- same token-id staked by stakers
//////////////////////////////////////////////////////////////*/
function test_state_stake_defaults_sameToken() public {
//================ first staker ======================
vm.warp(1);
// stake 50 tokens with token-id 0
vm.prank(stakerOne);
stakeContract.stake(0, 50);
uint256 timeOfLastUpdate_one = block.timestamp;
// check balances/ownership of staked tokens
assertEq(erc1155.balanceOf(address(stakeContract), 0), 50);
assertEq(erc1155.balanceOf(address(stakerOne), 0), 50);
// check available rewards right after staking
(uint256 _amountStaked, uint256 _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(_amountStaked, 50);
assertEq(_availableRewards, 0);
//=================== warp timestamp to calculate rewards
vm.roll(100);
vm.warp(1000);
// check available rewards after warp
(, _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(
_availableRewards,
((((block.timestamp - timeOfLastUpdate_one) * 50) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
//================ second staker ======================
vm.roll(200);
vm.warp(2000);
// stake 20 tokens with token-id 0
vm.prank(stakerTwo);
stakeContract.stake(0, 20);
uint256 timeOfLastUpdate_two = block.timestamp;
// check balances/ownership of staked tokens
assertEq(erc1155.balanceOf(address(stakeContract), 0), 20 + 50); // sum of staked tokens by both stakers
assertEq(erc1155.balanceOf(address(stakerTwo), 0), 80);
// check available rewards right after staking
(_amountStaked, _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerTwo);
assertEq(_amountStaked, 20);
assertEq(_availableRewards, 0);
//=================== warp timestamp to calculate rewards
vm.roll(300);
vm.warp(3000);
// check available rewards for stakerOne
(, _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(
_availableRewards,
((((block.timestamp - timeOfLastUpdate_one) * 50) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
// check available rewards for stakerTwo
(, _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerTwo);
assertEq(
_availableRewards,
((((block.timestamp - timeOfLastUpdate_two) * 20) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
}
/*///////////////////////////////////////////////////////////////
Unit tests: claimRewards
- default timeUnit and rewards
- different token-ids staked by stakers
//////////////////////////////////////////////////////////////*/
function test_state_claimRewards_defaults_differentTokens() public {
//================ setup stakerOne ======================
vm.warp(1);
// stake 50 tokens with token-id 0
vm.prank(stakerOne);
stakeContract.stake(0, 50);
uint256 timeOfLastUpdate_one = block.timestamp;
//=================== warp timestamp to claim rewards
vm.roll(100);
vm.warp(1000);
vm.prank(stakerOne);
stakeContract.claimRewards(0);
// check reward balances
assertEq(
erc20.balanceOf(stakerOne),
((((block.timestamp - timeOfLastUpdate_one) * 50) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
// check available rewards after claiming
(uint256 _amountStaked, uint256 _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(_amountStaked, 50);
assertEq(_availableRewards, 0);
//================ setup stakerTwo ======================
// stake 20 tokens with token-id 1
vm.prank(stakerTwo);
stakeContract.stake(1, 20);
uint256 timeOfLastUpdate_two = block.timestamp;
//=================== warp timestamp to claim rewards
vm.roll(200);
vm.warp(2000);
vm.prank(stakerTwo);
stakeContract.claimRewards(1);
// check reward balances
assertEq(
erc20.balanceOf(stakerTwo),
((((block.timestamp - timeOfLastUpdate_two) * 20) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
// check available rewards after claiming -- stakerTwo
(_amountStaked, _availableRewards) = stakeContract.getStakeInfoForToken(1, stakerTwo);
assertEq(_amountStaked, 20);
assertEq(_availableRewards, 0);
// check available rewards -- stakerOne
(_amountStaked, _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(_amountStaked, 50);
assertEq(
_availableRewards,
