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effects.md

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effect list

some of the effect numbers are taken from ProTracker / FastTracker 2.

however, effects are continuous (unless specified), which means you only need to type it once and then stop it with an effect value of 00 or no effect value at all.

volume

  • 0Axy: Volume slide.
    • if x is 0 then this slides volume down by y each tick.
    • if y is 0 then this slides volume up by x each tick.
  • FAxy: Fast volume slide. same as 0Axy above but 4× faster.
  • F3xx: Fine volume slide up. same as 0Ax0 but 64× slower.
  • F4xx: Fine volume slide down. same as 0A0x but 64× slower.
  • F8xx: Single tick volume slide up. adds x to volume on first tick only.
  • F9xx: Single tick volume slide down. subtracts x from volume on first tick only.
  • 07xy: Tremolo. changes volume to be "wavy" with a sine LFO. x is the speed. y is the depth.
    • tremolo is downward only.
    • maximum tremolo depth is -60 volume steps.

pitch

  • E5xx: Set pitch. 00 is -1 semitone, 80 is base pitch, FF is nearly +1 semitone.
  • 01xx: Pitch slide up.
  • 02xx: Pitch slide down.
  • F1xx: Single tick pitch slide up.
  • F2xx: Single tick pitch slide down.
  • 03xx: Portamento. slides the currently playing note's pitch toward the new note. x is the slide speed.
    • a note must be present with this effect for it to work.
    • the effect stops automatically when it reaches the new note.
  • E1xy: Note slide up. x is the speed, while y is how many semitones to slide up.
  • E2xy: Note slide down. x is the speed, while y is how many semitones to slide down.
  • EAxx: Toggle legato. while on, new notes instantly change the pitch of the currently playing sound instead of starting it over.
  • E6xy: Quick legato (compatibility). transposes note by y semitones after x ticks.
    • if x is between 0 and 7, it transposes up.
    • if x is between 8 and F, it transposes down.
  • E8xy: Quick legato up. transposes note up by y semitones after x ticks.
  • E9xy: Quick legato down. transposes note down by y semitones after x ticks.
  • 00xy: Arpeggio. this effect produces a rapid cycle between the current note, the note plus x semitones and the note plus y semitones.
  • E0xx: Set arpeggio speed. this sets the number of ticks between arpeggio values. default is 1.
  • 04xy: Vibrato. changes pitch to be "wavy" with a sine LFO. x is the speed, while y is the depth.
    • maximum vibrato depth is ±1 semitone.
  • E3xx: Set vibrato direction. xx may be one of the following:
    • 00: up and down. default.
    • 01: up only.
    • 02: down only.
  • E4xx: Set vibrato range in 1/16th of a semitone.

panning

not all chips support these effects.

  • 08xy: Set panning. changes stereo volumes independently. x is the left channel and y is the right one.
  • 88xy: Set rear panning. changes rear channel volumes independently. x is the rear left channel and y is the rear right one.
  • 81xx: Set volume of left channel (from 00 to FF).
  • 82xx: Set volume of right channel (from 00 to FF).
  • 89xx: Set volume of rear left channel (from 00 to FF).
  • 8Axx: Set volume of rear right channel (from 00 to FF).
  • 80xx: Set panning (linear). this effect behaves more like other trackers:
    • 00 is left.
    • 80 is center.
    • FF is right.

time

  • 09xx: Set speed/groove. if no grooves are defined, this sets speed. if alternating speeds are active, this sets the first speed.
  • 0Fxx: Set speed 2. during alternating speeds or a groove, this sets the second speed.
  • Cxxx: Set tick rate. changes tick rate to xxx Hz (ticks per second).
    • xxx may be from 000 to 3FF.
  • F0xx: Set BPM. changes tick rate according to beats per minute. range is 01 to FF.
  • FDxx: Set virtual tempo numerator. sets the virtual tempo's numerator to the effect value.
  • FExx: Set virtual tempo denominator. sets the virtual tempo's denominator to the effect value.
  • 0Bxx: Jump to order. x is the order to play after the current row.
    • this marks the end of a loop with order x as the loop start.
  • 0Dxx: Jump to next pattern. skips the current row and remainder of current order. x is the row at which to start playing the next pattern.
    • this can be used to shorten the current order as though it had a different pattern length.
  • FFxx: Stop song. stops playback and ends the song. x is ignored.

