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CsaShogiClient.as
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CsaShogiClient.as
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package{
import flash.events.EventDispatcher;
import ServerMessageEvent;
public class CsaShogiClient extends EventDispatcher{
import flash.events.*;
import flash.net.*;
import flash.errors.*;
import mx.controls.Alert;
import flash.system.Security;
public static var CONNECTED:String = 'connected';
public static var LOGIN:String = 'login';
public static var LOGIN_FAILED:String = 'login_failed';
public static var GAME_STARTED:String = 'game_started';
public static var GAME_END:String = 'game_end';
public static var SERVER_MESSAGE:String = 'receive_message';
public static var MOVE:String = 'move';
public static var CHAT:String = 'chat';
public static var WHO:String = 'who';
public static var MONITOR:String = 'monitor';
public static var START_WATCH:String = 'start_watch';
public static var LIST:String = 'list';
public static var GAME_SUMMARY:String = 'game_summary';
public static var REJECT:String = 'reject';
public static var WATCHERS:String = 'watchers';
public static var INITIAL_MOVES:String = 'initial_moves';
public static var STATE_CONNECTED:int = 0;
public static var STATE_GAME_WAITING:int = 1;
public static var STATE_AGREE_WAITING:int = 2;
public static var STATE_START_WAITING:int = 3;
public static var STATE_GAME:int = 4;
public static var STATE_FINISHED:int = 5;
public static var STATE_NOT_CONNECTED:int = 6;
private var _socket:Socket;
//private var _host:String = '127.0.0.1';
private var _host:String = '81square-shogi.homeip.net';
//private var _host:String = '81squareuniverse.com';
private var _port:int = 4081;
//private var _port:int = 2195;
private var _current_state:int;
private var _my_turn:int;
private var _player_names:Array;
private var _login_name:String;
private var _buffer:String;
private var _buffers:Object;
private var _reading_game_summary_flag:Boolean;
public function CsaShogiClient(){
_current_state = STATE_NOT_CONNECTED;
_player_names = new Array(2);
_buffer = "";
_buffers = new Object();
for each(var key:String in [WHO,LIST,MONITOR,GAME_END,GAME_SUMMARY,WATCHERS,INITIAL_MOVES]){
_buffers[key] = "";
}
}
public function connect():void{
_socket = new Socket();
_socket.addEventListener(Event.CONNECT,_handleConnect);
_socket.addEventListener(Event.CLOSE,_handleClose);
_socket.addEventListener(ProgressEvent.SOCKET_DATA,_handleSocketData);
_socket.addEventListener(IOErrorEvent.IO_ERROR,_handleIOError);
_socket.addEventListener(SecurityErrorEvent.SECURITY_ERROR,_handleSecurityError);
_socket.connect(_host,_port);
}
public function close():void{
_socket.close();
_socket.removeEventListener(Event.CONNECT,_handleConnect);
_socket.removeEventListener(Event.CLOSE,_handleClose);
_socket.removeEventListener(ProgressEvent.SOCKET_DATA,_handleSocketData);
_socket.removeEventListener(IOErrorEvent.IO_ERROR,_handleIOError);
_socket.removeEventListener(SecurityErrorEvent.SECURITY_ERROR,_handleSecurityError);
trace("socket closed");
}
public function send(message:String):void{
_socket.writeUTFBytes(message + "\n");
_socket.flush();
trace ("message sent: " + message);
}
public function login(login_name:String,password:String):void {
_login_name = login_name;
send("LOGIN " + login_name + " " + password +" x1");//connect with extended mode.
}
public function waitForGame(total:int=1500,byoyomi:int=30):void {
_current_state = STATE_GAME_WAITING;
send("%%GAME " + _login_name + "-"+total.toString()+"-"+byoyomi.toString()+" *");
}
public function stopWaiting():void {
if (_current_state == STATE_GAME_WAITING){
_current_state = STATE_CONNECTED;
send("%%GAME");
}
}
public function challenge(user:Object):void {
if(user.game_name){
_current_state = STATE_GAME_WAITING;
send("%%GAME " + user.game_name+ " *");
}
}
public function agree():void {
trace("AGREE");
send("AGREE");
}
public function reject():void {
trace("REJECT");
send("REJECT");
}
public function move(movement:String):void{
send(movement);
}
public function resign():void{
send("%TORYO");
}
public function who():void{
send("%%WHO");
}
public function chat(message:String):void{
send("%%CHAT " + message);
}
public function checkTimeout():void{
// send("%%%TIMEOUT");
}
public function monitorOn(game_name:String):void{
send("%%MONITOR2ON " + game_name);
}
public function monitorOff(game_name:String):void{
send("%%MONITOR2OFF " + game_name);
}
public function list():void{
send("%%LIST");
}
public function keepAlive():void{
