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You should export single DebugSetMute function and have a single pointer to it, regardless of whether you're proxying d3d8 or d3d9. You're exporting DebugSetMute_d3d8 which no game will look for and if it wants to call DebugSetMute for some reason, NULL pointer and crash.
The text was updated successfully, but these errors were encountered:
You should export single DebugSetMute function and have a single pointer to it, regardless of whether you're proxying d3d8 or d3d9. You're exporting DebugSetMute_d3d8 which no game will look for and if it wants to call DebugSetMute for some reason, NULL pointer and crash.
The text was updated successfully, but these errors were encountered: