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if the slotJson has more than two properties, only first sid is overridden . We might need to support overriding all from each slot.
{ "ball_color": { "p": { "a": 0, "k": [ 0.1, 1, 0.5, 1 ] } }, "background_color": { // ignored "p": { "a": 0, "k": [ 1, 1, 1, 1 ] } } }
Should add looping condition it works until all sid is consumed in bool LottieLoader::override(const char* slot) in tvgLottieLoader.cpp
bool LottieLoader::override(const char* slot)
tvgLottieLoader.cpp
The text was updated successfully, but these errors were encountered:
tinyjin
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if the slotJson has more than two properties, only first sid is overridden .
We might need to support overriding all from each slot.
Should add looping condition it works until all sid is consumed in
bool LottieLoader::override(const char* slot)
intvgLottieLoader.cpp
The text was updated successfully, but these errors were encountered: