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animlayers.py
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animlayers.py
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# AnimLayers version 1.1
# https://github.com/thomaslynge/krita-plugins
import sys
import math
import os.path
import time
import re
import threading
from PyQt5.QtWidgets import (QWidget, QLabel, QPushButton, QLineEdit, QGridLayout, QCheckBox)
from krita import (Krita, Extension, DockWidget, DockWidgetFactory, DockWidgetFactoryBase)
animlayersinst = None
class layer:
def __init__(self, node, visible):
self.node = node
self.visible = visible
def animlayersplay():
global animlayersinst
if animlayersinst != None:
animlayersinst.playClicked()
def animlayersstepforth():
global animlayersinst
if animlayersinst != None:
animlayersinst.stepClicked()
def animlayersstepback():
global animlayersinst
if animlayersinst != None:
animlayersinst.stepBackClicked()
class AnimLayersExtension(Extension):
def __init__(self, parent):
super(AnimLayersExtension, self).__init__(parent)
def setup(self):
pass
def createActions(self, window):
actionplay = window.createAction("animlayers_play", i18n("Play"))
actionplay.triggered.connect(animlayersplay)
actionstepforth = window.createAction("animlayers_stepforth", i18n("Step forth"))
actionstepforth.triggered.connect(animlayersstepforth)
actionstepback = window.createAction("animlayers_stepback", i18n("Step back"))
actionstepback.triggered.connect(animlayersstepback)
Scripter.addExtension(AnimLayersExtension(Krita.instance()))
class AnimLayersDocker(DockWidget):
def __init__(self):
super(AnimLayersDocker, self).__init__()
self.speedDef = 500
self.doc = None
self.dir = 1
self.frameIdx = -1
self.frames = []
self.layers = []
self.layer = None
self.playing = False
self.outputlines = []
self.outputlinescnt = []
self.setWindowTitle(i18n("AnimLayers"))
self.initUI()
global animlayersinst
animlayersinst = self
def initUI(self):
widget = QWidget()
widget.setContentsMargins(10, 10 , 10, 10)
grid = QGridLayout()
grid.setSpacing(10)
row = 1
lblKey = QLabel("Key")
self.txtKey = QLineEdit()
self.txtKey.setText("F")
grid.addWidget(lblKey, row, 0)
grid.addWidget(self.txtKey, row, 1)
btnGetKey = QPushButton("Get key")
btnGetKey.clicked.connect(self.getKeyClicked)
grid.addWidget(btnGetKey, row, 2, 1, 2)
row += 1
btnStepBack = QPushButton("<")
btnStepBack.clicked.connect(self.stepBackClicked)
grid.addWidget(btnStepBack, row, 0, 1, 2)
btnStep = QPushButton(">")
btnStep.clicked.connect(self.stepClicked)
grid.addWidget(btnStep, row, 2, 1, 2)
row += 1
self.btnPlay = QPushButton()
self.btnPlay.clicked.connect(self.playClicked)
self.updateBtnPlay()
grid.addWidget(self.btnPlay, row, 0, 1, 4)
row += 1
self.cbLoop = QCheckBox()
self.cbLoop.setText("Pong loop")
self.cbLoop.setChecked(True)
grid.addWidget(self.cbLoop, row, 0, 1, 2)
lblSpd = QLabel("Speed")
grid.addWidget(lblSpd, row, 2, 1, 1)
self.txtSpeed = QLineEdit()
self.txtSpeed.setText(str(self.speedDef))
grid.addWidget(self.txtSpeed, row, 3, 1, 1)
row += 1
self.lbl = QLabel()
grid.addWidget(self.lbl, row, 0, 1, 4)
self.layout = grid
widget.setLayout(grid)
self.baseWidget = widget
self.setWidget(widget)
def getKeyClicked(self):
doc = Application.activeDocument()
if doc != None:
name = doc.activeNode().name()
parts = name.split(" ",1)
