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we're doing this sufficiently differently in the ES2.0 version that I think I can close this. Certainly String.draw() using Font and Ttffont seems to work fine, with or without any other objects. However it's not really 2D. That would involve having a mechanism to bypass the Shape and Camera matrix stuff. That might be worth doing at some stage but for the moment you will have to move things along and rotate them in front of the camera. Maybe look at this for the next issue of the library.
I can't seem to get drawString to draw onto a 2D canvas. Maybe it's a Z issue or scaling issue?
This file is based on the bouncingballs code: https://github.com/pabloav/pi3d/blob/82c727cd0d8ab5211440b6cb547db673319923e9/pablo2.py
I added the coffee texture as a rectangle, but the next never seems to appear.
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