/
main.cc
392 lines (335 loc) · 24.4 KB
/
main.cc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
/*
* This define is for Windows only, it is a work-around for bug 661663.
*/
#ifdef _MSC_VER
# define XP_WIN
#endif
/* Include the JSAPI header file to get access to SpiderMonkey. */
#include "../../src/js/spidermonkey.h"
#include "WebGL.h"
#include "module.h"
#include <stdlib.h>
#include <string>
/* The class of the global object. */
static JSClass global_class = {
"global", JSCLASS_GLOBAL_FLAGS,
JS_PropertyStub, JS_PropertyStub, JS_PropertyStub, JS_StrictPropertyStub,
JS_EnumerateStub, JS_ResolveStub, JS_ConvertStub, JS_FinalizeStub,
JSCLASS_NO_OPTIONAL_MEMBERS
};
/* JSAPI variables. */
JSRuntime *rt = NULL;
JSContext *cx = NULL;
JSObject *global = NULL;
void c_exit(int code) {
if (cx != NULL) {
JS_DestroyContext(cx);
}
if (rt != NULL) {
JS_DestroyRuntime(rt);
}
if (global != NULL) {
JS_ShutDown();
}
exit(code);
}
JSBool js_get_file_contents(JSContext *cx, uintN argc, jsval *argv) {
JSString *filename_string;
if (!JS_ConvertArguments(cx, argc, JS_ARGV(cx, argv), "S", &filename_string)) {
return JS_FALSE;
}
const char *filename = JS_EncodeString(cx, filename_string);
char *file_contents_char = getFileContents(filename);
if (file_contents_char == NULL) {
return JS_FALSE;
}
JSString *fileContents = JS_NewStringCopyN(cx, file_contents_char, strlen(file_contents_char));
delete []file_contents_char;
JS_SET_RVAL(cx, argv, STRING_TO_JSVAL(fileContents));
return JS_TRUE;
}
JSBool js_readimage(JSContext *cx, uintN argc, jsval *argv) {
JSString *filename_string;
if (!JS_ConvertArguments(cx, argc, JS_ARGV(cx, argv), "S", &filename_string)) {
return JS_FALSE;
}
const char *filename = JS_EncodeString(cx, filename_string);
GLFWimage img;
if (!glfwReadImage(filename, &img, NULL)) {
JS_ReportError(cx, "Image not found: %s", filename);
return JS_FALSE;
}
JSObject *ret = JS_NewObject(cx, NULL, NULL, NULL);
unsigned long size = img.Height*img.Width*img.BytesPerPixel;
unsigned long length = img.Height*img.Width;
char c_length[10];
sprintf(c_length, "%d", size);
// TODO: there has to be a better way!
jsval array;
string cpp_string = "new Uint32Array(";
cpp_string += c_length;
cpp_string += ");";
const char *src = cpp_string.c_str();
if (!JS_EvaluateScript(cx, JS_GetGlobalObject(cx), src, strlen(src), __FILE__, __LINE__, &array)) {
return JS_FALSE;
}
JS_ASSERT(array);
JSObject *typedArrayObject = JSVAL_TO_OBJECT(array);
if (!js_IsTypedArray(typedArrayObject)) {
JS_ReportError(cx, "array is not a typed array!");
return JS_FALSE;
}
js::TypedArray *tarray = js::TypedArray::fromJSObject(typedArrayObject);
memcpy(tarray->data, img.Data, size);
unsigned char *data = (unsigned char *)tarray->data;
if (!JS_SetProperty(cx, ret, "data", &array)) {
return JS_FALSE;
}
jsval width = INT_TO_JSVAL(img.Width);
if (!JS_SetProperty(cx, ret, "width", &width)) {
return JS_FALSE;
}
jsval height = INT_TO_JSVAL(img.Height);
if (!JS_SetProperty(cx, ret, "height", &height)) {
return JS_FALSE;
}
jsval bytesPerPixel = INT_TO_JSVAL(img.BytesPerPixel);
if (!JS_SetProperty(cx, ret, "bytesPerPixel", &bytesPerPixel)) {
return JS_FALSE;
}
JS_SET_RVAL(cx, argv, OBJECT_TO_JSVAL(ret));
return JS_TRUE;
}
JSBool js_abort(JSContext *cx, uintN argc, jsval *argv) {
c_exit(-1);
}
JSBool stdout_print(JSContext *cx, uintN argc, jsval *argv) {
JSString *str;
if (!JS_ConvertArguments(cx, argc, JS_ARGV(cx, argv), "S", &str)) {
return JS_FALSE;
}
char *out = JS_EncodeString(cx, str);
cout << out;
free(out);
return JS_TRUE;
}
static JSFunctionSpec module_global_functions[] = {
JS_FS("module_require", module_require, 1, 0),
JS_FS("stdout_print", stdout_print, 1, 0),
JS_FS("fail", js_abort, 1, 0),
JS_FS("readfile", js_get_file_contents, 1, 0),
JS_FS("readimage", js_readimage, 1, 0),
JS_FS("webgl_rendering_context_getContextAttributes", webgl_rendering_context_getContextAttributes, 0 /* */, 0),
JS_FS("webgl_rendering_context_isContextLost", webgl_rendering_context_isContextLost, 0 /* */, 0),
JS_FS("webgl_rendering_context_getSupportedExtensions", webgl_rendering_context_getSupportedExtensions, 0 /* */, 0),
JS_FS("webgl_rendering_context_getExtension", webgl_rendering_context_getExtension, 1 /* DOMString name */, 0),
JS_FS("webgl_rendering_context_activeTexture", webgl_rendering_context_activeTexture, 1 /* GLenum texture */, 0),
JS_FS("webgl_rendering_context_attachShader", webgl_rendering_context_attachShader, 2 /* WebGLProgram program, WebGLShader shader */, 0),
JS_FS("webgl_rendering_context_bindAttribLocation", webgl_rendering_context_bindAttribLocation, 3 /* WebGLProgram program, GLuint index, DOMString name */, 0),
JS_FS("webgl_rendering_context_bindBuffer", webgl_rendering_context_bindBuffer, 2 /* GLenum target, WebGLBuffer buffer */, 0),
JS_FS("webgl_rendering_context_bindFramebuffer", webgl_rendering_context_bindFramebuffer, 2 /* GLenum target, WebGLFramebuffer framebuffer */, 0),
JS_FS("webgl_rendering_context_bindRenderbuffer", webgl_rendering_context_bindRenderbuffer, 2 /* GLenum target, WebGLRenderbuffer renderbuffer */, 0),
JS_FS("webgl_rendering_context_bindTexture", webgl_rendering_context_bindTexture, 2 /* GLenum target, WebGLTexture texture */, 0),
JS_FS("webgl_rendering_context_blendColor", webgl_rendering_context_blendColor, 4 /* GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha */, 0),
JS_FS("webgl_rendering_context_blendEquation", webgl_rendering_context_blendEquation, 1 /* GLenum mode */, 0),
JS_FS("webgl_rendering_context_blendEquationSeparate", webgl_rendering_context_blendEquationSeparate, 2 /* GLenum modeRGB, GLenum modeAlpha */, 0),
JS_FS("webgl_rendering_context_blendFunc", webgl_rendering_context_blendFunc, 2 /* GLenum sfactor, GLenum dfactor */, 0),
JS_FS("webgl_rendering_context_blendFuncSeparate", webgl_rendering_context_blendFuncSeparate, 4 /* GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha */, 0),
JS_FS("webgl_rendering_context_bufferData", webgl_rendering_context_bufferData, 3, 0),
JS_FS("webgl_rendering_context_bufferSubData", webgl_rendering_context_bufferSubData, 3 /* GLenum target, GLintptr offset, ArrayBufferView data */, 0),
JS_FS("webgl_rendering_context_bufferSubData", webgl_rendering_context_bufferSubData, 3 /* GLenum target, GLintptr offset, ArrayBuffer data */, 0),
JS_FS("webgl_rendering_context_checkFramebufferStatus", webgl_rendering_context_checkFramebufferStatus, 1 /* GLenum target */, 0),
JS_FS("webgl_rendering_context_clear", webgl_rendering_context_clear, 1 /* GLbitfield mask */, 0),
JS_FS("webgl_rendering_context_clearColor", webgl_rendering_context_clearColor, 4 /* GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha */, 0),
JS_FS("webgl_rendering_context_clearDepth", webgl_rendering_context_clearDepth, 1 /* GLclampf depth */, 0),
JS_FS("webgl_rendering_context_clearStencil", webgl_rendering_context_clearStencil, 1 /* GLint s */, 0),
JS_FS("webgl_rendering_context_colorMask", webgl_rendering_context_colorMask, 4 /* GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha */, 0),
JS_FS("webgl_rendering_context_compileShader", webgl_rendering_context_compileShader, 1 /* WebGLShader shader */, 0),
JS_FS("webgl_rendering_context_copyTexImage2D", webgl_rendering_context_texImage2D, 8 /* GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border */, 0),
JS_FS("webgl_rendering_context_texImage2D_Image", webgl_rendering_context_texImage2D_Image, 6, 0),
JS_FS("webgl_rendering_context_copyTexSubImage2D", webgl_rendering_context_copyTexSubImage2D, 8 /* GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height */, 0),
JS_FS("webgl_rendering_context_createBuffer", webgl_rendering_context_createBuffer, 0 /* */, 0),
JS_FS("webgl_rendering_context_createFramebuffer", webgl_rendering_context_createFramebuffer, 0 /* */, 0),
JS_FS("webgl_rendering_context_createProgram", webgl_rendering_context_createProgram, 0 /* */, 0),
JS_FS("webgl_rendering_context_createRenderbuffer", webgl_rendering_context_createRenderbuffer, 0 /* */, 0),
JS_FS("webgl_rendering_context_createShader", webgl_rendering_context_createShader, 1 /* GLenum type */, 0),
JS_FS("webgl_rendering_context_createTexture", webgl_rendering_context_createTexture, 0 /* */, 0),
JS_FS("webgl_rendering_context_cullFace", webgl_rendering_context_cullFace, 1 /* GLenum mode */, 0),
JS_FS("webgl_rendering_context_deleteBuffer", webgl_rendering_context_deleteBuffer, 1 /* WebGLBuffer buffer */, 0),
JS_FS("webgl_rendering_context_deleteFramebuffer", webgl_rendering_context_deleteFramebuffer, 1 /* WebGLFramebuffer framebuffer */, 0),
JS_FS("webgl_rendering_context_deleteProgram", webgl_rendering_context_deleteProgram, 1 /* WebGLProgram program */, 0),
JS_FS("webgl_rendering_context_deleteRenderbuffer", webgl_rendering_context_deleteRenderbuffer, 1 /* WebGLRenderbuffer renderbuffer */, 0),
JS_FS("webgl_rendering_context_deleteShader", webgl_rendering_context_deleteShader, 1 /* WebGLShader shader */, 0),
JS_FS("webgl_rendering_context_deleteTexture", webgl_rendering_context_deleteTexture, 1 /* WebGLTexture texture */, 0),
JS_FS("webgl_rendering_context_depthFunc", webgl_rendering_context_depthFunc, 1 /* GLenum func */, 0),
JS_FS("webgl_rendering_context_depthMask", webgl_rendering_context_depthMask, 1 /* GLboolean flag */, 0),
JS_FS("webgl_rendering_context_depthRange", webgl_rendering_context_depthRange, 2 /* GLclampf zNear, GLclampf zFar */, 0),
JS_FS("webgl_rendering_context_detachShader", webgl_rendering_context_detachShader, 2 /* WebGLProgram program, WebGLShader shader */, 0),
JS_FS("webgl_rendering_context_disable", webgl_rendering_context_disable, 1 /* GLenum cap */, 0),
JS_FS("webgl_rendering_context_disableVertexAttribArray", webgl_rendering_context_disableVertexAttribArray, 1 /* GLuint index */, 0),