send("\n");
}
public function watchers(game_name:String):void{
// send("%%%WATCHERS " + game_name);
}
private function _handleConnect(e:Event):void{
trace("connected.");
dispatchEvent(new Event(CsaShogiClient.CONNECTED));
}
private function _handleClose(e:Event):void{
trace("closed.");
_socket.removeEventListener(Event.CONNECT,_handleConnect);
_socket.removeEventListener(Event.CLOSE,_handleClose);
_socket.removeEventListener(ProgressEvent.SOCKET_DATA,_handleSocketData);
_socket.removeEventListener(IOErrorEvent.IO_ERROR,_handleIOError);
_socket.removeEventListener(SecurityErrorEvent.SECURITY_ERROR,_handleSecurityError);
}
private function _handleSocketData(e:ProgressEvent):void{
var response:String = e.target.readUTFBytes(e.target.bytesAvailable);
_buffer = _buffer + response;
if (_buffer.match(/^##\[MONITOR2\]/) && !_buffer.match(/\+OK$/)) {
return;
}
var lines:Array = _buffer.split("\n");
trace("Response:"+_buffer);
var match:Array;
for each(var line:String in lines){
if(_reading_game_summary_flag){
if((match = line.match(/^Your_Turn\:([+-])/))) {
_my_turn = match[1] == '+' ? Kyokumen.SENTE : Kyokumen.GOTE;
} else if((match = line.match(/^Name\+\:(.*)/))){
_player_names[0] = match[1];
_buffer_response(GAME_SUMMARY, match[1]);
} else if((match = line.match(/^Name\-\:(.*)/))){
_player_names[1] = match[1];
_buffer_response(GAME_SUMMARY, match[1]);
} else if((match = line.match(/^([+-][0-9]{4}[A-Z]{2}.*)/))){
_buffer_response(INITIAL_MOVES, match[1]);
} else if(line == "END Game_Summary"){
trace("state change to agree_wating");
_current_state = STATE_AGREE_WAITING;
_reading_game_summary_flag = false;
_dispatchServerMessageEvent(GAME_SUMMARY);
}
}
if(line.match(/^##\[CHAT\]/)){
dispatchEvent(new ServerMessageEvent(CHAT,line+"\n"));
} else if(line.match(/^[-+][0-9]{4}[A-Z]{2},T/)){
dispatchEvent(new ServerMessageEvent(MOVE,line));
} else if(line.match(/^##\[WHO\]/) != null){
_buffer_response(WHO,line);
if(line.match(/^##\[WHO\] \+OK$/)){
_dispatchServerMessageEvent(WHO);
}
} else if(line.match(/^##\[LIST\]/) != null){
_buffer_response(LIST,line);
if(line == "##[LIST] +OK"){
_dispatchServerMessageEvent(LIST);
}
} else if(line.match(/^##\[WATCHERS\]/) != null){
_buffer_response(WATCHERS,line);
if(line.match(/^##\[WATCHERS\] \+OK$/)){
_dispatchServerMessageEvent(WATCHERS);
}
} else {
switch(_current_state) {
case STATE_NOT_CONNECTED:
if(line.match(/LOGIN:.* OK/)){
_current_state = STATE_CONNECTED;
dispatchEvent(new Event(LOGIN));
} else if (line.match(/LOGIN:incorrect login/)){
dispatchEvent(new ServerMessageEvent(LOGIN_FAILED,"Loginname not Found."));
} else if (line.match(/LOGIN:incorrect password/)){
dispatchEvent(new ServerMessageEvent(LOGIN_FAILED,"Incorrect Password."));
}
break;
case STATE_CONNECTED:
if(line.match(/^##\[MONITOR2\]/)){
_buffer_response(MONITOR,line);
if(line.match(/##\[MONITOR2\]\[.*\] \+OK/)){
_dispatchServerMessageEvent(MONITOR);
}
}
break;
case STATE_GAME_WAITING:
if (line == "BEGIN Game_Summary") {
_reading_game_summary_flag = true;
}
break;
case STATE_AGREE_WAITING:
if (line.match(/^START\:/) != null){
trace("state change to game");
_current_state = STATE_GAME;
dispatchEvent(new ServerMessageEvent(GAME_STARTED,line));
_dispatchServerMessageEvent(INITIAL_MOVES);
} else if (line.match(/^REJECT\:/) != null) {
trace("state change to connected");
_current_state = STATE_CONNECTED;
dispatchEvent(new ServerMessageEvent(REJECT,line));
}
break;
case STATE_START_WAITING:
break;
case STATE_GAME:
if((match = line.match(/^#(WIN|LOSE|DRAW|RESIGN|TIME_UP|ILLEGAL_MOVE|SENNICHITE)/))){
_buffer_response(GAME_END,line);
if(match[1] == "WIN" || match[1] == "LOSE" || match[1] == "DRAW"){
trace("state change to connected");
_current_state = STATE_CONNECTED
_dispatchServerMessageEvent(GAME_END);
}
}
break;
case STATE_FINISHED:
break;
}
}
}
_buffer = "";
}
private function _dispatchServerMessageEvent(event_name:String):void{
trace("dispatch " + event_name + ":" + _buffers[event_name]);
dispatchEvent(new ServerMessageEvent(event_name,_buffers[event_name]));
_buffers[event_name] = "";
}
private function _buffer_response(event_name:String, response:String):void{
_buffers[event_name] += response+"\n";
}
private function _handleIOError(e:IOErrorEvent):void{
Alert.show(e.toString());
}
private function _handleSecurityError(e:SecurityErrorEvent):void{
Alert.show(e.toString());
}
public function isConnected():Boolean{
return _socket.connected;
}
public function get myTurn():int{
return _my_turn;
}
public function get playerNames():Array{
return _player_names;
}
}
}