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splat

This project is a Rust implementation of a Gaussian Splatting Viewer, inspired by the OpenGL shader code found here.

splat renderer screenshot

The project was first prototyped in a Jupyter notebook to validate the approach and algorithms. After the prototype was successful, the project was then implemented in Rust using the euc software rendering crate.

Getting Started

To get a local copy up and running, follow these simple steps.

Prerequisites

Installation

  1. Clone the repo
    git clone https://github.com/your_username_/Project-Name.git
  2. Build and Run the project
    cargo run --release splat

License

Distributed under the MIT License. See LICENSE for more information.