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open Types | ||
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(* * AI Difficulty Behavior Detailed Below: | ||
* Insane -> Omniscient unit that will track and move towards nearest player | ||
* controlled unit no matter where it is on the board | ||
* Hard -> Can sense player units within four times its movement zone, and will | ||
* move towards players that enter that zone and attack if possible | ||
* Normal -> Can sense player units within two times its movement zone and will | ||
* move towards players that enter that zone and attack if possible | ||
* Easy -> Will never move but will attack if player enters attack range*) | ||
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* Insane -> Omniscient unit that will track and move towards nearest player | ||
* controlled unit no matter where it is on the board | ||
* Hard -> Can sense player units within four times its movement zone, and will | ||
* move towards players that enter that zone and attack if possible | ||
* Normal -> Can sense player units within two times its movement zone and will | ||
* move towards players that enter that zone and attack if possible | ||
* Easy -> Will never move but will attack if player enters attack range*) | ||
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(*[step] returns unit after all enemy characters have performed | ||
* their desired actions*) | ||
val step: character list -> character list -> map -> unit | ||
* their desired actions*) | ||
val step : character list -> character list -> map -> unit |
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