JS_FS("webgl_rendering_context_drawArrays", webgl_rendering_context_drawArrays, 3 /* GLenum mode, GLint first, GLsizei count */, 0),
JS_FS("webgl_rendering_context_drawElements", webgl_rendering_context_drawElements, 4 /* GLenum mode, GLsizei count, GLenum type, GLintptr offset */, 0),
JS_FS("webgl_rendering_context_enable", webgl_rendering_context_enable, 1 /* GLenum cap */, 0),
JS_FS("webgl_rendering_context_enableVertexAttribArray", webgl_rendering_context_enableVertexAttribArray, 1 /* GLuint index */, 0),
JS_FS("webgl_rendering_context_finish", webgl_rendering_context_finish, 0 /* */, 0),
JS_FS("webgl_rendering_context_flush", webgl_rendering_context_flush, 0 /* */, 0),
JS_FS("webgl_rendering_context_framebufferRenderbuffer", webgl_rendering_context_framebufferRenderbuffer, 4 /* GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer renderbuffer */, 0),
JS_FS("webgl_rendering_context_framebufferTexture2D", webgl_rendering_context_framebufferTexture2D, 5 /* GLenum target, GLenum attachment, GLenum textarget, WebGLTexture texture, GLint level */, 0),
JS_FS("webgl_rendering_context_frontFace", webgl_rendering_context_frontFace, 1 /* GLenum mode */, 0),
JS_FS("webgl_rendering_context_generateMipmap", webgl_rendering_context_generateMipmap, 1 /* GLenum target */, 0),
JS_FS("webgl_rendering_context_getActiveAttrib", webgl_rendering_context_getActiveAttrib, 2 /* WebGLProgram program, GLuint index */, 0),
JS_FS("webgl_rendering_context_getActiveUniform", webgl_rendering_context_getActiveUniform, 2 /* WebGLProgram program, GLuint index */, 0),
JS_FS("webgl_rendering_context_getAttachedShaders", webgl_rendering_context_getAttachedShaders, 1 /* WebGLProgram program */, 0),
JS_FS("webgl_rendering_context_getAttribLocation", webgl_rendering_context_getAttribLocation, 2 /* WebGLProgram program, DOMString name */, 0),
JS_FS("webgl_rendering_context_getParameter", webgl_rendering_context_getParameter, 1 /* GLenum pname */, 0),
JS_FS("webgl_rendering_context_getBufferParameter", webgl_rendering_context_getBufferParameter, 2 /* GLenum target, GLenum pname */, 0),
JS_FS("webgl_rendering_context_getError", webgl_rendering_context_getError, 0 /* */, 0),
JS_FS("webgl_rendering_context_getFramebufferAttachmentParameter", webgl_rendering_context_getFramebufferAttachmentParameter, 3 /* GLenum target, GLenum attachment, GLenum pname */, 0),
JS_FS("webgl_rendering_context_getProgramParameter", webgl_rendering_context_getProgramParameter, 2 /* WebGLProgram program, GLenum pname */, 0),
JS_FS("webgl_rendering_context_getProgramInfoLog", webgl_rendering_context_getProgramInfoLog, 1 /* WebGLProgram program */, 0),
JS_FS("webgl_rendering_context_getRenderbufferParameter", webgl_rendering_context_getRenderbufferParameter, 2 /* GLenum target, GLenum pname */, 0),
JS_FS("webgl_rendering_context_getShaderParameter", webgl_rendering_context_getShaderParameter, 2 /* WebGLShader shader, GLenum pname */, 0),
JS_FS("webgl_rendering_context_getShaderInfoLog", webgl_rendering_context_getShaderInfoLog, 1 /* WebGLShader shader */, 0),
JS_FS("webgl_rendering_context_getShaderSource", webgl_rendering_context_getShaderSource, 1 /* WebGLShader shader */, 0),
JS_FS("webgl_rendering_context_getTexParameter", webgl_rendering_context_getTexParameter, 2 /* GLenum target, GLenum pname */, 0),
