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Releases: tmp64/BugfixedHL-Rebased

v1.10.4

29 Dec 04:56
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Client

  • Fixed AG location files not loading (#205)

SDK

v1.10.3

18 Dec 05:48
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Client

  • Fixed crash when custom crosshair is enabled, the server has auto-aim enabled, the player aims at another player and the player loses their weapon.

v1.10.2

17 Dec 10:24
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Client

  • Fixed console colors when TrackerScheme.res is modified
  • Fixed font size on legacy_steam game version
  • Fixed crash when opening the spectator overview after a player disconnects (#200)

v1.10.1

16 Dec 04:04
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Client

  • Fixes for find console command
    • Fix convar flags being used for commands
    • Add missing command flags
    • Add missing convar flags

Server

  • Split long lines of text in HUD messages to prevent client crashes (#198, #195)

v1.10.0

08 Dec 04:25
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Half-Life 25th Anniversary Update

  • Support for Half-Life 25th Anniversary Update.
  • HUD scale can be configured in the advanced options or via hud_scale.
    • Scale above 100% requires the latest Steam version of the game. steam_legacy will not work.
    • Fixed plugin menu size with large fonts (#186).
    • Missing scaled weapon sprites are rendered at 100% scale.
    • Missing weapon sprites are rendered as pink boxes.

System Requirements

  • Windows XP support has been dropped.
  • BugfixedHL-Rebased now requires Windows 7 or newer.
  • Linux dev builds now require Ubuntu 20.04 or newer.
  • Linux release still supports Ubuntu 18.04.

New features

  • Added hud_fastswitch 2 to disable weapon selection UI (#161, by @jovanlanik and @wddyy).
  • Added the ability to unmute yourself (#165).
  • Added cl_killsound_path to specify the name of the kill sound (#133, by @SmileyAG).
  • cl_killsound now controls the volume of the kill sound (#133, by @SmileyAG).
  • hud_saytext_sound now controls the volume of the chat message sound (#133, by @SmileyAG).
  • Raised location file limit to 4 MB (#162).

Bugfixes

  • Fixed Steam detecting the game as running after crash (by @ScriptedSnark).
  • Fixed missing line break in realname fail message (#170, by @LeviOP).
  • Fixed status spam when SVC messages are hooked partially.
  • Fixed crash if a player disconnects just before the client receives the player's deathnotice message (#187).
  • Fixed crash and incorrect rendering of custom weapon deathnotice sprites after level change.

Developer stuff

  • Updated external libraries.
  • Added Docker files for BHL build (both Windows and Linux).

v1.9.1

09 Nov 02:38
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Client

  • Fixed "could not load library" error on Windows.
    • Caused by vcpkg being used erroneously on the build machine.

v1.9.0

06 Nov 03:54
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New features

  • Changed how crosshair gap works to support odd thickness values. Divide your old gap value by 2 to restore crosshair appearance.
  • Added hud_scores_alpha by @SmileyAG. (#147)

Bugfixes

  • Fixed Spectator UI showing incorrect avatar for players that don't have one. (#141)
  • Fixed crash when testing microphone after disconnecting. (#146)
  • Fixed incorrect rounding for odd crosshair values. (#128)

v1.8.0

21 May 08:32
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Client

New features

  • Added strafing HUD by @Schlufi (#117)
  • Added showtriggers cvar to show trigger brushes on the listen server by @SmileyAG (#115)
  • Added commands to draw some HUD elements without the main one by @SmileyAG (#130)
  • Allow to interfere ducktapping process with manual +duck inputs by @yhoiluhi (#131)

Bugfixes

Server

  • Fixed ABI incompatibility due to Vector being passed to functions in registers
    • Resolves crashes when HamSandwich hooks are used
  • Fixed gauss sound not stopping when players are not in the PAS by @SamVanheer (ValveSoftware/halflife#3233)

v1.7.2

14 Dec 13:42
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Client

  • Fixed some servers kicking and banning for fake player spamming on connect.

v1.7.1

14 Nov 04:25
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Client

  • Fixed a crash when attempting to render an invalid sprite.
  • Fixed cl_cross_t 0 still showing the outline.
  • Fixed realnames not being applied to some players.