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TiUITableView.m
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TiUITableView.m
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/**
* Appcelerator Titanium Mobile
* Copyright (c) 2009-2010 by Appcelerator, Inc. All Rights Reserved.
* Licensed under the terms of the Apache Public License
* Please see the LICENSE included with this distribution for details.
*/
#ifdef USE_TI_UITABLEVIEW
#import "TiUITableView.h"
#import "TiUtils.h"
#import "Webcolor.h"
#import "WebFont.h"
#import "ImageLoader.h"
#import "TiProxy.h"
#import "TiViewProxy.h"
#import "TiUITableViewProxy.h"
#import "TiApp.h"
#import "TiLayoutQueue.h"
#import "TiRootController.h"
#define DEFAULT_SECTION_HEADERFOOTER_HEIGHT 20.0
@interface TiUITableView ()
@property (nonatomic,copy,readwrite) NSString * searchString;
- (void)updateSearchResultIndexes;
- (CGFloat)computeRowWidth;
@end
@implementation TiUITableViewCell
@synthesize hitPoint,proxy;
#pragma mark Touch event handling
// TODO: Replace callback cells with blocks by changing fireEvent: to take special-case
// code which will allow better interactions with UIControl elements (such as buttons)
// and table rows/cells.
-(id)initWithStyle:(UITableViewCellStyle)style_ reuseIdentifier:(NSString *)reuseIdentifier_ row:(TiUITableViewRowProxy *)row_
{
if (self = [super initWithStyle:style_ reuseIdentifier:reuseIdentifier_]) {
proxy = [row_ retain];
[proxy setCallbackCell:self];
self.exclusiveTouch = YES;
}
return self;
}
-(void)dealloc
{
[proxy setCallbackCell:nil];
RELEASE_TO_NIL(proxy);
RELEASE_TO_NIL(gradientLayer);
RELEASE_TO_NIL(backgroundGradient);
RELEASE_TO_NIL(selectedBackgroundGradient);
[super dealloc];
}
-(void)setProxy:(TiUITableViewRowProxy *)proxy_
{
if (proxy == proxy_) {
return;
}
if ([proxy callbackCell] == self) {
[proxy setCallbackCell:nil];
}
[proxy release];
proxy = [proxy_ retain];
}
-(CGSize)computeCellSize
{
CGFloat width = 0;
if ([proxy table] != nil) {
width = [proxy sizeWidthForDecorations:[[proxy table] computeRowWidth] forceResizing:YES];
}
CGFloat height = [proxy rowHeight:width];
height = [[proxy table] tableRowHeight:height];
// If there is a separator, then it's included as part of the row height as the system, so remove the pixel for it
// from our cell size
if ([[[proxy table] tableView] separatorStyle] == UITableViewCellSeparatorStyleSingleLine) {
height -= 1;
}
return CGSizeMake(width, height);
}
-(void)prepareForReuse
{
[self setProxy:nil];
[super prepareForReuse];
// TODO: HACK: In the case of abnormally large table view cells, we have to reset the size.
// This is because the view drawing subsystem takes the cell frame to be the sandbox bounds when drawing views,
// and if its frame is too big... the view system allocates way too much memory/pixels and doesn't appear to let
// them go.
CGRect oldFrame = [[self contentView] frame];
CGSize cellSize = [self computeCellSize];
[[self contentView] setFrame:CGRectMake(oldFrame.origin.x, oldFrame.origin.y, cellSize.width, cellSize.height)];
}
- (UIView *)hitTest:(CGPoint) point withEvent:(UIEvent *)event
{
hitPoint = point;
return [super hitTest:point withEvent:event];
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
if ( ([[event touchesForView:self.contentView] count] > 0) || ([[event touchesForView:self.accessoryView] count] > 0)
|| ([[event touchesForView:self.imageView] count] > 0) ) {
if ([proxy _hasListeners:@"touchstart"])
{
[proxy fireEvent:@"touchstart" withObject:[proxy createEventObject:nil] propagate:YES];
}
}
[super touchesBegan:touches withEvent:event];
}
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
if ( ([[event touchesForView:self.contentView] count] > 0) || ([[event touchesForView:self.accessoryView] count] > 0)
|| ([[event touchesForView:self.imageView] count] > 0) ) {
if ([proxy _hasListeners:@"touchend"])
{
[proxy fireEvent:@"touchend" withObject:[proxy createEventObject:nil] propagate:YES];
}
}
[super touchesEnded:touches withEvent:event];
}
-(void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
if ([proxy _hasListeners:@"touchcancel"]) {
[proxy fireEvent:@"touchcancel" withObject:[proxy createEventObject:nil] propagate:YES];
}
[super touchesCancelled:touches withEvent:event];
}
-(void)handleEvent:(NSString*)type
{
if ([type isEqual:@"touchstart"]) {
[super setHighlighted:YES animated:NO];
}
else if ([type isEqual:@"touchend"]) {
[super setHighlighted:NO animated:YES];
}
}
-(void)layoutSubviews
{
[super layoutSubviews];
[gradientLayer setFrame:[self bounds]];
// In order to avoid ugly visual behavior, whenever a cell is laid out, we MUST relayout the
// row concurrently.
[TiLayoutQueue layoutProxy:proxy];
}
-(BOOL) selectedOrHighlighted
{
return [self isSelected] || [self isHighlighted];
}
-(void) updateGradientLayer:(BOOL)useSelected
{
TiGradient * currentGradient = useSelected?selectedBackgroundGradient:backgroundGradient;
if(currentGradient == nil)
{
[gradientLayer removeFromSuperlayer];
//Because there's the chance that the other state still has the gradient, let's keep it around.
return;
}
CALayer * ourLayer = [self layer];
if(gradientLayer == nil)
{
gradientLayer = [[TiGradientLayer alloc] init];
[gradientLayer setNeedsDisplayOnBoundsChange:YES];
[gradientLayer setFrame:[self bounds]];
}
[gradientLayer setGradient:currentGradient];
if([gradientLayer superlayer] != ourLayer)
{
CALayer* contentLayer = [[self contentView] layer];
[ourLayer insertSublayer:gradientLayer below:contentLayer];
// If we're working with a row that just has a label drawn on it, we need to
// set the background color of the label explicitly
if ([[self textLabel] text] != nil) {
[[self textLabel] setBackgroundColor:[UIColor clearColor]];
}
}
[gradientLayer setNeedsDisplay];
}
-(void)setSelected:(BOOL)yn animated:(BOOL)animated
{
[super setSelected:yn animated:animated];
[self updateGradientLayer:yn|[self isHighlighted]];
}
-(void)setHighlighted:(BOOL)yn animated:(BOOL)animated
{
[super setHighlighted:yn animated:animated];
[self updateGradientLayer:yn|[self isSelected]];
}
-(void)setHighlighted:(BOOL)yn
{
[super setHighlighted:yn];
[self updateGradientLayer:yn|[self isHighlighted]];
}
-(void)setSelected:(BOOL)yn
{
[super setSelected:yn];
[self updateGradientLayer:yn|[self isHighlighted]];
}
-(void) setBackgroundGradient_:(TiGradient *)newGradient
{
if(newGradient == backgroundGradient)
{
return;
}
[backgroundGradient release];
backgroundGradient = [newGradient retain];
if(![self selectedOrHighlighted])
{
[self updateGradientLayer:NO];
}
}
-(void) setSelectedBackgroundGradient_:(TiGradient *)newGradient
{
if(newGradient == selectedBackgroundGradient)
{
return;
}
[selectedBackgroundGradient release];
selectedBackgroundGradient = [newGradient retain];
if([self selectedOrHighlighted])
{
[self updateGradientLayer:YES];
}
}
@end
@implementation TiUITableView
#pragma mark Internal
@synthesize searchString;
-(id)init
{
if (self = [super init])
{
hideOnSearch = YES; // Legacy behavior
filterCaseInsensitive = YES; // defaults to true on search
searchString = @"";
}
return self;
}
-(void)dealloc
{
if (searchField!=nil)
{
[searchField setDelegate:nil];
RELEASE_TO_NIL(searchField);
}
RELEASE_TO_NIL(tableController);
searchController.searchResultsDataSource = nil;
searchController.searchResultsDelegate = nil;
searchController.delegate = nil;
RELEASE_TO_NIL(searchController);
tableview.delegate = nil;
tableview.dataSource = nil;
RELEASE_TO_NIL(tableview);
RELEASE_TO_NIL(sectionIndex);
RELEASE_TO_NIL(sectionIndexMap);
RELEASE_TO_NIL(tableHeaderView);
RELEASE_TO_NIL(searchScreenView);
RELEASE_TO_NIL(filterAttribute);
RELEASE_TO_NIL(searchResultIndexes);
RELEASE_TO_NIL(tableHeaderPullView);
[searchString release];
[super dealloc];
}
-(BOOL)isScrollable
{
return [TiUtils boolValue:[self.proxy valueForUndefinedKey:@"scrollable"] def:YES];
}
-(CGFloat)tableRowHeight:(CGFloat)height
{
if (TiDimensionIsDip(rowHeight))
{
if (rowHeight.value > height)
{
height = rowHeight.value;
}
}
if (TiDimensionIsDip(minRowHeight))
{
height = MAX(minRowHeight.value,height);
}
if (TiDimensionIsDip(maxRowHeight))
{
height = MIN(maxRowHeight.value,height);
}
return height < 1 ? tableview.rowHeight : height;
}
//Allows use of scrollsToTop property on a table.
//Useful when you have multiple tables in your view, you can
//set which table will respond to tap on status bar to scroll to top.
//http://developer.apple.com/library/ios/#documentation/uikit/reference/UIScrollView_Class/Reference/UIScrollView.html
-(void)setScrollsToTop_:(id)value
{
[[self tableView] setScrollsToTop:[TiUtils boolValue:value def:YES]];
}
-(void)setBackgroundColor:(TiColor*)color onTable:(UITableView*)table
{
UIColor* defaultColor = [table style] == UITableViewStylePlain ? [UIColor whiteColor] : [UIColor groupTableViewBackgroundColor];
UIColor* bgColor = [color _color];
// WORKAROUND FOR APPLE BUG: 4.2 and lower don't like setting background color for grouped table views on iPad.
// So, we check the table style and device, and if they match up wrong, we replace the background view with our own.
if ([table style] == UITableViewStyleGrouped && ([TiUtils isIPad] || [TiUtils isIOS6OrGreater])) {
UIView* bgView = [[[UIView alloc] initWithFrame:[table frame]] autorelease];
[table setBackgroundView:bgView];
}
[table setBackgroundColor:(bgColor != nil ? bgColor : defaultColor)];
[[table backgroundView] setBackgroundColor:[table backgroundColor]];
[table setOpaque:![[table backgroundColor] isEqual:[UIColor clearColor]]];
}
-(UITableView*)tableView
{
if (tableview==nil)
{
id styleObject = [self.proxy valueForKey:@"style"];
UITableViewStyle style = [TiUtils intValue:styleObject def:UITableViewStylePlain];
#ifdef VERBOSE
NSLog(@"[DEBUG] Generating a new tableView, and style for %@ is %d",[self.proxy valueForKey:@"style"],style);
if(styleObject == nil)
{
NSLog(@"[WARN] No style object!");
}
#endif
tableview = [[UITableView alloc] initWithFrame:CGRectMake(0, 0, [self bounds].size.width, [self bounds].size.height) style:style];
tableview.delegate = self;
tableview.dataSource = self;
tableview.autoresizingMask = UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleHeight;
if (TiDimensionIsDip(rowHeight))
{
[tableview setRowHeight:rowHeight.value];
}
[self setBackgroundColor:[TiUtils colorValue:[[self proxy] valueForKey:@"backgroundColor"]] onTable:tableview];
[self updateSearchView];
}
if ([tableview superview] != self)
{
[self addSubview:tableview];
}
return tableview;
}
-(NSInteger)indexForRow:(TiUITableViewRowProxy*)row
{
return [(TiUITableViewProxy *)[self proxy] indexForRow:row];
}
-(NSInteger)sectionIndexForIndex:(NSInteger)theindex
{
return [(TiUITableViewProxy *)[self proxy] sectionIndexForIndex:theindex];
}
-(TiUITableViewRowProxy*)rowForIndex:(NSInteger)index section:(NSInteger*)section
{
return [(TiUITableViewProxy *)[self proxy] rowForIndex:index section:section];
}
-(NSIndexPath *)indexPathFromInt:(NSInteger)index
{
return [(TiUITableViewProxy *)[self proxy] indexPathFromInt:index];
}
-(void)reloadDataFromCount:(int)oldCount toCount:(int)newCount animation:(UITableViewRowAnimation)animation
{
UITableView *table = [self tableView];
// Apple kindly forces animations whenever we're inserting/deleting in a no-animation
// way, meaning that we have to explicitly reload the whole visible table to get
// the "right" behavior.
