-
Notifications
You must be signed in to change notification settings - Fork 18
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Test Recipes #10
Comments
Here are three test recipes You can copy these strings on to new rows, first recipe has 3 outputs is something to note. Let me know if you want me to explain it further. Adding three test recipes: First thing I did was add 3 rows onto cubemain.txt In column "description" I put "Test 1" in row 153, "Test 2" into row 154, "Test 3" into row 155. These dont need to be named this and I dont know if they even need to be named at all. But for a developer to find it will be easier. Might even be able to type in instructions?
|
What is the purpose of these recipes? I added a "Debug" flag that's not visible in the UI. It adds a runeword that is craftable by newly created character: axe + health potion = magical axe with elemental skills. The idea is that we can edit cubemain.txt after generation and put any property on it we want to. As I was having problems with elemental skills that's what's on it by default. |
I just use them to spawn what item I want, nothing fancy. |
Its not a option for the actual program, not sure I remember the reasoning behind why I wrote this up to be honest. |
I made the Debug recipe so that a brand new character can do the recipe. The idea is you can add the prop you're testing to the cubemain.txt manually, then create a new character and do the recipe. |
No description provided.
The text was updated successfully, but these errors were encountered: