This effect will triangulate holes (loops of boundary edges), which can be handy for fixing imperfect meshes like 3D scans. This effect only makes sense for an approximately closed mesh; otherwise the results may be unexpected (eg. if you give it a plane, it would try to connect the boundaries).
- Input
polygonal mesh (should be approximately closed)
- Output
polygonal mesh
- VTK classes
vtkFillHolesFilter
- Maximum hole size
Only fill holes that fit inside a sphere of given radius.