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Managing references to Ninject through nuget - this almost certainly …
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…prevent myre compiling on xbox for now

Signed-off-by: Martin Evans <martindevans@gmail.com>
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martindevans committed Sep 16, 2012
1 parent 05bb113 commit b91ecc2
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Showing 6 changed files with 25 additions and 6 deletions.
7 changes: 5 additions & 2 deletions Myre/Myre.Entities/(x86) Myre.Entities.csproj
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<Reference Include="mscorlib">
<Private>False</Private>
</Reference>
<Reference Include="Ninject, Version=1.0.0.0, Culture=neutral, processorArchitecture=x86">
<Reference Include="Ninject, Version=3.0.0.0, Culture=neutral, PublicKeyToken=c7192dc5380945e7, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Libraries\x86\Ninject.dll</HintPath>
<HintPath>..\..\..\HeistCore\packages\Ninject.3.0.1.10\lib\net40\Ninject.dll</HintPath>
</Reference>
<Reference Include="System">
<Private>False</Private>
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<Name>%28x86%29 Myre</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--
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4 changes: 4 additions & 0 deletions Myre/Myre.Entities/packages.config
@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Ninject" version="3.0.1.10" />
</packages>
5 changes: 3 additions & 2 deletions Myre/Myre.Graphics/(x86) Myre.Graphics.csproj
Expand Up @@ -69,9 +69,9 @@
<Reference Include="mscorlib">
<Private>False</Private>
</Reference>
<Reference Include="Ninject, Version=1.0.0.0, Culture=neutral, processorArchitecture=x86">
<Reference Include="Ninject, Version=3.0.0.0, Culture=neutral, PublicKeyToken=c7192dc5380945e7, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Libraries\x86\Ninject.dll</HintPath>
<HintPath>..\..\..\HeistCore\packages\Ninject.3.0.1.10\lib\net40\Ninject.dll</HintPath>
</Reference>
<Reference Include="System">
<Private>False</Private>
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<None Include="bin\x86\Debug\Myre.Graphics.Content\SpotLight.xnb" />
<None Include="bin\x86\Debug\Myre.Graphics.Content\SSAO.xnb" />
<None Include="bin\x86\Debug\Myre.Graphics.Content\ToneMap.xnb" />
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
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4 changes: 4 additions & 0 deletions Myre/Myre.Graphics/packages.config
@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Ninject" version="3.0.1.10" />
</packages>
7 changes: 5 additions & 2 deletions Myre/Myre/(x86) Myre.csproj
Expand Up @@ -63,9 +63,9 @@
<Reference Include="mscorlib">
<Private>False</Private>
</Reference>
<Reference Include="Ninject, Version=1.0.0.0, Culture=neutral, processorArchitecture=x86">
<Reference Include="Ninject, Version=3.0.0.0, Culture=neutral, PublicKeyToken=c7192dc5380945e7, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Libraries\x86\Ninject.dll</HintPath>
<HintPath>..\..\..\HeistCore\packages\Ninject.3.0.1.10\lib\net40\Ninject.dll</HintPath>
</Reference>
<Reference Include="System">
<Private>False</Private>
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<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Pulser.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--
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4 changes: 4 additions & 0 deletions Myre/Myre/packages.config
@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Ninject" version="3.0.1.10" />
</packages>

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