self.txtKey.setText(parts[0])
def playClicked(self):
if self.playing == False:
self.play()
else:
self.stop()
self.updateBtnPlay()
def play(self):
self.playing = True
self.buildFrames()
self.stop_event=threading.Event()
self.c_thread=threading.Thread(target=self.playEvent, args=(self.stop_event,))
self.c_thread.start()
def stop(self):
self.stop_event.set()
self.playing = False
def playEvent(self,stop_event):
state=True
while state and not stop_event.isSet():
speed = self.speedDef
if self.txtSpeed.text() != "":
try:
speed = int(self.txtSpeed.text())
except ValueError:
speed = self.speedDef
time.sleep(speed / 1000)
self.step(1)
idx = 0
for layer in self.layers:
layer.node.setVisible(layer.visible)
if layer.visible:
self.frameIdx = idx
idx += 1
if self.layer != None:
doc = Application.activeDocument()
if doc != None:
doc.setActiveNode(self.layer)
def stepBackClicked(self):
if self.frameIdx == -1:
self.frameIdx = len(self.frames)
self.step(-1)
def stepClicked(self):
self.step(1)
def step(self, dir):
if len(self.frames) == 0:
self.buildFrames()
lastIdx = len(self.frames) - 1
if lastIdx < 0:
return
loop = self.cbLoop.isChecked()
if loop == False:
self.dir = 1
newIdx = self.frameIdx + self.dir * dir
if newIdx > lastIdx:
if loop:
self.dir = -1 * dir
newIdx = max(0,lastIdx - 1)
else:
newIdx = 0
elif newIdx < 0:
if loop:
self.dir = 1 * dir
newIdx = min(lastIdx,1)
else:
newIdx = lastIdx
self.switchFrame(newIdx)
def switchFrame(self, newIdx):
prevFrame = self.frames[self.frameIdx]
self.hideFrame(prevFrame)
self.frameIdx = newIdx
if self.playing == False:
doc = Application.activeDocument()
if doc != None:
doc.setActiveNode(self.frames[self.frameIdx])
idx = 0
for frame in self.frames:
if idx != newIdx and frame.visible():
frame.setVisible(False)
idx += 1
self.showFrame(self.frames[self.frameIdx])
def buildFrames(self):
self.frameIdx = -1
self.frames = []
self.layers = []
doc = Application.activeDocument()
if doc != None:
nodes = doc.rootNode().childNodes()
regexNode = r'^(' + re.escape(self.getKey()) + r'\s)(.*)'
for node in nodes:
if re.search(regexNode, node.name(), re.I):
self.frames.insert(0,node)
self.layers.insert(0, layer(node, node.visible()))
self.layer = doc.activeNode()
if len(self.frames)==0:
return
idx = 0
for frame in self.frames:
if self.frameIdx == -1 and frame.visible():
self.frameIdx = idx
self.showFrame(frame)
else:
self.hideFrame(frame)
idx = idx + 1
def showFrame(self, frame):
frame.setVisible(True)
frame.rotateNode(math.degrees(0))
def hideFrame(self, frame):
frame.setVisible(False)
def updateBtnPlay(self):
if self.playing:
self.btnPlay.setText("Stop")
else:
self.btnPlay.setText("Play")
def getKey(self):
return self.txtKey.text().strip().lower()
def clearOutput(self):
self.outputlines = []
self.outputlinescnt = []
self.lbl.setText("")
def output(self, text):
if len(self.outputlines) > 0 and self.outputlines[0] == text:
self.outputlinescnt[0] += 1
else:
self.outputlines.insert(0, text)
self.outputlinescnt.insert(0,1)
lt = ""
idx = 0
for l in self.outputlines:
if self.outputlinescnt[idx] > 1:
lt += l + ' (' + str(self.outputlinescnt[idx]) + ')\n'
else:
lt += l + '\n'
idx += 1
self.lbl.setText(lt)
def canvasChanged(self, canvas):
pass
Application.addDockWidgetFactory(DockWidgetFactory("animlayers", DockWidgetFactoryBase.DockRight, AnimLayersDocker))