note

  • 0Cxx: Retrigger. repeats current note every xx ticks.
    • this effect is not continuous; it must be entered on every row.
  • ECxx: Note cut. triggers note off after xx ticks. this triggers key off in FM/hardware envelope chips, or cuts note otherwise.
  • EDxx: Note delay. delays note by x ticks.
  • FCxx: Note release. releases current note after xx ticks. this releases macros and triggers key off in FM/hardware envelope chips.
  • E7xx: Macro release. releases macros after xx ticks. this does not trigger key off.

sample offset

these effects make the current playing sample on the channel jump to a specific position. only some chips support this effect.

sample offset is a 24-bit (3 byte) number.

  • 90xx: Set sample offset (first byte).
  • 91xx: Set sample offset (second byte).
  • 92xx: Set sample offset (third byte).

you may use these effects simultaneously in a row.

if you do not set a byte, its last value will be used.

in previous versions of Furnace a 9xxx effect existed which set the sample position to $xxx00 (xxx was effectively multiplied by 256). this maps to 920x 91xx in current Furnace.

other

  • EBxx: Set LEGACY sample mode bank. selects sample bank. used only for compatibility.
    • does not apply on Amiga.
  • EExx: Send external command.
    • this effect is currently incomplete.
  • F5xx: Disable macro.
  • F6xx: Enable macro.
  • F7xx: Restart macro.
    • see macro table at the end of this document for possible values.

additionally, each chip has its own effects.

macro table

ID macro
00 volume
01 arpeggio
02 duty/noise
03 waveform
04 pitch
05 extra 1
06 extra 2
07 extra 3
08 extra A (ALG)
09 extra B (FM)
0A extra C (FMS)
0B extra D (AMS)
0C panning left
0D panning right
0E phase reset
0F extra 4
10 extra 5
11 extra 6
12 extra 7
13 extra 8
operator 1 macros
20 AM
21 AR
22 DR
23 MULT
24 RR
25 SL
26 TL
27 DT2
28 RS
29 DT
2A D2R
2B SSG-EG
2C DAM
2D DVB
2E EGT
2F KSL
30 SUS
31 VIB
32 WS
33 KSR
40 operator 2 macros
60 operator 3 macros
80 operator 4 macros

the interpretation of duty, wave and extra macros depends on chip/instrument type:

ex FM OPM OPZ OPLL AY-3-8910 AY8930 Lynx C64
D NoiseF NoiseFreq NoiseFreq NoiseFreq Duty/Int Duty
W LFO Shape LFO Shape Patch Waveform Waveform Waveform
1 AMD AMD Duty FilterMode
2 PMD PMD Envelope Envelope Resonance
3 LFOSpd LFO Speed LFO Speed AutoEnvNum AutoEnvNum
A ALG ALG ALG AutoEnvDen AutoEnvDen Cutoff
B FB FB FB Noise AND
C FMS FMS FMS Noise OR
D AMS AMS AMS
4 OpMask OpMask Special
5 AMD2 Attack
6 PMD2 Decay
7 LFO2Speed Sustain
8 LFO2Shape Release
ex SAA1099 X1-010 Namco 163 FDS Sound Unit ES5506 MSM6258
D Wave Pos Duty Filt Mode FreqDiv
W Waveform Waveform Waveform Waveform Waveform
1 Envelope EnvMode WaveLen Mod Depth Cutoff Filter K1 ClockDiv
2 Envelope WaveUpdate Mod Speed Resonance Filter K2
3 AutoEnvNum WaveLoad W Control Env Count
A AutoEnvDen WaveLoad P Control
B WaveLoad L
C WaveLoad T
D
4 PResetTime EnvRampL
5 EnvRampR
6 EnvRampK1
7 EnvRampK2
8 Env Mode
ex QSound SNES MSM5232
D Echo Level NoiseFreq GroupCtrl
W Waveform
1 EchoFeedback Special GroupAtk
2 Echo Length Gain GroupDec
3 Noise
A
B
C
D
4
5
6
7
8