if (animation == UITableViewRowAnimationNone) {
if (![NSThread isMainThread]) {
dispatch_async(dispatch_get_main_queue(), ^{
[table reloadData];
});
}
else {
[table reloadData];
}
return;
}
//Table views hate having 0 sections, so we have to act like it has at least 1.
oldCount = MAX(1,oldCount);
newCount = MAX(1,newCount);
int commonality = MIN(oldCount,newCount);
oldCount -= commonality;
newCount -= commonality;
[tableview beginUpdates];
if (commonality > 0)
{
[table reloadSections:[NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, commonality)]
withRowAnimation:animation];
}
if (oldCount > 0)
{
[table deleteSections:[NSIndexSet indexSetWithIndexesInRange:NSMakeRange(commonality,oldCount)]
withRowAnimation:animation];
}
if (newCount > 0)
{
[table insertSections:[NSIndexSet indexSetWithIndexesInRange:NSMakeRange(commonality,newCount)]
withRowAnimation:animation];
}
[tableview endUpdates];
}
-(void)replaceData:(NSMutableArray*)data animation:(UITableViewRowAnimation)animation
{
//Technically, we should assert that sections is non-nil, but this code
//won't have any problems in the case that it is actually nil.
TiUITableViewProxy * ourProxy = (TiUITableViewProxy *)[self proxy];
int oldCount = [(TiUITableViewProxy *)[self proxy] sectionCount];
for (TiUITableViewSectionProxy *section in [(TiUITableViewProxy *)[self proxy] sections])
{
if ([section parent] == ourProxy)
{
[section setTable:nil];
[section setParent:nil];
[self.proxy forgetProxy:section];
}
}
// Make sure that before we update the section count, the table has been created;
// this prevents consistency errors on loading the initial dataset when it contains
// more than one section.
if (tableview == nil) {
[self tableView];
}
[ourProxy setSections:data];
int newCount = 0; //Since we're iterating anyways, we might as well not get count.
for (TiUITableViewSectionProxy *section in [(TiUITableViewProxy *)[self proxy] sections])
{
[section setTable:self];
[section setParent:ourProxy];
[section setSection:newCount ++];
[section reorderRows];
//TODO: Shouldn't this be done by Section itself? Doesn't it already?
for (TiUITableViewRowProxy *row in section)
{
row.section = section;
row.parent = section;
}
[self.proxy rememberProxy:section];
}
[self reloadDataFromCount:oldCount toCount:newCount animation:animation];
}
//Assertions no longer are needed; we ensure that the sections are not nil.
-(void)updateRow:(TiUITableViewRowProxy*)row
{
row.table = self;
NSMutableArray *rows = [row.section rows];
TiUITableViewRowProxy* oldRow = nil;
if ([rows count] > row.row) {
oldRow = [rows objectAtIndex:row.row];
if (oldRow != row) {
[oldRow retain];
oldRow.table = nil;
oldRow.section = nil;
oldRow.parent = nil;
[row.section forgetProxy:oldRow];
[oldRow release];
}
}
if (oldRow != row) {
[row.section rememberProxy:row];
[rows replaceObjectAtIndex:row.row withObject:row];
[row.section reorderRows];
}
}
-(void)insertRow:(TiUITableViewRowProxy*)row before:(TiUITableViewRowProxy*)before
{
row.table = self;
row.section = before.section;
NSMutableArray *rows = [row.section rows];
[rows insertObject:row atIndex:row.row];
[row.section rememberProxy:row];
[row.section reorderRows];
}
-(void)insertRow:(TiUITableViewRowProxy*)row after:(TiUITableViewRowProxy*)after
{
row.table = self;
row.section = after.section;
NSMutableArray *rows = [row.section rows];
if (after.row + 1 == [rows count])
{
[rows addObject:row];
}
else
{
[rows insertObject:row atIndex:after.row+1];
}
[row.section rememberProxy:row];
[row.section reorderRows];
}
-(void)deleteRow:(TiUITableViewRowProxy*)row
{
[[row retain] autorelease];
NSMutableArray *rows = [row.section rows];
#ifdef DEBUG
ENSURE_VALUE_CONSISTENCY([rows containsObject:row],YES);
#endif
[rows removeObject:row];
[row.section forgetProxy:row];
[row.section reorderRows];
}
-(void)appendRow:(TiUITableViewRowProxy*)row
{
row.table = self;
TiUITableViewSectionProxy *section = row.section;
[section add:row];
[row.section rememberProxy:row];
[row.section reorderRows];
}
//Because UITableView does not like having 0 sections, we MUST maintain the facade of having at least one section,
//albeit with 0 rows. Because of this, we might come across several times where this fictional first section will
//be asked about. Because we don't want the sections array throwing range exceptions, sectionForIndex MUST be used
//for this protection.
