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Diffuse falloff error when using GI and directional-light in V-Ray for Maya. #4

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petermcevoy opened this issue Aug 21, 2017 · 0 comments
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petermcevoy commented Aug 21, 2017

The falloff of the diffuse component looks off when GI is enabled and a directional light is used.

The error appears to be most noticeable with the Maya lights (directional, sphere, point, etc) as opposed to the Vray Lights. I also observe that the error is only present if GI is on. The GI part confuses me frankly, but the affect of turning it off completely eliminates the error. Tested on Vray 3.5.01, 3.5.02, 3.5.03, and the nightlies for 3.6.

thunderloomdiffuseerror

shirtThundeloomDiffError2.zip

gi_maya_directional.vrscene.zip

Issue found by Derek Flood.

@petermcevoy petermcevoy added this to the v1.0.0 milestone Sep 2, 2017
@vidarn vidarn assigned vidarn and petermcevoy and unassigned vidarn Sep 2, 2017
petermcevoy added a commit that referenced this issue Sep 2, 2017
petermcevoy added a commit that referenced this issue Feb 27, 2018
Addresses Issue #5 and Issue #4.


Former-commit-id: 275d84e
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