((((block.timestamp - timeOfLastUpdate_two) * 50) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
}
function test_revert_claimRewards_noRewards() public {
vm.warp(1);
vm.prank(stakerOne);
stakeContract.stake(0, 50);
//=================== try to claim rewards for a different token
vm.prank(stakerOne);
vm.expectRevert("No rewards");
stakeContract.claimRewards(1);
//=================== try to claim rewards in same block
vm.prank(stakerOne);
vm.expectRevert("No rewards");
stakeContract.claimRewards(0);
//======= withdraw tokens and claim rewards
vm.roll(100);
vm.warp(1000);
vm.prank(stakerOne);
stakeContract.withdraw(0, 50);
vm.prank(stakerOne);
stakeContract.claimRewards(0);
//===== try to claim rewards again
vm.roll(200);
vm.warp(2000);
vm.prank(stakerOne);
vm.expectRevert("No rewards");
stakeContract.claimRewards(0);
}
/*///////////////////////////////////////////////////////////////
Unit tests: claimRewards
- default timeUnit and rewards
- same token-ids staked by stakers
//////////////////////////////////////////////////////////////*/
function test_state_claimRewards_defaults_sameToken() public {
//================ setup stakerOne ======================
vm.warp(1);
// stake 50 tokens with token-id 0
vm.prank(stakerOne);
stakeContract.stake(0, 50);
uint256 timeOfLastUpdate_one = block.timestamp;
//=================== warp timestamp to claim rewards
vm.roll(100);
vm.warp(1000);
vm.prank(stakerOne);
stakeContract.claimRewards(0);
// check reward balances
assertEq(
erc20.balanceOf(stakerOne),
((((block.timestamp - timeOfLastUpdate_one) * 50) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
// check available rewards after claiming
(uint256 _amountStaked, uint256 _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(_amountStaked, 50);
assertEq(_availableRewards, 0);
//================ setup stakerTwo ======================
// stake 20 tokens with token-id 1
vm.prank(stakerTwo);
stakeContract.stake(0, 20);
uint256 timeOfLastUpdate_two = block.timestamp;
//=================== warp timestamp to claim rewards
vm.roll(200);
vm.warp(2000);
vm.prank(stakerTwo);
stakeContract.claimRewards(0);
// check reward balances
assertEq(
erc20.balanceOf(stakerTwo),
((((block.timestamp - timeOfLastUpdate_two) * 20) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
// check available rewards after claiming -- stakerTwo
(_amountStaked, _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerTwo);
assertEq(_amountStaked, 20);
assertEq(_availableRewards, 0);
// check available rewards -- stakerOne
(_amountStaked, _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(_amountStaked, 50);
assertEq(
_availableRewards,
((((block.timestamp - timeOfLastUpdate_two) * 50) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
}
/*///////////////////////////////////////////////////////////////
Unit tests: stake conditions
- set rewards for token0
- default time unit
//////////////////////////////////////////////////////////////*/
function test_state_setRewardsPerUnitTime_token0() public {
// set value and check
uint256 rewardsPerUnitTime = 50;
vm.prank(deployer);
stakeContract.setRewardsPerUnitTime(0, rewardsPerUnitTime);
assertEq(rewardsPerUnitTime, stakeContract.getRewardsPerUnitTime(0));
//================ stake tokens
vm.warp(1);
vm.prank(stakerOne);
stakeContract.stake(0, 50);
uint256 timeOfLastUpdate = block.timestamp;
//=================== warp timestamp and again set rewardsPerUnitTime
vm.roll(100);
vm.warp(1000);
vm.prank(deployer);
stakeContract.setRewardsPerUnitTime(0, 200);
assertEq(200, stakeContract.getRewardsPerUnitTime(0));
uint256 newTimeOfLastUpdate = block.timestamp;
// check available rewards -- should use previous value for rewardsPerUnitTime for calculation
(, uint256 _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(
_availableRewards,
((((block.timestamp - timeOfLastUpdate) * 50) * rewardsPerUnitTime) / defaultTimeUnit)
);
//====== check rewards after some time
vm.roll(300);
vm.warp(3000);
(, uint256 _newRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(
_newRewards,