-(TiUITableViewSectionProxy *)sectionForIndex:(NSInteger) index
{
NSArray * sections = [(TiUITableViewProxy *)[self proxy] sections];
if(index >= [sections count])
{
return nil;
}
return [sections objectAtIndex:index];
}
-(void)dispatchAction:(TiUITableViewAction*)action
{
ENSURE_UI_THREAD(dispatchAction,action);
NSMutableArray * sections = [(TiUITableViewProxy *)[self proxy] sections];
BOOL reloadSearch = NO;
TiViewProxy<TiKeyboardFocusableView> * chosenField = [[[TiApp controller] keyboardFocusedProxy] retain];
BOOL hasFocus = [chosenField focused];
BOOL oldSuppress = [chosenField suppressFocusEvents];
[chosenField setSuppressFocusEvents:YES];
switch (action.type)
{
case TiUITableViewActionRowReload:
{
TiUITableViewRowProxy* row = (TiUITableViewRowProxy*)action.obj;
NSIndexPath *path = [NSIndexPath indexPathForRow:row.row inSection:row.section.section];
[tableview reloadRowsAtIndexPaths:[NSArray arrayWithObject:path] withRowAnimation:action.animation];
break;
}
case TiUITableViewActionUpdateRow:
{
TiUITableViewRowProxy* row = (TiUITableViewRowProxy*)action.obj;
[self updateRow:row];
NSIndexPath *path = [NSIndexPath indexPathForRow:row.row inSection:row.section.section];
[tableview reloadRowsAtIndexPaths:[NSArray arrayWithObject:path] withRowAnimation:action.animation];
break;
}
case TiUITableViewActionSectionReload:
{
TiUITableViewSectionProxy* section = action.obj;
NSIndexSet *path = [NSIndexSet indexSetWithIndex:section.section];
[tableview reloadSections:path withRowAnimation:action.animation];
break;
}
case TiUITableViewActionInsertRowBefore:
{
TiUITableViewRowProxy* row = (TiUITableViewRowProxy*)action.obj;
int index = row.row;
TiUITableViewRowProxy *oldrow = [[row.section rows] objectAtIndex:index];
[self insertRow:row before:oldrow];
NSIndexPath *path = [NSIndexPath indexPathForRow:row.row inSection:row.section.section];
[tableview insertRowsAtIndexPaths:[NSArray arrayWithObject:path] withRowAnimation:action.animation];
break;
}
case TiUITableViewActionInsertSectionBefore:
{
TiUITableViewRowProxy* row = (TiUITableViewRowProxy*)action.obj;
int newSectionIndex = row.section.section;
int rowIndex = row.row;
row.row = 0;
TiUITableViewSectionProxy* newSection = row.section;
int updateSectionIndex = (rowIndex == 0) ? newSectionIndex : newSectionIndex - 1;
TiUITableViewSectionProxy* updateSection = [self sectionForIndex:updateSectionIndex];;
NSMutableArray* addRows = [NSMutableArray array];
// If we're inserting before the first row, we can (and should!) skip all this stuff.
