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pbr-mtl.md

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PBR material extension.

The spec can be found in either

https://benhouston3d.com/blog/extended-wavefront-obj-mtl-for-pbr/

or Internet Archive: https://web.archive.org/web/20230210121526/http://exocortex.com/blog/extending_wavefront_mtl_to_support_pbr

  • Kd/map_Kd (base/diffuse) // reuse
  • Ks/map_Ks (specular) // reuse
  • d or Tr (opacity) // reuse
  • map_d/map_Tr (opacitymap) // reuse
  • Tf (translucency) // reuse
  • bump/-bm (bump map) // reuse
  • disp (displacement map) // reuse

PBR material parameters as defined by the Disney PBR.

  • Pr/map_Pr (roughness) // new
  • Pm/map_Pm (metallic) // new
  • Ps/map_Ps (sheen) // new
  • Pc (clearcoat thickness) // new
  • Pcr (clearcoat roughness) // new
  • Ke/map_Ke (emissive) // new
  • aniso (anisotropy) // new
  • anisor (anisotropy rotation) // new
  • norm (normal map) // new

EoL.