/
UtilModel.java
332 lines (296 loc) · 12 KB
/
UtilModel.java
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package smt.pack.common.client;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.IIcon;
import net.minecraftforge.client.model.obj.Face;
import net.minecraftforge.client.model.obj.GroupObject;
import net.minecraftforge.client.model.obj.TextureCoordinate;
import net.minecraftforge.client.model.obj.Vertex;
import net.minecraftforge.client.model.obj.WavefrontObject;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class UtilModel {
public static void box(Tessellator tessellator, AxisAlignedBB aabb) {
box(tessellator, aabb.minX, aabb.minY, aabb.minZ, aabb.maxX, aabb.maxY, aabb.maxZ);
}
//Tessellator tessellator = Tessellator.instance;
//GL11.glDisable(GL11.GL_TEXTURE_2D);
//GL11.glEnable(GL11.GL_TEXTURE_2D);
public static void box(Tessellator tessellator, double minX, double minY, double minZ, double maxX, double maxY, double maxZ) {
tessellator.startDrawingQuads();
//top
tessellator.addVertex(maxX, maxY, minZ);
tessellator.addVertex(minX, maxY, minZ);
tessellator.addVertex(minX, maxY, maxZ);
tessellator.addVertex(maxX, maxY, maxZ);
//bottom
tessellator.addVertex(maxX, minY, maxZ);
tessellator.addVertex(minX, minY, maxZ);
tessellator.addVertex(minX, minY, minZ);
tessellator.addVertex(maxX, minY, minZ);
//north
tessellator.addVertex(maxX, minY, minZ);
tessellator.addVertex(minX, minY, minZ);
tessellator.addVertex(minX, maxY, minZ);
tessellator.addVertex(maxX, maxY, minZ);
//south
tessellator.addVertex(maxX, maxY, maxZ);
tessellator.addVertex(minX, maxY, maxZ);
tessellator.addVertex(minX, minY, maxZ);
tessellator.addVertex(maxX, minY, maxZ);
//west
tessellator.addVertex(minX, maxY, maxZ);
tessellator.addVertex(minX, maxY, minZ);
tessellator.addVertex(minX, minY, minZ);
tessellator.addVertex(minX, minY, maxZ);
//east
tessellator.addVertex(maxX, minY, maxZ);
tessellator.addVertex(maxX, minY, minZ);
tessellator.addVertex(maxX, maxY, minZ);
tessellator.addVertex(maxX, maxY, maxZ);
tessellator.draw();
}
public static void boxWithUV(Tessellator tessellator, AxisAlignedBB aabb) {
boxWithUV(tessellator, aabb.minX, aabb.minY, aabb.minZ, aabb.maxX, aabb.maxY, aabb.maxZ);
}
//tessellator.setColorOpaque_I(clr);
public static void boxWithUV(Tessellator tessellator, double minX, double minY, double minZ, double maxX, double maxY, double maxZ) {
double icon_minX = minX < 0D ? 0D : minX;
double icon_minY = minY < 0D ? 0D : minY;
double icon_minZ = minZ < 0D ? 0D : minZ;
double icon_maxX = maxX > 1D ? 1D : maxX;
double icon_maxY = maxY > 1D ? 1D : maxY;
double icon_maxZ = maxZ > 1D ? 1D : maxZ;
tessellator.startDrawingQuads();
//Top
tessellator.addVertexWithUV(maxX, maxY, minZ, icon_maxX, icon_minZ);
tessellator.addVertexWithUV(minX, maxY, minZ, icon_minX, icon_minZ);
tessellator.addVertexWithUV(minX, maxY, maxZ, icon_minX, icon_maxZ);
tessellator.addVertexWithUV(maxX, maxY, maxZ, icon_maxX, icon_maxZ);
//Bottom
tessellator.addVertexWithUV(maxX, minY, maxZ, icon_maxX, icon_maxZ);
tessellator.addVertexWithUV(minX, minY, maxZ, icon_minX, icon_maxZ);
tessellator.addVertexWithUV(minX, minY, minZ, icon_minX, icon_minZ);
tessellator.addVertexWithUV(maxX, minY, minZ, icon_maxX, icon_minZ);
//North
tessellator.addVertexWithUV(maxX, minY, minZ, icon_minX, icon_maxY);
tessellator.addVertexWithUV(minX, minY, minZ, icon_maxX, icon_maxY);
tessellator.addVertexWithUV(minX, maxY, minZ, icon_maxX, icon_minY);
tessellator.addVertexWithUV(maxX, maxY, minZ, icon_minX, icon_minY);
//South
tessellator.addVertexWithUV(maxX, maxY, maxZ, icon_maxX, icon_minY);
tessellator.addVertexWithUV(minX, maxY, maxZ, icon_minX, icon_minY);
tessellator.addVertexWithUV(minX, minY, maxZ, icon_minX, icon_maxY);
tessellator.addVertexWithUV(maxX, minY, maxZ, icon_maxX, icon_maxY);
//West
tessellator.addVertexWithUV(minX, maxY, maxZ, icon_maxY, icon_minZ);
tessellator.addVertexWithUV(minX, maxY, minZ, icon_minY, icon_minZ);
tessellator.addVertexWithUV(minX, minY, minZ, icon_minY, icon_maxZ);
tessellator.addVertexWithUV(minX, minY, maxZ, icon_maxY, icon_maxZ);
//East
tessellator.addVertexWithUV(maxX, minY, maxZ, icon_minY, icon_maxZ);
tessellator.addVertexWithUV(maxX, minY, minZ, icon_maxY, icon_maxZ);
tessellator.addVertexWithUV(maxX, maxY, minZ, icon_maxY, icon_minZ);
tessellator.addVertexWithUV(maxX, maxY, maxZ, icon_minY, icon_minZ);
tessellator.draw();
}
public static void boxOnIcon(Tessellator tessellator, IIcon icon, AxisAlignedBB aabb) {
boxOnIcon(tessellator, icon, aabb.minX, aabb.minY, aabb.minZ, aabb.maxX, aabb.maxY, aabb.maxZ);
}
//tessellator.setColorOpaque_I(clr);
public static void boxOnIcon(Tessellator tessellator, IIcon icon, double minX, double minY, double minZ, double maxX, double maxY, double maxZ) {
if (icon == null) return;
double icon_minX = (minX < 0D ? 0D : minX) * 16D;
double icon_minY = (minY < 0D ? 0D : minY) * 16D;
double icon_minZ = (minZ < 0D ? 0D : minZ) * 16D;
double icon_maxX = (maxX > 1D ? 1D : maxX) * 16D;
double icon_maxY = (maxY > 1D ? 1D : maxY) * 16D;
double icon_maxZ = (maxZ > 1D ? 1D : maxZ) * 16D;
tessellator.startDrawingQuads();
//Top
tessellator.addVertexWithUV(maxX, maxY, minZ,
(double)icon.getInterpolatedU(icon_maxX),
(double)icon.getInterpolatedV(icon_minZ)
);
tessellator.addVertexWithUV(minX, maxY, minZ,
(double)icon.getInterpolatedU(icon_minX),
(double)icon.getInterpolatedV(icon_minZ)
);
tessellator.addVertexWithUV(minX, maxY, maxZ,
(double)icon.getInterpolatedU(icon_minX),
(double)icon.getInterpolatedV(icon_maxZ)
);
tessellator.addVertexWithUV(maxX, maxY, maxZ,
(double)icon.getInterpolatedU(icon_maxX),
(double)icon.getInterpolatedV(icon_maxZ)