if (rowIndex != 0) {
NSMutableArray* removeRows = [NSMutableArray array];
int numrows = [[updateSection rows] count];
for (int i=rowIndex; i < numrows; i++) {
// Because rows are being bumped off, we need to keep grabbing the one in the initial index
TiUITableViewRowProxy* moveRow = [[[updateSection rows] objectAtIndex:rowIndex] retain];
[removeRows addObject:[NSIndexPath indexPathForRow:i inSection:updateSectionIndex]];
/*We need to save the row proxy before deleting it, as the KrollObject might get finalized
before appendRow can happen and thus leaving the proxy with no KrollObject associated with it.*/
[(TiUITableViewProxy *)[self proxy] rememberProxy:moveRow];
[self deleteRow:moveRow];
moveRow.section = newSection;
moveRow.row = (i-rowIndex)+1;
moveRow.parent = newSection;
[addRows addObject:moveRow];
[moveRow release];
}
[tableview deleteRowsAtIndexPaths:removeRows withRowAnimation:UITableViewRowAnimationNone];
}
[sections insertObject:newSection atIndex:newSectionIndex];
[self appendRow:row];
for (TiUITableViewRowProxy* moveRow in addRows) {
[self appendRow:moveRow];
//Removing the temporarly saved proxy.
[(TiUITableViewProxy *)[self proxy] forgetProxy:moveRow];
}
[tableview insertSections:[NSIndexSet indexSetWithIndex:newSectionIndex] withRowAnimation:action.animation];
break;
}
case TiUITableViewActionInsertRowAfter:
{
TiUITableViewRowProxy* row = (TiUITableViewRowProxy*)action.obj;
int index = row.row-1;
TiUITableViewRowProxy *oldrow = nil;
if (index < [[row.section rows] count])
{
oldrow = [[row.section rows] objectAtIndex:index];
}
[self insertRow:row after:oldrow];
NSIndexPath *path = [NSIndexPath indexPathForRow:row.row inSection:row.section.section];
[tableview insertRowsAtIndexPaths:[NSArray arrayWithObject:path] withRowAnimation:action.animation];
break;
}
case TiUITableViewActionInsertSectionAfter:
{
TiUITableViewRowProxy* row = (TiUITableViewRowProxy*)action.obj;
int newSectionIndex = row.section.section;
int rowIndex = row.row; // Get the index of rows which will come after the new row
row.row = 0; // Reset the row index to the right place
TiUITableViewSectionProxy* newSection = row.section;
// Move ALL of the rows after the row we're inserting after to the new section
TiUITableViewSectionProxy* previousSection = [sections objectAtIndex:newSectionIndex-1];
int numRows = [[previousSection rows] count];
NSMutableArray* removeRows = [NSMutableArray array];
NSMutableArray* addRows = [NSMutableArray array];
for (int i=rowIndex; i < numRows; i++) {
// Have to hold onto the row while we're moving it
TiUITableViewRowProxy* moveRow = [[[previousSection rows] objectAtIndex:rowIndex] retain];
[removeRows addObject:[NSIndexPath indexPathForRow:i inSection:newSectionIndex-1]];
[self deleteRow:moveRow];
moveRow.section = newSection;
moveRow.row = (i-rowIndex)+1;
moveRow.parent = newSection;
[addRows addObject:moveRow];
[moveRow release];
}
// 1st stage of update: Remove all those nasty old rows.
[tableview deleteRowsAtIndexPaths:removeRows withRowAnimation:UITableViewRowAnimationNone];
// 2nd stage of update: Add in those shiny new rows and update the section.
