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MoveSpec.scala
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MoveSpec.scala
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package unit
import base.{Tracking, UnitSpecBase}
import eu.timepit.refined.auto._
import io.github.tjheslin1.dmspredictor.classes.barbarian.Barbarian
import io.github.tjheslin1.dmspredictor.classes.fighter.Fighter
import io.github.tjheslin1.dmspredictor.model.Move._
import io.github.tjheslin1.dmspredictor.model._
import io.github.tjheslin1.dmspredictor.model.condition._
import io.github.tjheslin1.dmspredictor.monsters.Goblin
import io.github.tjheslin1.dmspredictor.strategy.LowestFirst
import org.scalatest.OptionValues
import util.TestData._
import util.TestMonster
import scala.collection.immutable.Queue
class MoveSpec extends UnitSpecBase with OptionValues {
val Priority = 1
"takeMove" should {
"replace creature to back of queue after attacking" in {
forAll { (fighter: Fighter, monster: TestMonster) =>
new TestContext {
implicit override val roll: RollStrategy = Dice.defaultRandomiser
val queue = Queue(fighter.withCombatIndex(1), monster.withCombatIndex(2))
takeMove(queue, LowestFirst).map(_.creature.name) shouldBe Queue(
monster.name,
fighter.name)
}
}
}
"replace unconscious creature to back of queue after attacking" in {
forAll { (fighter: Fighter, monster: TestMonster) =>
new TestContext {
implicit override val roll: RollStrategy = Dice.defaultRandomiser
val queue = Queue(fighter.withHealth(0).withCombatIndex(1), monster.withCombatIndex(2))
takeMove(queue, LowestFirst).map(_.creature.name) shouldBe Queue(
monster.name,
fighter.name)
}
}
}
"use a players bonus action ability if unused after main action" in {
forAll { (fighter: Fighter, monster: TestMonster) =>
new TestContext {
implicit override val roll: RollStrategy = Dice.defaultRandomiser
val bonusActionFighter = fighter
.withAbilities(List(trackedBonusAction(1)))
.withCombatIndex(1)
val queue = Queue(bonusActionFighter, monster.withCombatIndex(2))
val Queue(_, Combatant(_, updatedFighter: Fighter)) = takeMove(queue, LowestFirst)
updatedFighter.bonusActionUsed shouldBe true
trackedBonusActionUsed shouldBe true
}
}
}
"reset player's bonus action to unused" in {
forAll { (fighter: Fighter, monster: TestMonster) =>
new TestContext {
implicit override val roll: RollStrategy = Dice.defaultRandomiser
val queue = Queue(
fighter.withBonusActionUsed().withCombatIndex(1),
monster.withCombatIndex(2))
val Queue(_, Combatant(_, updatedFighter: Fighter)) = takeMove(queue, LowestFirst)
updatedFighter.bonusActionUsed shouldBe false
}
}
}
"reset player's reaction to unused" in {
forAll { (fighter: Fighter, monster: TestMonster) =>
new TestContext {
implicit override val roll: RollStrategy = Dice.defaultRandomiser
val queue = Queue(
fighter.withReactionUsed(true).withCombatIndex(1),
monster.withCombatIndex(2))
val Queue(_, Combatant(_, updatedFighter: Fighter)) = takeMove(queue, LowestFirst)
updatedFighter.reactionUsed shouldBe false
}
}
}
"call a creature's resetTurn at the beginning of their move" in {
forAll { barbarian: Barbarian =>
new TestContext {
implicit override val roll: RollStrategy = Dice.defaultRandomiser
var turnReset = false
val queue = Queue(barbarian.withAttackStatus(Advantage).withCombatIndex(1))
val Queue(Combatant(_, updatedBarbarian: Barbarian)) = takeMove(queue, LowestFirst)
updatedBarbarian.attackStatus shouldBe Regular
}
}
}
"reset unconscious creatures bonus action to unused" in {
forAll { (fighter: Fighter, monster: TestMonster) =>
new TestContext {
implicit override val roll: RollStrategy = Dice.defaultRandomiser
val queue = Queue(
fighter.withBonusActionUsed().withHealth(0).withCombatIndex(1),
monster.withCombatIndex(2))
val Queue(_, Combatant(_, updatedFighter: Fighter)) = takeMove(queue, LowestFirst)
updatedFighter.bonusActionUsed shouldBe false
}
}
}
"update head enemy after attack" in {
forAll { (fighter: Fighter, monster: TestMonster) =>
new TestContext {
implicit override val roll: RollStrategy = Dice.defaultRandomiser
val queue = Queue(fighter.withCombatIndex(1), monster.withCombatIndex(2))
val Queue(Combatant(_, updatedEnemy), _) = takeMove(queue, LowestFirst)(D20.naturalTwenty)
updatedEnemy.health should (be <= monster.health)
}
}
}
"ignore unconscious mobs" in {
forAll { (fighter: Fighter, monsterOne: TestMonster, monsterTwo: TestMonster) =>
new TestContext {
