Skip to content

Latest commit

 

History

History
80 lines (45 loc) · 3.54 KB

README.md

File metadata and controls

80 lines (45 loc) · 3.54 KB

A 2048 Deep Learning AI (that does not suck)

I didn't think neural network is particularly suitable for solving 2048 puzzle, but I implement one anyway. Turns out the result is not too bad, at least much better than I expected.

See it in action http://tjwei.github.io/2048-NN/ and in Video https://www.youtube.com/watch?v=oRC2W38lxIE

Nueral Netowrk AI for the game 2048.

It is a fork of http://ov3y.github.io/2048-AI/ and replace the AI part by a neural network.

The neural network is pretrained using Theano and lasgane by observing simulated games and supervised by an advance AI https://github.com/nneonneo/2048-ai

The trained neural network can achieve 2048+ in >94% of the games. It reaches 4096 in >78% of the games and reaches 8192 in >34% of the games There is a small chance(0.1%~0.2%) the AI can reach a max tile of 16384.

It may sometimes ended with an embarrassingly low score.

The following is the result of 100K games played by the neural network

max tile % of games accumulated % reversed accumulated %
16384 0.177% 0.177% 100.000%
8192 34.500% 34.677% 99.823%
4096 43.819% 78.496% 65.323%
2048 15.656% 94.152% 21.504%
1024 4.340% 98.492% 5.848%
512 1.144% 99.636% 1.508%
256 0.261% 99.897% 0.364%
128 0.064% 99.961% 0.103%
64 0.026% 99.987% 0.039%
32 0.007% 99.994% 0.013%
16 0.005% 99.999% 0.006%
8 0.001% 100.000% 0.001%

or in graph

The average score is 85351.8 and the average length of a game is 3733.6 steps.

The following graph shows how many games left after certain steps in the 100K simulations:

The graph indicates that the AI performs relatively weak in early stage of the game.

Without the help of human made features and heuristics like what is used in https://github.com/nneonneo/2048-ai , the network can still reaches at least 75% success rate for the same network architecture.

A much smaller model trained without using any human made features and heuristics reaches 47% of success rate, can be found at http://github.com/tjwei/rl/

The animationDelay is set to 10. You can make it run faster or slower with a different delay time.

A reinforcement learning algorithm using convolutional neural network is also provides.

To run https://github.com/tjwei/2048-NN/blob/master/my2048-rl-theano-n-tuple-Copy7.ipynb you need selenium firefox lasagne and cudnn

It is likely to reach 2048 tiles in less than 100 games of learning (sometimes less than 50 games).

Modified the learning rate of adam to 0.0001, it should reach 2048 in more than 60% of games.

In my experiment, after 15K training games, it achieves an average 1600+ steps and 30000+ score.

it can consistently reach 2048 in 75%+ of games, with a peak success rate 85%+.

Following plots are the average steps and average score during the training(for every 100 training games).

x

This beats "An early attempt at applying deep reinforcement learning to the Game 2048" by Gui et al, which reachs 2048 in 7% of games.

But still not as good as n-tuple approches (Szubert et al., Wu, I-C et al.), which can reach 95%+ successiful rate.

This network seems to work better with larger N_FILTERS and smaller learning rate, but have not yet run the experiment.