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Gain.effect
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Gain.effect
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<effect>
<name>Gain</name>
<enabled>true</enabled>
<numIns>2</numIns>
<numOuts>2</numOuts>
<code>if (<GainON> == 1) then
if (<Gain_DCofsset> == 1) then
ain1 dcblock2 ain1
ain2 dcblock2 ain2
endif
aout1 = ain1 * <Gain_gain>
aout2 = ain2 * <Gain_gain>
else
aout1 = ain1
aout2 = ain2
endif</code>
<comments>
DESCRIPTION:
Multiplies the input with "gain"...
CONTROLLERS:
ON/OFF - bypass
Gain - gain control
offset - DC blocker
---
version 1.11, May 2020
- added comments on controllers
version 1.1, July 2019
- new GUI and small code adaptations by Menno Knevel
- added DC blocker
version 1.0, 2008
- Initial release by Atte André Jensen</comments>
<opcodeList/>
<graphicInterface editEnabled='true'>
<gridSettings>
<width>10</width>
<height>10</height>
<gridStyle>LINE</gridStyle>
<snapGridEnabled>true</snapGridEnabled>
</gridSettings>
<bsbObject type='blue.orchestra.blueSynthBuilder.BSBGroup'>
<objectName></objectName>
<x>0</x>
<y>0</y>
<groupName>Group</groupName>
<backgroundColor>0x00000033</backgroundColor>
<borderColor>0x000000ff</borderColor>
<labelTextColor>0xffffffff</labelTextColor>
<titleEnabled>true</titleEnabled>
<width>20</width>
<height>20</height>
<bsbObject type='blue.orchestra.blueSynthBuilder.BSBGroup'>
<objectName></objectName>
<x>10</x>
<y>10</y>
<groupName>Group</groupName>
<backgroundColor>0x4d8080ff</backgroundColor>
<borderColor>0x000000ff</borderColor>
<labelTextColor>0xffffffff</labelTextColor>
<titleEnabled>false</titleEnabled>
<width>20</width>
<height>20</height>
<bsbObject type='blue.orchestra.blueSynthBuilder.BSBLabel' version='2'>
<objectName></objectName>
<x>60</x>
<y>50</y>
<label>Offset</label>
<font>
<name>System Regular</name>
<size>12.0</size>
</font>
</bsbObject>
<bsbObject type='blue.orchestra.blueSynthBuilder.BSBCheckBox'>
<objectName>Gain_DCofsset</objectName>
<x>70</x>
<y>30</y>
<automationAllowed>true</automationAllowed>
<label/>
<selected>false</selected>
<randomizable>true</randomizable>
</bsbObject>
<bsbObject type='blue.orchestra.blueSynthBuilder.BSBKnob' version='2'>
<objectName>Gain_gain</objectName>
<x>10</x>
<y>10</y>
<automationAllowed>true</automationAllowed>
<minimum>0.0</minimum>
<maximum>10.0</maximum>
<value>1.0</value>
<knobWidth>40</knobWidth>
<randomizable>true</randomizable>
<valueDisplayEnabled>true</valueDisplayEnabled>
<label>gain</label>
<labelEnabled>true</labelEnabled>
<font>
<name>System Regular</name>
<size>12.0</size>
</font>
</bsbObject>
</bsbObject>
<bsbObject type='blue.orchestra.blueSynthBuilder.BSBCheckBox'>
<objectName>GainON</objectName>
<x>0</x>
<y>0</y>
<automationAllowed>true</automationAllowed>
<label/>
<selected>true</selected>
<randomizable>true</randomizable>
</bsbObject>
</bsbObject>
</graphicInterface>
<parameterList>
<parameter uniqueId='131609597' name='Gain_gain' label='' min='0.0' max='10.0' bdresolution='-1' automationEnabled='false' value='1.0'>
<line name='' version='2' max='10.0' min='0.0' bdresolution='-1' color='-8355712' rightBound='false' endPointsLinked='false'>
<linePoint x='0.0' y='1.0'/>
</line>
</parameter>
<parameter uniqueId='-576445836' name='Gain_DCofsset' label='' min='0.0' max='1.0' bdresolution='1' automationEnabled='false' value='0.0'>
<line name='' version='2' max='1.0' min='0.0' bdresolution='1' color='-8355712' rightBound='false' endPointsLinked='false'>
<linePoint x='0.0' y='0.0'/>
</line>
</parameter>
<parameter uniqueId='-576445834' name='GainON' label='' min='0.0' max='1.0' bdresolution='1' automationEnabled='false' value='1.0'>
<line name='' version='2' max='1.0' min='0.0' bdresolution='1' color='-8355712' rightBound='false' endPointsLinked='false'>
<linePoint x='0.0' y='1.0'/>
</line>
</parameter>
</parameterList>
</effect>