);
//Bottom
tessellator.addVertexWithUV(maxX, minY, maxZ,
(double)icon.getInterpolatedU(icon_maxX),
(double)icon.getInterpolatedV(icon_maxZ)
);
tessellator.addVertexWithUV(minX, minY, maxZ,
(double)icon.getInterpolatedU(icon_minX),
(double)icon.getInterpolatedV(icon_maxZ)
);
tessellator.addVertexWithUV(minX, minY, minZ,
(double)icon.getInterpolatedU(icon_minX),
(double)icon.getInterpolatedV(icon_minZ)
);
tessellator.addVertexWithUV(maxX, minY, minZ,
(double)icon.getInterpolatedU(icon_maxX),
(double)icon.getInterpolatedV(icon_minZ)
);
//North
tessellator.addVertexWithUV(maxX, minY, minZ,
(double)icon.getInterpolatedU(icon_minX),
(double)icon.getInterpolatedV(icon_maxY)
);
tessellator.addVertexWithUV(minX, minY, minZ,
(double)icon.getInterpolatedU(icon_maxX),
(double)icon.getInterpolatedV(icon_maxY)
);
tessellator.addVertexWithUV(minX, maxY, minZ,
(double)icon.getInterpolatedU(icon_maxX),
(double)icon.getInterpolatedV(icon_minY)
);
tessellator.addVertexWithUV(maxX, maxY, minZ,
(double)icon.getInterpolatedU(icon_minX),
(double)icon.getInterpolatedV(icon_minY)
);
//South
tessellator.addVertexWithUV(maxX, maxY, maxZ,
(double)icon.getInterpolatedU(icon_maxX),
(double)icon.getInterpolatedV(icon_minY)
);
tessellator.addVertexWithUV(minX, maxY, maxZ,
(double)icon.getInterpolatedU(icon_minX),
(double)icon.getInterpolatedV(icon_minY)
);
tessellator.addVertexWithUV(minX, minY, maxZ,
(double)icon.getInterpolatedU(icon_minX),
(double)icon.getInterpolatedV(icon_maxY)
);
tessellator.addVertexWithUV(maxX, minY, maxZ,
(double)icon.getInterpolatedU(icon_maxX),
(double)icon.getInterpolatedV(icon_maxY)
);
//West
tessellator.addVertexWithUV(minX, maxY, maxZ,
(double)icon.getInterpolatedU(icon_maxY),
(double)icon.getInterpolatedV(icon_minZ)
);
tessellator.addVertexWithUV(minX, maxY, minZ,
(double)icon.getInterpolatedU(icon_minY),
(double)icon.getInterpolatedV(icon_minZ)
);
tessellator.addVertexWithUV(minX, minY, minZ,
(double)icon.getInterpolatedU(icon_minY),
(double)icon.getInterpolatedV(icon_maxZ)
);
tessellator.addVertexWithUV(minX, minY, maxZ,
(double)icon.getInterpolatedU(icon_maxY),
(double)icon.getInterpolatedV(icon_maxZ)
);
//East
tessellator.addVertexWithUV(maxX, minY, maxZ,
(double)icon.getInterpolatedU(icon_minY),
(double)icon.getInterpolatedV(icon_maxZ)
);
tessellator.addVertexWithUV(maxX, minY, minZ,
(double)icon.getInterpolatedU(icon_maxY),
(double)icon.getInterpolatedV(icon_maxZ)
);
tessellator.addVertexWithUV(maxX, maxY, minZ,
(double)icon.getInterpolatedU(icon_maxY),
(double)icon.getInterpolatedV(icon_minZ)
);
tessellator.addVertexWithUV(maxX, maxY, maxZ,
(double)icon.getInterpolatedU(icon_minY),
(double)icon.getInterpolatedV(icon_minZ)
);
tessellator.draw();
}
public static void lines(AxisAlignedBB aabb) {
lines(aabb.minX, aabb.minY, aabb.minZ, aabb.maxX, aabb.maxY, aabb.maxZ);
