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I/Counters: exceeded sample count in FrameTime #16

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lUjek-Sh opened this issue Jul 25, 2021 · 3 comments
Open

I/Counters: exceeded sample count in FrameTime #16

lUjek-Sh opened this issue Jul 25, 2021 · 3 comments

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@lUjek-Sh
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Hi. When using the library, it constantly drops into the console:

I/Counters: exceeded sample count in FrameTime
I/Counters: exceeded sample count in FrameTime
I/Counters: exceeded sample count in FrameTime
I/Counters: exceeded sample count in FrameTime
I/Counters: exceeded sample count in FrameTime
I/Counters: exceeded sample count in FrameTime

I do not know what it means. Maybe you know why this is happening.
And you tell me, since I didn't find any information about this error on stackoverflow.

@pritam-quantum-inventions
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@lUjek-Sh I am sure its google map issue. I will take a look and update the map sdk version.

@leahcim601
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I'm encountering the same thing, not sure if I just ignored this message, but does this affect the performance of the app?

@pritam-quantum-inventions
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@leahcim601 Happening on real device or emulator? Why this issue is caused -

  1. if animateCamera is present onLocationChanged() so kindly increase the update interval to more than 3 minutes.
  2. I checked out that keeping myLocation enabled to true also causes.
    Can check with the above scenarios if it helps

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3 participants