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I'm actually seeing a lot of warnings about dropped frames in the android debugger, suggesting that too much is done on the main thread (read: MainActivity.java), how much of this could be moved to background threads? (I cant believe that Android still doesn't give priority to GPU cycles at this stage in the game, its shocking).
There are a number of long items done on the UI thread that could be moved. For now I've left them be because they don't have a notable performance impact. I'll take a look :)
The connectivity should be moved to a background service to allow notifications to be pushed when the app is not in the foreground.
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