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DebugSetMute_d3d8? #3

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UCyborg opened this issue Jan 4, 2017 · 0 comments
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DebugSetMute_d3d8? #3

UCyborg opened this issue Jan 4, 2017 · 0 comments

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@UCyborg
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UCyborg commented Jan 4, 2017

You should export single DebugSetMute function and have a single pointer to it, regardless of whether you're proxying d3d8 or d3d9. You're exporting DebugSetMute_d3d8 which no game will look for and if it wants to call DebugSetMute for some reason, NULL pointer and crash.

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