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penchooser.cpp
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penchooser.cpp
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/*
BounceWars map generator
Copyright (C) 2019 tinaxd
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "penchooser.h"
#include <QLabel>
#include <QPushButton>
#include "./tiletype.h"
PenChooser::PenChooser(QWidget *parent, MapEditor *editor) : QWidget(parent), editor(editor), layout(new QGridLayout(this))
{
// tile pen chooser
QLabel *penLabel = new QLabel(tr("Tiles"), this);
layout->addWidget(penLabel, 0, 0);
auto pen_grass = new QPushButton(this);
pen_grass->setText(tr("Grass"));
//pen_grass->setPalette(QPalette(editor->color_tile_grass));
connect(pen_grass, &QPushButton::released, [=]{
editor->setTilePen(TileType::grass);
});
layout->addWidget(pen_grass, 0, 1);
auto pen_sea = new QPushButton(this);
pen_sea->setText("Sea");
//pen_sea->setPalette(QPalette(editor->color_tile_sea));
connect(pen_sea, &QPushButton::released, [=]{
editor->setTilePen(TileType::sea);
});
layout->addWidget(pen_sea, 0, 2);
auto pen_sand = new QPushButton(this);
pen_sand->setText("Sand");
connect(pen_sand, &QPushButton::released, [=]{
editor->setTilePen(TileType::sand);
});
layout->addWidget(pen_sand, 0, 3);
auto pen_brick = new QPushButton(this);
pen_brick->setText("Brick");
connect(pen_brick, &QPushButton::released, [=]{
editor->setTilePen(TileType::brick);
});
layout->addWidget(pen_brick, 1, 1);
auto pen_clay = new QPushButton(this);
pen_clay->setText("Clay");
connect(pen_clay, &QPushButton::released, [=]{
editor->setTilePen(TileType::clay);
});
layout->addWidget(pen_clay, 1, 2);
auto pen_lava = new QPushButton(this);
pen_lava->setText("Lava");
connect(pen_lava, &QPushButton::released, [=]{
editor->setTilePen(TileType::lava);
});
layout->addWidget(pen_lava, 1, 3);
auto pen_rock = new QPushButton(this);
pen_rock->setText("Rock");
connect(pen_rock, &QPushButton::released, [=]{
editor->setTilePen(TileType::rock);
});
layout->addWidget(pen_rock, 2, 1);
// building pen chooser
QLabel *buildingLabel = new QLabel(tr("Buildings"), this);
layout->addWidget(buildingLabel, 3, 0);
auto pen_b_nothing = new QPushButton(this);
pen_b_nothing->setText(tr("No Building"));
connect(pen_b_nothing, &QPushButton::released, [=]{
editor->setBuildingPen(BuildingType::nothing);
});
layout->addWidget(pen_b_nothing, 3, 1);
auto pen_forest = new QPushButton(this);
pen_forest->setText(tr("Forest"));
connect(pen_forest, &QPushButton::released, [=]{
editor->setBuildingPen(BuildingType::forest);
});
layout->addWidget(pen_forest, 3, 2);
auto pen_stone1 = new QPushButton(this);
pen_stone1->setText("Stone1");
connect(pen_stone1, &QPushButton::released, [=]{
editor->setBuildingPen(BuildingType::stones1);
});
layout->addWidget(pen_stone1, 3, 3);
auto pen_stone2 = new QPushButton(this);
pen_stone2->setText("Stone2");
connect(pen_stone2, &QPushButton::released, [=]{
editor->setBuildingPen(BuildingType::stones2);
});
layout->addWidget(pen_stone2, 4, 1);
auto pen_stone3 = new QPushButton(this);
pen_stone3->setText("Stone3");
connect(pen_stone3, &QPushButton::released, [=]{
editor->setBuildingPen(BuildingType::stones3);
});
layout->addWidget(pen_stone3, 4, 2);
// set layout
setLayout(layout);
}
void PenChooser::setMapEditor(MapEditor *editor)
{
this->editor = editor;
}