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untangler.h
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/
untangler.h
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// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __UNTANGLER_H__
#define __UNTANGLER_H__
#include "Minigame.h"
class BPMiniGame_Untangler_Point {
public:
BPPoint Pos;
BPMiniGame_Untangler_Point* Connect1;
BPMiniGame_Untangler_Point* Connect2;
};
class BPMiniGame_Untangler : public BPMiniGame {
public:
BPMiniGame_Untangler(BPGame* game);
~BPMiniGame_Untangler();
void Start();
int GetWeight();
void Render();
void Tick();
void OnMouseUp();
void OnMouseDown();
void OnMouseMove();
float abs2(float x);
int LinesCross(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
void LevelUp();
void SetMarathon();
bool AnyCollisions();
protected:
BPPList<BPMiniGame_Untangler_Point*> TanglePoints;
BPMiniGame_Untangler_Point* SelectedPoint;
Texture* sfcCircleHandle;
Texture* sfcBackground;
BPPList<BPMiniGame_BGStar*> Stars;
int LastMoveTime;
int CurrentLevel;
static const int HalfSize = 8;
static const int Size = 16;
int TimeStarted;
int SuccessTime;
};
#endif