_availableRewards + ((((block.timestamp - newTimeOfLastUpdate) * 50) * 200) / defaultTimeUnit)
);
// =========== token 1
//================ stake tokens
vm.prank(stakerOne);
stakeContract.stake(1, 20);
timeOfLastUpdate = block.timestamp;
//=================== warp timestamp and again set rewardsPerUnitTime for token-0
vm.roll(400);
vm.warp(4000);
vm.prank(deployer);
stakeContract.setRewardsPerUnitTime(0, 300);
assertEq(300, stakeContract.getRewardsPerUnitTime(0));
newTimeOfLastUpdate = block.timestamp;
// check available rewards for token-1 -- should use defaultRewardsPerUnitTime for calculation
(, _availableRewards) = stakeContract.getStakeInfoForToken(1, stakerOne);
assertEq(
_availableRewards,
((((block.timestamp - timeOfLastUpdate) * 20) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
//====== check rewards after some time
vm.roll(500);
vm.warp(5000);
(, _newRewards) = stakeContract.getStakeInfoForToken(1, stakerOne);
assertEq(
_newRewards,
((((block.timestamp - timeOfLastUpdate) * 20) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
}
/*///////////////////////////////////////////////////////////////
Unit tests: stake conditions
- set rewards for both tokens
- default time unit
//////////////////////////////////////////////////////////////*/
function test_state_setRewardsPerUnitTime_bothTokens() public {
// set value and check
uint256 rewardsPerUnitTime = 50;
vm.prank(deployer);
stakeContract.setRewardsPerUnitTime(0, rewardsPerUnitTime);
assertEq(rewardsPerUnitTime, stakeContract.getRewardsPerUnitTime(0));
//================ stake tokens
vm.warp(1);
vm.prank(stakerOne);
stakeContract.stake(0, 50);
uint256 timeOfLastUpdate = block.timestamp;
//=================== warp timestamp and again set rewardsPerUnitTime
vm.roll(100);
vm.warp(1000);
vm.prank(deployer);
stakeContract.setRewardsPerUnitTime(0, 200);
assertEq(200, stakeContract.getRewardsPerUnitTime(0));
uint256 newTimeOfLastUpdate = block.timestamp;
// check available rewards -- should use previous value for rewardsPerUnitTime for calculation
(, uint256 _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(
_availableRewards,
((((block.timestamp - timeOfLastUpdate) * 50) * rewardsPerUnitTime) / defaultTimeUnit)
);
//====== check rewards after some time
vm.roll(300);
vm.warp(3000);
(, uint256 _newRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(
_newRewards,
_availableRewards + ((((block.timestamp - newTimeOfLastUpdate) * 50) * 200) / defaultTimeUnit)
);
// =========== token 1
//================ stake tokens
vm.prank(stakerOne);
stakeContract.stake(1, 20);
timeOfLastUpdate = block.timestamp;
//=================== warp timestamp and set rewardsPerUnitTime for token-1
vm.roll(400);
vm.warp(4000);
vm.prank(deployer);
stakeContract.setRewardsPerUnitTime(1, 300);
assertEq(300, stakeContract.getRewardsPerUnitTime(1));
newTimeOfLastUpdate = block.timestamp;
// check available rewards for token-1 -- should use defaultRewardsPerUnitTime for calculation
(, _availableRewards) = stakeContract.getStakeInfoForToken(1, stakerOne);
assertEq(
_availableRewards,
((((block.timestamp - timeOfLastUpdate) * 20) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
//====== check rewards after some time
vm.roll(500);
vm.warp(5000);
(, _newRewards) = stakeContract.getStakeInfoForToken(1, stakerOne);
// should calculate based on newTimeOfLastUpdate and rewardsPerUnitTime (not default)
assertEq(
_newRewards,
_availableRewards + ((((block.timestamp - newTimeOfLastUpdate) * 20) * 300) / defaultTimeUnit)
);
}
/*///////////////////////////////////////////////////////////////
Unit tests: stake conditions
- default rewards
- set time unit for token0
//////////////////////////////////////////////////////////////*/
function test_state_setTimeUnit_token0() public {
// set value and check
uint256 timeUnit = 100;
vm.prank(deployer);
stakeContract.setTimeUnit(0, timeUnit);
assertEq(timeUnit, stakeContract.getTimeUnit(0));
//================ stake tokens
vm.warp(1);
vm.prank(stakerOne);
stakeContract.stake(0, 50);
