Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Headtracking #19

Closed
RobbeBryssinck opened this issue Sep 28, 2021 · 0 comments
Closed

Headtracking #19

RobbeBryssinck opened this issue Sep 28, 2021 · 0 comments
Labels
Milestone

Comments

@RobbeBryssinck
Copy link
Member

RobbeBryssinck commented Sep 28, 2021

Headtracking is currently not synced. This is especially apparent with dragons, who have the most wide range in terms of headtracking, and whose heads are a major part of combat.

After some initial research, it appears that the Actor and AIProcess classes expose functionality for setting headtracking targets. I suggest starting there. Headtracking could potentially be synced by having the local client relative to the actor in question broadcast the headtracking target, and having the remote clients apply that target using said functionality.

An alternate solution would be to synchronize the LookAtLocation coordinates forcefully. This is potentially less invasive, since we would not have to interfere with the scheduled processes. When ownership transfers back to remote clients, they might be able to recover more easily. The downside is that this is more expensive in terms of network traffic.

@RobbeBryssinck RobbeBryssinck added this to the 1.0 milestone Sep 28, 2021
@RobbeBryssinck RobbeBryssinck self-assigned this Sep 29, 2021
@RobbeBryssinck RobbeBryssinck modified the milestones: 1.0, Post release Feb 7, 2022
@RobbeBryssinck RobbeBryssinck removed their assignment Feb 17, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

1 participant