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Computing UVs for rendering texture to 3d model #5

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MegusarVid opened this issue Apr 29, 2019 · 4 comments
Closed

Computing UVs for rendering texture to 3d model #5

MegusarVid opened this issue Apr 29, 2019 · 4 comments

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@MegusarVid
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Hi,
i have created a 3d model with octopus, but when i import it to Maya to paste the texture onto it i cannot find the UVs that would map the texture to the model.

Thanks for your response.

@thmoa
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thmoa commented Apr 29, 2019

Texturing is not related to this project. Please refer to my other projects for texture coordinates.

@lemon1220
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hi @thmoa
I meet the same question,I use the project 'thmoa / semantic_human_texture_stitching '
https://github.com/thmoa/semantic_human_texture_stitching generate a texture,but when I add the skin in the model,the model can't UVs.

the correct should be like bellow:
1
but I get this like bellow:
2
3
whether I was wrong?or how deal with the problem?
thanks for your generous help,hope you have a good time~

@lemon1220
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@MegusarVid
did you solve this problem now???

@thmoa
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thmoa commented Jan 3, 2020

Please familiarize yourself with the obj file format and uv texturing in general. Again: This project is not about texturing - please use the issue tracker only for issues.

thmoa/semantic_human_texture_stitching#2

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3 participants