uint256 timeOfLastUpdate = block.timestamp;
//=================== warp timestamp and again set timeUnit
vm.roll(100);
vm.warp(1000);
vm.prank(deployer);
stakeContract.setTimeUnit(0, 200);
assertEq(200, stakeContract.getTimeUnit(0));
uint256 newTimeOfLastUpdate = block.timestamp;
// check available rewards -- should use previous value for timeUnit for calculation
(, uint256 _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(
_availableRewards,
((((block.timestamp - timeOfLastUpdate) * 50) * defaultRewardsPerUnitTime) / timeUnit)
);
//====== check rewards after some time
vm.roll(300);
vm.warp(3000);
(, uint256 _newRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(
_newRewards,
_availableRewards + ((((block.timestamp - newTimeOfLastUpdate) * 50) * defaultRewardsPerUnitTime) / 200)
);
// =========== token 1
//================ stake tokens
vm.prank(stakerOne);
stakeContract.stake(1, 20);
timeOfLastUpdate = block.timestamp;
//=================== warp timestamp and again set rewardsPerUnitTime for token-0
vm.roll(400);
vm.warp(4000);
vm.prank(deployer);
stakeContract.setTimeUnit(0, 10);
assertEq(10, stakeContract.getTimeUnit(0));
newTimeOfLastUpdate = block.timestamp;
// check available rewards for token-1 -- should use defaultTimeUnit for calculation
(, _availableRewards) = stakeContract.getStakeInfoForToken(1, stakerOne);
assertEq(
_availableRewards,
((((block.timestamp - timeOfLastUpdate) * 20) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
//====== check rewards after some time
vm.roll(500);
vm.warp(5000);
(, _newRewards) = stakeContract.getStakeInfoForToken(1, stakerOne);
assertEq(
_newRewards,
((((block.timestamp - timeOfLastUpdate) * 20) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
}
/*///////////////////////////////////////////////////////////////
Unit tests: stake conditions
- default rewards
- set time unit for both tokens
//////////////////////////////////////////////////////////////*/
function test_state_setTimeUnit_bothTokens() public {
// set value and check
uint256 timeUnit = 100;
vm.prank(deployer);
stakeContract.setTimeUnit(0, timeUnit);
assertEq(timeUnit, stakeContract.getTimeUnit(0));
//================ stake tokens
vm.warp(1);
vm.prank(stakerOne);
stakeContract.stake(0, 50);
uint256 timeOfLastUpdate = block.timestamp;
//=================== warp timestamp and again set rewardsPerUnitTime
vm.roll(100);
vm.warp(1000);
vm.prank(deployer);
stakeContract.setTimeUnit(0, 200);
assertEq(200, stakeContract.getTimeUnit(0));
uint256 newTimeOfLastUpdate = block.timestamp;
// check available rewards -- should use previous value for timeUnit for calculation
(, uint256 _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(
_availableRewards,
((((block.timestamp - timeOfLastUpdate) * 50) * defaultRewardsPerUnitTime) / timeUnit)
);
//====== check rewards after some time
vm.roll(300);
vm.warp(3000);
(, uint256 _newRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(
_newRewards,
_availableRewards + ((((block.timestamp - newTimeOfLastUpdate) * 50) * defaultRewardsPerUnitTime) / 200)
);
// =========== token 1
//================ stake tokens
vm.prank(stakerOne);
stakeContract.stake(1, 20);
timeOfLastUpdate = block.timestamp;
//=================== warp timestamp and set timeUnit for token-1
vm.roll(400);
vm.warp(4000);
vm.prank(deployer);
stakeContract.setTimeUnit(1, 300);
assertEq(300, stakeContract.getTimeUnit(1));
newTimeOfLastUpdate = block.timestamp;
// check available rewards for token-1 -- should use defaultTimeUnit for calculation
(, _availableRewards) = stakeContract.getStakeInfoForToken(1, stakerOne);
assertEq(
_availableRewards,
((((block.timestamp - timeOfLastUpdate) * 20) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
//====== check rewards after some time
vm.roll(500);
vm.warp(5000);
(, _newRewards) = stakeContract.getStakeInfoForToken(1, stakerOne);
// should calculate based on newTimeOfLastUpdate and new time unit (not default)
assertEq(
_newRewards,
_availableRewards + ((((block.timestamp - newTimeOfLastUpdate) * 20) * defaultRewardsPerUnitTime) / 300)
);
}
function test_revert_setRewardsPerUnitTime_notAuthorized() public {
vm.expectRevert("Not authorized");
stakeContract.setRewardsPerUnitTime(0, 1);
}
function test_revert_setTimeUnit_notAuthorized() public {
vm.expectRevert("Not authorized");
stakeContract.setTimeUnit(0, 1);
}
/*///////////////////////////////////////////////////////////////
Unit tests: withdraw
- different token-ids staked by stakers
//////////////////////////////////////////////////////////////*/
function test_state_withdraw_differentTokens() public {
//================ stake different tokens ======================
vm.warp(1);
vm.prank(stakerOne);
stakeContract.stake(0, 50);
vm.prank(stakerTwo);
stakeContract.stake(1, 20);
uint256 timeOfLastUpdate = block.timestamp;
//========== warp timestamp before withdraw
vm.roll(100);
vm.warp(1000);
// withdraw partially for stakerOne
vm.prank(stakerOne);
stakeContract.withdraw(0, 40);
uint256 timeOfLastUpdateLatest = block.timestamp;
// check balances/ownership after withdraw
assertEq(erc1155.balanceOf(stakerOne, 0), 90);
assertEq(erc1155.balanceOf(address(stakeContract), 0), 10);
assertEq(erc1155.balanceOf(stakerTwo, 1), 80);
assertEq(erc1155.balanceOf(address(stakeContract), 1), 20);
// check available rewards after withdraw
(, uint256 _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(
_availableRewards,
((((block.timestamp - timeOfLastUpdate) * 50) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
(, _availableRewards) = stakeContract.getStakeInfoForToken(1, stakerTwo);
assertEq(
_availableRewards,
((((block.timestamp - timeOfLastUpdate) * 20) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
// check available rewards some time after withdraw
vm.roll(200);
vm.warp(2000);
// check rewards for stakerOne
(, _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(
_availableRewards,
(((((timeOfLastUpdateLatest - timeOfLastUpdate) * 50)) * defaultRewardsPerUnitTime) / defaultTimeUnit) +
(((((block.timestamp - timeOfLastUpdateLatest) * 10)) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
// withdraw partially for stakerTwo
vm.prank(stakerTwo);
stakeContract.withdraw(1, 10);
timeOfLastUpdateLatest = block.timestamp;
// check balances/ownership after withdraw
assertEq(erc1155.balanceOf(stakerOne, 0), 90);
assertEq(erc1155.balanceOf(address(stakeContract), 0), 10);
assertEq(erc1155.balanceOf(stakerTwo, 1), 90);
assertEq(erc1155.balanceOf(address(stakeContract), 1), 10);
// check rewards for stakerTwo
(, _availableRewards) = stakeContract.getStakeInfoForToken(1, stakerTwo);
assertEq(
_availableRewards,
(((((block.timestamp - timeOfLastUpdate) * 20)) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
// check rewards for stakerTwo after some time
vm.roll(300);
vm.warp(3000);
(, _availableRewards) = stakeContract.getStakeInfoForToken(1, stakerTwo);
assertEq(
_availableRewards,
(((((timeOfLastUpdateLatest - timeOfLastUpdate) * 20)) * defaultRewardsPerUnitTime) / defaultTimeUnit) +
(((((block.timestamp - timeOfLastUpdateLatest) * 10)) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
}
/*///////////////////////////////////////////////////////////////
Unit tests: withdraw
- same token-ids staked by stakers
//////////////////////////////////////////////////////////////*/
function test_state_withdraw_sameToken() public {
//================ stake different tokens ======================
vm.warp(1);
vm.prank(stakerOne);
stakeContract.stake(0, 50);
vm.prank(stakerTwo);
stakeContract.stake(0, 20);
uint256 timeOfLastUpdate = block.timestamp;
//========== warp timestamp before withdraw
vm.roll(100);
vm.warp(1000);
// withdraw partially for stakerOne
vm.prank(stakerOne);
stakeContract.withdraw(0, 40);
uint256 timeOfLastUpdateLatest = block.timestamp;
// check balances/ownership after withdraw
assertEq(erc1155.balanceOf(stakerOne, 0), 90);
assertEq(erc1155.balanceOf(stakerTwo, 0), 80);
assertEq(erc1155.balanceOf(address(stakeContract), 0), 10 + 20);
// check available rewards after withdraw
(, uint256 _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(
