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Current implementation of cube is using 6 quads and this results in high draw count.
Doing a comparison with 192 cubes.
Current block:
Cubes:
As shown there is a significant fps increase due to reduce in draw count, if we were to go with these cubes. We need to be able to change how block face hovering and clicking will work.
The text was updated successfully, but these errors were encountered:
nicholaschuayunzhi
added
chore
updating grunt tasks etc; refactoring production code, eg. renaming a variable
and removed
feature
new feature for the user, not a new feature for build script
labels
Mar 5, 2018
Current implementation of cube is using 6 quads and this results in high draw count.
Doing a comparison with 192 cubes.
Current block:
![image](https://user-images.githubusercontent.com/22221132/36965349-6181d620-2094-11e8-800c-7bac03add407.png)
Cubes:
![image](https://user-images.githubusercontent.com/22221132/36965371-716bb54c-2094-11e8-8fc6-8521cd14b6f1.png)
As shown there is a significant fps increase due to reduce in draw count, if we were to go with these cubes. We need to be able to change how block face hovering and clicking will work.
The text was updated successfully, but these errors were encountered: