/
handler.go
316 lines (263 loc) · 5.79 KB
/
handler.go
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package main
import (
"os"
"os/signal"
"sync"
"syscall"
"github.com/BurntSushi/xgb"
"github.com/BurntSushi/xgb/xproto"
)
type Handlr interface {
Conn() *xgb.Conn
Root() xproto.Window
Keyboard() *Keyboard
Storr
Eventr
}
type Storr interface {
Put(Input, Keyable)
Get(interface{}, int, xproto.Window) ([]Keyable, string, error)
}
type Eventr interface {
Enqueue(evt xgb.Event, err xgb.Error)
Dequeue() (xgb.Event, xgb.Error)
Empty() bool
Quit()
Quitting() bool
}
type event struct {
evt xgb.Event
err xgb.Error
}
type handlr struct {
conn *xgb.Conn
root xproto.Window
keyboard *Keyboard
events []event
evtsLck *sync.RWMutex
keys map[int]map[xproto.Window]map[Input][]Keyable
keysLck *sync.RWMutex
quit bool
}
func (h *handlr) Conn() *xgb.Conn {
return h.conn
}
func (h *handlr) Root() xproto.Window {
return h.root
}
func (h *handlr) Keyboard() *Keyboard {
return h.keyboard
}
func (h *handlr) Enqueue(evt xgb.Event, err xgb.Error) {
h.evtsLck.Lock()
defer h.evtsLck.Unlock()
h.events = append(h.events, event{
evt: evt,
err: err,
})
}
func (h *handlr) Dequeue() (xgb.Event, xgb.Error) {
h.evtsLck.Lock()
defer h.evtsLck.Unlock()
e := h.events[0]
h.events = h.events[1:]
return e.evt, e.err
}
func (h *handlr) Empty() bool {
h.evtsLck.Lock()
defer h.evtsLck.Unlock()
return len(h.events) == 0
}
func (h *handlr) Put(k Input, fn Keyable) {
h.keysLck.Lock()
defer h.keysLck.Unlock()
if _, ok := h.keys[k.evt]; !ok {
h.keys[k.evt] = make(map[xproto.Window]map[Input][]Keyable)
}
if _, ok := h.keys[k.evt][k.win]; !ok {
h.keys[k.evt][k.win] = make(map[Input][]Keyable)
}
h.keys[k.evt][k.win][k] = append(h.keys[k.evt][k.win][k], fn)
}
var ParseEventError = Krror("event %+v should not have been passed to parseEvent").Out
func parseEvent(e interface{}) (uint16, byte, byte, error) {
var s uint16
var d, b byte
var err error
switch evt := e.(type) {
case xproto.KeyPressEvent:
s = evt.State
d = byte(evt.Detail)
err = nil
case xproto.KeyReleaseEvent:
s = evt.State
d = byte(evt.Detail)
err = nil
case xproto.ButtonPressEvent:
s = evt.State
b = byte(evt.Detail)
err = nil
case xproto.ButtonReleaseEvent:
s = evt.State
b = byte(evt.Detail)
err = nil
default:
err = ParseEventError(e)
}
return s, d, b, err
}
var NoKey = Krror("there is no corresponding key for %+v").Out
func (h *handlr) Get(e interface{}, evtype int, win xproto.Window) ([]Keyable, string, error) {
h.keysLck.RLock()
defer h.keysLck.RUnlock()
mods, key, button, err := parseEvent(e)
if err != nil {
return nil, "", err
}
if k, ok := h.keys[evtype][win][Input{evtype, win, mods, key, button}]; ok {
return k, ByteToString(h.Keyboard(), key, button), nil
}
return nil, "", NoKey(e)
}
func (h *handlr) Quit() {
h.quit = true
}
func (h *handlr) Quitting() bool {
return h.quit
}
func NewHandlr(display string) (Handlr, error) {
c, err := xgb.NewConnDisplay(display)
if err != nil {
return nil, err
}
s := xproto.Setup(c)
screen := s.DefaultScreen(c)
kb, err := NewKeyboard(s, c)
if err != nil {
return nil, err
}
h := &handlr{
conn: c,
root: screen.Root,
events: make([]event, 0, 1000),
evtsLck: &sync.RWMutex{},
keyboard: kb,
keys: make(map[int]map[xproto.Window]map[Input][]Keyable),
keysLck: &sync.RWMutex{},
}
return h, nil
}
func signals() chan os.Signal {
s := make(chan os.Signal, 0)
signal.Notify(
s,
syscall.SIGINT,
syscall.SIGHUP,
syscall.SIGTERM,
syscall.SIGCHLD,
syscall.SIGPIPE,
)
return s
}
func Loop(h Handlr) (chan struct{}, chan struct{}, chan struct{}, chan os.Signal) {
before := make(chan struct{}, 0)
after := make(chan struct{}, 0)
quit := make(chan struct{}, 0)
signals := signals()
go func() {
loop(h, before, after, quit)
}()
return before, after, quit, signals
}
func loop(h Handlr, before, after, quit chan struct{}) {
for {
if h.Quitting() {
if quit != nil {
quit <- struct{}{}
}
break
}
read(h, true)
process(h, before, after)
}
}
func read(h Handlr, block bool) {
if block {
ev, err := h.Conn().WaitForEvent()
if ev == nil && err == nil {
Logger.Fatal("BUG: Could not read an event or an error.")
}
h.Enqueue(ev, err)
}
for {
ev, err := h.Conn().PollForEvent()
if ev == nil && err == nil {
break
}
h.Enqueue(ev, err)
}
}
var EventError = Krror("event error: %s").Out
func runKey(h Handlr, k Keyable, param string) {
go k.Run(h, param)
}
func process(h Handlr, before, after chan struct{}) {
for !h.Empty() {
if h.Quitting() {
return
}
if before != nil && after != nil {
before <- struct{}{}
}
ev, err := h.Dequeue()
if err != nil {
Logger.Println(EventError(err.Error()))
if before != nil && after != nil {
after <- struct{}{}
}
continue
}
if ev == nil {
Logger.Fatal("BUG: Expected an event but got nil.")
}
switch event := ev.(type) {
case xproto.KeyPressEvent:
if keys, param, err := h.Get(event, KeyPress, event.Event); err == nil {
for _, k := range keys {
runKey(h, k, param)
}
}
case xproto.KeyReleaseEvent:
if keys, param, err := h.Get(event, KeyRelease, event.Event); err == nil {
for _, k := range keys {
runKey(h, k, param)
}
}
case xproto.ButtonPressEvent:
if keys, param, err := h.Get(event, ButtonPress, event.Event); err == nil {
for _, k := range keys {
runKey(h, k, param)
}
}
case xproto.ButtonReleaseEvent:
if keys, param, err := h.Get(event, ButtonPress, event.Event); err == nil {
for _, k := range keys {
runKey(h, k, param)
}
}
}
if before != nil && after != nil {
after <- struct{}{}
}
}
}
type Input struct {
evt int
win xproto.Window
mod uint16
cod byte
but byte
}
func mkInput(e int, w xproto.Window, m uint16, c byte, b byte) Input {
return Input{e, w, m, c, b}
}