_availableRewards,
((((block.timestamp - timeOfLastUpdate) * 50) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
(, _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerTwo);
assertEq(
_availableRewards,
((((block.timestamp - timeOfLastUpdate) * 20) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
// check available rewards some time after withdraw
vm.roll(200);
vm.warp(2000);
// check rewards for stakerOne
(, _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerOne);
assertEq(
_availableRewards,
(((((timeOfLastUpdateLatest - timeOfLastUpdate) * 50)) * defaultRewardsPerUnitTime) / defaultTimeUnit) +
(((((block.timestamp - timeOfLastUpdateLatest) * 10)) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
// withdraw partially for stakerTwo
vm.prank(stakerTwo);
stakeContract.withdraw(0, 10);
timeOfLastUpdateLatest = block.timestamp;
// check balances/ownership after withdraw
assertEq(erc1155.balanceOf(stakerOne, 0), 90);
assertEq(erc1155.balanceOf(stakerTwo, 0), 90);
assertEq(erc1155.balanceOf(address(stakeContract), 0), 10 + 10);
// check rewards for stakerTwo
(, _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerTwo);
assertEq(
_availableRewards,
(((((block.timestamp - timeOfLastUpdate) * 20)) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
// check rewards for stakerTwo after some time
vm.roll(300);
vm.warp(3000);
(, _availableRewards) = stakeContract.getStakeInfoForToken(0, stakerTwo);
assertEq(
_availableRewards,
(((((timeOfLastUpdateLatest - timeOfLastUpdate) * 20)) * defaultRewardsPerUnitTime) / defaultTimeUnit) +
(((((block.timestamp - timeOfLastUpdateLatest) * 10)) * defaultRewardsPerUnitTime) / defaultTimeUnit)
);
}
function test_revert_withdraw_withdrawingZeroTokens() public {
vm.expectRevert("Withdrawing 0 tokens");
stakeContract.withdraw(0, 0);
}
function test_revert_withdraw_withdrawingMoreThanStaked() public {
// stake tokens
vm.prank(stakerOne);
stakeContract.stake(0, 50);
vm.prank(stakerTwo);
stakeContract.stake(1, 20);
vm.prank(stakerTwo);
stakeContract.stake(0, 20);
// view staked tokens
vm.roll(200);
vm.warp(2000);
(uint256[] memory _tokensStaked, uint256[] memory _tokenAmounts, uint256 _totalRewards) = stakeContract
.getStakeInfo(stakerOne);
console.log("==== staker one ====");
for (uint256 i = 0; i < _tokensStaked.length; i++) {
console.log(_tokensStaked[i], _tokenAmounts[i]);
}
(_tokensStaked, _tokenAmounts, _totalRewards) = stakeContract.getStakeInfo(stakerTwo);
console.log("==== staker two ====");
for (uint256 i = 0; i < _tokensStaked.length; i++) {
console.log(_tokensStaked[i], _tokenAmounts[i]);
}
// trying to withdraw more than staked
vm.prank(stakerOne);
vm.expectRevert("Withdrawing more than staked");
stakeContract.withdraw(0, 60);
// withdraw partially
vm.prank(stakerOne);
stakeContract.withdraw(0, 30);
// trying to withdraw more than staked
vm.prank(stakerOne);
vm.expectRevert("Withdrawing more than staked");
stakeContract.withdraw(0, 60);
// re-stake
vm.prank(stakerOne);
stakeContract.stake(0, 30);
// trying to withdraw more than staked
vm.prank(stakerOne);
vm.expectRevert("Withdrawing more than staked");
stakeContract.withdraw(0, 60);
// trying to withdraw different tokens
vm.prank(stakerOne);
vm.expectRevert("Withdrawing more than staked");
stakeContract.withdraw(1, 20);
}
/*///////////////////////////////////////////////////////////////
Miscellaneous
//////////////////////////////////////////////////////////////*/
function test_revert_zeroTimeUnit_adminLockTokens() public {
//================ stake tokens
vm.warp(1);
// User stakes tokens
vm.prank(stakerOne);
stakeContract.stake(0, 50);
// set default timeUnit to zero
uint256 newTimeUnit = 0;
vm.prank(deployer);
vm.expectRevert("time-unit can't be 0");
stakeContract.setDefaultTimeUnit(newTimeUnit);
// set timeUnit to zero
vm.prank(deployer);
vm.expectRevert("time-unit can't be 0");
stakeContract.setTimeUnit(0, newTimeUnit);
// stakerOne and stakerTwo can withdraw their tokens
// vm.expectRevert(stdError.divisionError);