implicit override val roll: RollStrategy = Dice.defaultRandomiser
val player = fighter
.withAllAbilitiesUsed()
.withStrength(20)
.withDexterity(20)
.withCombatIndex(1)
val enemyOne = monsterOne.withHealth(0).withCombatIndex(2)
val enemyTwo = monsterTwo.withArmourClass(1).withHealth(1).withCombatIndex(3)
val queue = Queue(player, enemyOne, enemyTwo)
val Queue(_, Combatant(_, updatedEnemyTwo), _) =
takeMove(queue, LowestFirst)(D20.naturalTwenty)
updatedEnemyTwo.health shouldBe 0
}
}
}
"call Ability" in {
forAll { (fighter: Fighter, monster: TestMonster) =>
new TestContext {
implicit override val roll: RollStrategy = Dice.defaultRandomiser
val trackedFighter = fighter
.withAbilities(List(trackedAbility(Priority)))
.withCombatIndex(1)
takeMove(Queue(trackedFighter, monster.withCombatIndex(2)), LowestFirst)
trackedAbilityUsedCount shouldBe 1
trackedAbilityUsed shouldBe true
}
}
}
"handle conditions" in {
forAll { (fighter: Fighter, goblin: Goblin) =>
new TestContext {
implicit override val roll = _ => RollResult(10)
val trackedGoblin = goblin
.withConditions(
trackedStartOfTurnCondition(100),
trackedStartOfTurnCondition(50),
trackedEndOfTurnCondition(100))
.withCombatIndex(1)
val fighterCombatant = fighter.withCombatIndex(2)
takeMove(Queue(trackedGoblin, fighterCombatant), LowestFirst)
trackedStartOfTurnConditionHandledCount shouldBe 2
trackedEndOfTurnConditionHandledCount shouldBe 1
}
}
}
"handle conditions if the creature misses their turn" in {
forAll { (fighter: Fighter, goblin: Goblin) =>
new TestContext {
implicit override val roll = _ => RollResult(10)
val trackedGoblin = goblin
.withConditions(
trackedStartOfTurnCondition(100),
trackedStartOfTurnCondition(50),
trackedEndOfTurnCondition(100, turnMissed = true))
.withCombatIndex(1)
val fighterCombatant = fighter.withCombatIndex(2)
takeMove(Queue(trackedGoblin, fighterCombatant), LowestFirst)
trackedStartOfTurnConditionHandledCount shouldBe 2
trackedEndOfTurnConditionHandledCount shouldBe 1
}
}
}
"miss the combatants turn if a condition saving throw is failed" in {
forAll { (fighter: Fighter, goblin: Goblin) =>
new TestContext {
implicit override val roll = D20.naturalTwenty
val trackedGoblin = goblin
.withBaseWeapon(trackedSword)
.withConditions(trackedStartOfTurnCondition(100, turnMissed = true))
.withCombatIndex(1)
val fighterCombatant = fighter.withCombatIndex(2)
takeMove(Queue(trackedGoblin, fighterCombatant), LowestFirst)
trackedStartOfTurnConditionHandledCount shouldBe 1
swordUsedCount shouldBe 0
}
}
}
"remove condition at start of turn if turnsLeft is 0" in {
forAll { fighter: Fighter =>
new TestContext {
implicit override val roll = D20.naturalTwenty
val turnedCondition = Turned(saveDc = 1, turnsLeft = 0)
val turnedFighter = fighter.withCondition(turnedCondition).withCombatIndex(1)
val Queue(Combatant(_, updatedFighter: Fighter)) = takeMove(
Queue(turnedFighter),
LowestFirst)
updatedFighter.conditions shouldBe List.empty[Condition]
}
}
}
"handle condition at end of turn" in {
forAll { fighter: Fighter =>
new TestContext {
implicit override val roll = D20.naturalTwenty
val trackedCondition = trackedEndOfTurnCondition(2, turnMissed = true)
val stunned = Stunned(2)
val trackedFighter = fighter.withConditions(trackedCondition, stunned).withCombatIndex(1)
val Queue(Combatant(_, updatedFighter: Fighter)) = takeMove(
Queue(trackedFighter),
LowestFirst)
trackedEndOfTurnConditionHandledCount shouldBe 1
updatedFighter.conditions shouldBe List(trackedCondition)
}
}
}
"remove condition at end of turn if turnsLeft is 0" in {
forAll { fighter: Fighter =>
new TestContext {
implicit override val roll = D20.naturalTwenty
val paralyzedCondition = Paralyzed(saveDc = 1, turnsLeft = 0, Constitution)
val paralyzedFighter = fighter.withCondition(paralyzedCondition).withCombatIndex(1)
val Queue(Combatant(_, updatedFighter: Fighter)) = takeMove(
Queue(paralyzedFighter),
LowestFirst)
updatedFighter.conditions shouldBe List.empty[Condition]
}
}
}
"decrement turnsLeft on condition at start of turn" in {
forAll { fighter: Fighter =>
new TestContext {
implicit override val roll = D20.naturalTwenty
val paralyzedTurnedFighter = fighter
.withConditions(trackedStartOfTurnCondition(dc = 1))
.withCombatIndex(1)
takeMove(Queue(paralyzedTurnedFighter), LowestFirst)
trackedStartOfTurnConditionDecremented shouldBe true
}
}
}
}
abstract private class TestContext extends Tracking {
implicit val roll: RollStrategy
}
}