[sections insertObject:newSection atIndex:newSectionIndex];
[self appendRow:row];
for (TiUITableViewRowProxy* moveRow in addRows) {
[self appendRow:moveRow];
}
[tableview insertSections:[NSIndexSet indexSetWithIndex:newSectionIndex] withRowAnimation:action.animation];
break;
}
case TiUITableViewActionDeleteRow:
{
TiUITableViewRowProxy* row = (TiUITableViewRowProxy*)action.obj;
[self deleteRow:row];
NSIndexPath *path = [NSIndexPath indexPathForRow:row.row inSection:row.section.section];
[tableview deleteRowsAtIndexPaths:[NSArray arrayWithObject:path] withRowAnimation:action.animation];
break;
}
case TiUITableViewActionSetData:
{
[self replaceData:action.obj animation:action.animation];
reloadSearch = YES;
break;
}
case TiUITableViewActionAppendRow:
{
TiUITableViewRowProxy* row = (TiUITableViewRowProxy*)action.obj;
[self appendRow:action.obj];
NSIndexPath *path = [NSIndexPath indexPathForRow:row.row inSection:row.section.section];
[tableview insertRowsAtIndexPaths:[NSArray arrayWithObject:path] withRowAnimation:action.animation];
break;
}
case TiUITableViewActionAppendRowWithSection:
{
TiUITableViewRowProxy* row = (TiUITableViewRowProxy*)action.obj;
[sections addObject:row.section];
[self appendRow:action.obj];
[tableview insertSections:[NSIndexSet indexSetWithIndex:[sections count]-1] withRowAnimation:action.animation];
break;
}
}
if (hasFocus) {
[chosenField focus:nil];
}
[chosenField setSuppressFocusEvents:oldSuppress];
[chosenField release];
if ([searchController isActive]) {
[self updateSearchResultIndexes];
// Because -[UITableView reloadData] queues on the main runloop, we need to sync the search
// table reload to the same method. The only time we reloadData, though, is when setting the
// data, so toggle a flag to indicate what the search should do.
if (reloadSearch) {
[[searchController searchResultsTableView] reloadData];
}
else {
[[searchController searchResultsTableView] reloadSections:[NSIndexSet indexSetWithIndex:0]
withRowAnimation:UITableViewRowAnimationFade];
}
}
else if (searchHidden) {
[self hideSearchScreen:nil];
}
}
-(UIView*)titleViewForText:(NSString*)text footer:(BOOL)footer
{
CGSize maxSize = CGSizeMake(320, 1000);
UIFont *font = [[WebFont defaultBoldFont] font];
CGSize size = [text sizeWithFont:font constrainedToSize:maxSize lineBreakMode:UILineBreakModeTailTruncation];
UITableViewStyle style = [[self tableView] style];
int x = (style==UITableViewStyleGrouped) ? 15 : 10;
int y = 10;
int y2 = (footer) ? 0 : 10;
UIView *containerView = [[[UIView alloc] initWithFrame:CGRectMake(0, y, size.width, size.height+10)] autorelease];
UILabel *headerLabel = [[[UILabel alloc] initWithFrame:CGRectMake(x, y2, size.width, size.height)] autorelease];
headerLabel.text = text;
headerLabel.textColor = [UIColor blackColor];
headerLabel.shadowColor = [UIColor whiteColor];
headerLabel.shadowOffset = CGSizeMake(0, 1);
headerLabel.font = font;
headerLabel.backgroundColor = [UIColor clearColor];
headerLabel.numberOfLines = 0;
[containerView addSubview:headerLabel];
return containerView;
}
-(TiUITableViewRowProxy*)rowForIndexPath:(NSIndexPath*)indexPath
{
TiUITableViewSectionProxy *section = [self sectionForIndex:[indexPath section]];
return [section rowAtIndex:[indexPath row]];
}
-(void)changeEditing:(BOOL)yn
{
editing = yn;
[self.proxy replaceValue:NUMBOOL(yn) forKey:@"editing" notification:NO];
}
-(void)changeMoving:(BOOL)yn
{
moving = yn;
[self.proxy replaceValue:NUMBOOL(yn) forKey:@"moving" notification:NO];
}
-(NSInteger)indexForIndexPath:(NSIndexPath *)path
{
return [(TiUITableViewProxy *)[self proxy] indexForIndexPath:path];
}
- (void)triggerActionForIndexPath:(NSIndexPath *)indexPath
fromPath:(NSIndexPath*)fromPath
tableView:(UITableView*)ourTableView
wasAccessory:(BOOL)accessoryTapped
search:(BOOL)viaSearch
name:(NSString*)name
{
NSIndexPath* index = indexPath;
if (viaSearch) {
index = [self indexPathFromSearchIndex:[indexPath row]];
}
int sectionIdx = [index section];
NSArray * sections = [(TiUITableViewProxy *)[self proxy] sections];
TiUITableViewSectionProxy *section = [self sectionForIndex:sectionIdx];
int rowIndex = [index row];
int dataIndex = 0;
int c = 0;
TiUITableViewRowProxy *row = [section rowAtIndex:rowIndex];
// unfortunately, we have to scan to determine our row index
for (TiUITableViewSectionProxy *section in sections)
{
if (c == sectionIdx)
{
dataIndex += rowIndex;
break;
}
dataIndex += [section rowCount];
c++;
}
NSMutableDictionary * eventObject = [NSMutableDictionary dictionaryWithObjectsAndKeys:
section,@"section",
NUMINT(dataIndex),@"index",
row,@"row",
NUMBOOL(accessoryTapped),@"detail",
NUMBOOL(viaSearch),@"searchMode",
row,@"rowData",
nil];
if (fromPath!=nil)
{
NSNumber *fromIndex = [NSNumber numberWithInt:[self indexForIndexPath:fromPath]];
[eventObject setObject:fromIndex forKey:@"fromIndex"];
[eventObject setObject:[NSNumber numberWithInt:[fromPath row]] forKey:@"fromRow"];
[eventObject setObject:[NSNumber numberWithInt:[fromPath section]] forKey:@"fromSection"];
}
// fire it to our row since the row, section and table are
// in a hierarchy and it will bubble up from there...
