You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Add a control knob that affects rune drop chances.
Minimum setting is vanilla drop rates
Maximum setting is equal drop chance for every rune any time a rune TC is selected.
Use logarithmic scaling instead of linear to give more intuitive results.
Example:
When TC 17 is selected Zod drops at a 0.02% chance.
At them maximum, it will drop at a 3% (1/33) chance
At half of the maximum setting it should drop at a 0.25% chance (0.02/0.25 = 0.25/3) instead of a 1.51% chance
Add a control knob that affects rune drop chances.
Minimum setting is vanilla drop rates
Maximum setting is equal drop chance for every rune any time a rune TC is selected.
Use logarithmic scaling instead of linear to give more intuitive results.
Example:
When TC 17 is selected Zod drops at a 0.02% chance.
At them maximum, it will drop at a 3% (1/33) chance
At half of the maximum setting it should drop at a 0.25% chance (0.02/0.25 = 0.25/3) instead of a 1.51% chance
This is done using log scaling.
Instead of:
chance = minChance + (maxChance - minChance) * scaleFactor
Use:
chance = Pow( 2, Log2(minChance) + (Log2(maxChance) - Log2(minChance) ) * scaleFactor )
The text was updated successfully, but these errors were encountered: