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Disk space needed for .mapbox tiles? #76

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clintharris opened this issue Nov 14, 2014 · 4 comments
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Disk space needed for .mapbox tiles? #76

clintharris opened this issue Nov 14, 2014 · 4 comments

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@clintharris
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Do you have a sense for how much space is used by mapbox tiles for the planet?

I'm sure you're not pre-rendering for an area that large, but it would be interesting to know how this compares to raster tiles for the planet (which I believe, in theory, would be 50+ TB).

@rmarianski
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Good question. I personally don't have a strong sense for that. If we assume all tiles from zoom level 0 -> 20, that's about 1.466 trillion tiles. Even though many of those will be mostly empty, I'd expect the total size to be in the ballpark that you mention.

@bcamper: any thoughts?

@bcamper
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bcamper commented Jan 17, 2015

Both for computation and space, it would probably not be advisable to ever try render the whole world at a high zoom level. We are pursuing an approach of pre-seeding commonly requested areas, such as those in our Metro Extracts. We're moving to a new production architecture for these tiles soon. When we do, we could post some stats on space for the pre-seed areas, in case it's a useful guideline. cc @rmarianski

@pnorman
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pnorman commented Aug 2, 2015

Apparently, you can do the entire planet in vector tiles in about 50-100GB (z15ish, which is sufficient for z19 raster tiles).

@rmarianski
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I have some numbers for our mapbox vector tiles at zoom level 10:

number of tiles: 1,048,576
total size: 1,173,734,222 bytes

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