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Player Permissions Not working for us #16

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flapjack1968 opened this issue Jul 14, 2016 · 6 comments
Open

Player Permissions Not working for us #16

flapjack1968 opened this issue Jul 14, 2016 · 6 comments
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@flapjack1968
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We run a 1.9.4 Towny server and are having difficulties getting the survival-games plugin to work correctly. It appears to be setup right (signs work, etc..) but when non-op players join the game, they can't break or use. They can PVP and can also use non-game commands like fly even though the config is set to block non-game commands.

Couple things to note: We tried this with and without a worldguard region around it. With WG region, we added flags for use, interact, etc... but that didn't help.

We also don't allow building in the wild (part of towny). I assume this is the conflict, but it doesn't impact any of our other plugins so not sure what is happening. Ideas? I can supply config, etc.. if necessary.

@ThunderGemios10
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Hmm.. That is very odd. It could be a plugin conflicting but hey, Please show me the configuration. (all of them)

@sshipway
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sshipway commented Aug 6, 2016

You may have your other mv permissions set incorrectly? Make sure the users are in Survival and not Adventure

On a related note, the plugin was compiled for 1.8. I'm trying to recompile it with the 1.10 API to make it work in 1.10 without success so far; there are some changes that are poorly documented. It may be that it doesn't properly support 1.9 yet.

@flapjack1968
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flapjack1968 commented Aug 6, 2016

Thanks for the note. We have it working fairly well now by creating a new world, removing the default spawn protection for the world and using other plugins to stop fly and force survival.

@ThunderGemios10
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@sshipway I have already updated this plugin for 1.10, What features on Survival Games doesn't work?

@sshipway
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sshipway commented Aug 7, 2016

@ThunderGemios10 - I discovered it was a bug in Spigot 1.10.2 causing signs to go blank. When I went back to 1.10.0 then it worked again. I spent 6h working through that before finally discovering that it was in fact Spigot at fault...

@ThunderGemios10
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@sshipway Then we wait for md_5 to fix the bug for Spigot.

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