UITableViewCell * thisCell = [ourTableView cellForRowAtIndexPath:indexPath];
CGPoint point = [(TiUITableViewCell*)thisCell hitPoint];
TiProxy * target = [row touchedViewProxyInCell:thisCell atPoint:&point];
[eventObject setObject:NUMFLOAT(point.x) forKey:@"x"];
[eventObject setObject:NUMFLOAT(point.y) forKey:@"y"];
CGPoint globalPoint = [thisCell convertPoint:point toView:nil];
[eventObject setObject:[TiUtils pointToDictionary:globalPoint] forKey:@"globalPoint"];
// Hiding the search screen after a search should not be something we do automatically;
// see the behavior of, say, Contacts. If users want to hide search, they can do so
// in an event callback.
if ([target _hasListeners:name])
{
[target fireEvent:name withObject:eventObject];
}
if (viaSearch) {
if (hideOnSearch) {
[self hideSearchScreen:nil];
}
else {
/*
TIMOB-7397. Observed that `searchBarTextDidBeginEditing` delegate
method was being called on screen transition which was causing a
visual glitch. Checking for isFirstResponder at this point always
returns false. Calling blur here so that the UISearchBar resigns
as first responder on main thread
*/
[searchField performSelector:@selector(blur:) withObject:nil];
}
}
}
#pragma mark Overloaded view handling
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
{
UIView * result = [super hitTest:point withEvent:event];
if(result == self)
{ //There is no valid reason why the TiUITableView will get an
//touch event; it should ALWAYS be a child view.
return nil;
}
return result;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
// iOS idiom seems to indicate that you should never be able to interact with a table
// while the 'delete' button is showing for a row, but touchesBegan:withEvent: is still triggered.
// Turn it into a no-op while we're editing
if (!editing && !moving) {
[super touchesBegan:touches withEvent:event];
}
}
#pragma mark Searchbar-related accessors
- (UIButton *) searchScreenView
{
if (searchScreenView == nil)
{
searchScreenView = [[UIButton alloc] init];
[searchScreenView addTarget:self action:@selector(hideSearchScreen:) forControlEvents:UIControlEventTouchUpInside];
[searchScreenView setShowsTouchWhenHighlighted:NO];
[searchScreenView setAdjustsImageWhenDisabled:NO];
[searchScreenView setOpaque:NO];
[searchScreenView setBackgroundColor:[UIColor blackColor]];
}
return searchScreenView;
}
#pragma mark Searchbar helper methods
- (NSIndexPath *) indexPathFromSearchIndex: (int) index
{
int asectionIndex = 0;
for (NSIndexSet * thisSet in searchResultIndexes)
{
int thisSetCount = [thisSet count];
if(index < thisSetCount)
{
int rowIndex = [thisSet firstIndex];
while (index > 0)
{
rowIndex = [thisSet indexGreaterThanIndex:rowIndex];
index --;
}
return [NSIndexPath indexPathForRow:rowIndex inSection:asectionIndex];
}
asectionIndex++;
index -= thisSetCount;
}
return nil;
}
- (void)updateSearchResultIndexes
{