}
public static void lines(double minX, double minY, double minZ, double maxX, double maxY, double maxZ) {
GL11.glBegin(GL11.GL_LINE_STRIP);
/*-top-*/
GL11.glVertex3d(minX, maxY, minZ);//a - 1
GL11.glVertex3d(maxX, maxY, minZ);//b - 2
//GL11.glVertex3d(maxX, maxY, minZ);//a - 2
GL11.glVertex3d(maxX, maxY, maxZ);//b - 3
//GL11.glVertex3d(maxX, maxY, maxZ);//a - 3
GL11.glVertex3d(minX, maxY, maxZ);//b - 4
//GL11.glVertex3d(minX, maxY, maxZ);//a - 4
GL11.glVertex3d(minX, maxY, minZ);//b - 1
GL11.glEnd();
GL11.glBegin(GL11.GL_LINE_STRIP);
/*-bottom-*/
GL11.glVertex3d(minX, minY, minZ);//a - 1
GL11.glVertex3d(maxX, minY, minZ);//b - 2
//GL11.glVertex3d(maxX, minY, minZ);//a - 2
GL11.glVertex3d(maxX, minY, maxZ);//b - 3
//GL11.glVertex3d(maxX, minY, maxZ);//a - 3
GL11.glVertex3d(minX, minY, maxZ);//b - 4
//GL11.glVertex3d(minX, minY, maxZ);//a - 4
GL11.glVertex3d(minX, minY, minZ);//b - 1
GL11.glEnd();
GL11.glBegin(GL11.GL_LINES);
/*-side-/-edge-*/
GL11.glVertex3d(minX, maxY, minZ);//a
GL11.glVertex3d(minX, minY, minZ);//b
GL11.glVertex3d(maxX, maxY, maxZ);//a
GL11.glVertex3d(maxX, minY, maxZ);//b
GL11.glVertex3d(maxX, maxY, minZ);//a
GL11.glVertex3d(maxX, minY, minZ);//b
GL11.glVertex3d(minX, maxY, maxZ);//a
GL11.glVertex3d(minX, minY, maxZ);//b
GL11.glEnd();
}
public static void renderAllOnIcon(WavefrontObject obj, IIcon icon, Tessellator tessellator) {
if (obj.groupObjects.size() > 0)
for (GroupObject go : obj.groupObjects) {
renderOnIcon(go, icon, tessellator);
}
}
public static void renderPartOnIcon(WavefrontObject obj, String partName, IIcon icon, Tessellator tessellator) {
if (obj.groupObjects.size() > 0)
for (GroupObject go : obj.groupObjects) {
if (partName.equals(go.name)) {
renderOnIcon(go, icon, tessellator);
break;
} else continue;
}
}
private static void renderOnIcon(GroupObject go, IIcon icon, Tessellator tessellator) {
tessellator.startDrawing(GL11.GL_TRIANGLES);//GL_QUADS - напоминание.
for (Face f : go.faces) {
Vertex vf = f.faceNormal;
tessellator.setNormal(vf.x, vf.y, vf.z);
for (int i = 0; i < f.vertices.length; ++i) {
Vertex v = f.vertices[i];
if (f.textureCoordinates != null && f.textureCoordinates.length > 0) {
TextureCoordinate tc = f.textureCoordinates[i];
tessellator.addVertexWithUV(
(double)v.x, (double)v.y, (double)v.z,
(double)icon.getInterpolatedU((double)(tc.u * 16.0F)),
(double)icon.getInterpolatedV((double)(tc.v * 16.0F))
);
} else {
//Плохо если код доходит до этого.
tessellator.addVertex((double)v.x, (double)v.y, (double)v.z);
}
}
}
tessellator.draw();
}
// RenderBlocks line 7318
// UV 0.000 do 1.000 / icon (standard) 16x16 //
//А теперь придумать как манипулировать Vertex'ами, чтобы получилось типа движущей жидкости.
//Но скорее всего это будет упорото, если эти слить в едино и работать в разнобой.
// Это просто такое мне напоминание.
}