JS_FS("webgl_rendering_context_getUniform", webgl_rendering_context_getUniform, 2 /* WebGLProgram program, WebGLUniformLocation location */, 0),
JS_FS("webgl_rendering_context_getUniformLocation", webgl_rendering_context_getUniformLocation, 2 /* WebGLProgram program, DOMString name */, 0),
JS_FS("webgl_rendering_context_getVertexAttrib", webgl_rendering_context_getVertexAttrib, 2 /* GLuint index, GLenum pname */, 0),
JS_FS("webgl_rendering_context_getVertexAttribOffset", webgl_rendering_context_getVertexAttribOffset, 2 /* GLuint index, GLenum pname */, 0),
JS_FS("webgl_rendering_context_hint", webgl_rendering_context_hint, 2 /* GLenum target, GLenum mode */, 0),
JS_FS("webgl_rendering_context_isBuffer", webgl_rendering_context_isBuffer, 1 /* WebGLBuffer buffer */, 0),
JS_FS("webgl_rendering_context_isEnabled", webgl_rendering_context_isEnabled, 1 /* GLenum cap */, 0),
JS_FS("webgl_rendering_context_isFramebuffer", webgl_rendering_context_isFramebuffer, 1 /* WebGLFramebuffer framebuffer */, 0),
JS_FS("webgl_rendering_context_isProgram", webgl_rendering_context_isProgram, 1 /* WebGLProgram program */, 0),
JS_FS("webgl_rendering_context_isRenderbuffer", webgl_rendering_context_isRenderbuffer, 1 /* WebGLRenderbuffer renderbuffer */, 0),
JS_FS("webgl_rendering_context_isShader", webgl_rendering_context_isShader, 1 /* WebGLShader shader */, 0),
JS_FS("webgl_rendering_context_isTexture", webgl_rendering_context_isTexture, 1 /* WebGLTexture texture */, 0),
JS_FS("webgl_rendering_context_lineWidth", webgl_rendering_context_lineWidth, 1 /* GLfloat width */, 0),
JS_FS("webgl_rendering_context_linkProgram", webgl_rendering_context_linkProgram, 1 /* WebGLProgram program */, 0),
JS_FS("webgl_rendering_context_pixelStorei", webgl_rendering_context_pixelStorei, 1 /* GLenum pname, GLint param */, 0),
JS_FS("webgl_rendering_context_polygonOffset", webgl_rendering_context_polygonOffset, 2 /* GLfloat factor, GLfloat units */, 0),
JS_FS("webgl_rendering_context_readPixels", webgl_rendering_context_readPixels, 7 /* GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView pixels */, 0),
JS_FS("webgl_rendering_context_renderbufferStorage", webgl_rendering_context_renderbufferStorage, 4 /* GLenum target, GLenum internalformat, GLsizei width, GLsizei height */, 0),
JS_FS("webgl_rendering_context_sampleCoverage", webgl_rendering_context_sampleCoverage, 2 /* GLclampf value, GLboolean invert */, 0),
JS_FS("webgl_rendering_context_scissor", webgl_rendering_context_scissor, 4 /* GLint x, GLint y, GLsizei width, GLsizei height */, 0),
JS_FS("webgl_rendering_context_shaderSource", webgl_rendering_context_shaderSource, 2 /* WebGLShader shader, DOMString source */, 0),
JS_FS("webgl_rendering_context_stencilFunc", webgl_rendering_context_stencilFunc, 3 /* GLenum func, GLint ref, GLuint mask */, 0),
JS_FS("webgl_rendering_context_stencilFuncSeparate", webgl_rendering_context_stencilFuncSeparate, 4 /* GLenum face, GLenum func, GLint ref, GLuint mask */, 0),
JS_FS("webgl_rendering_context_stencilMask", webgl_rendering_context_stencilMask, 1 /* GLuint mask */, 0),
JS_FS("webgl_rendering_context_stencilMaskSeparate", webgl_rendering_context_stencilMaskSeparate, 2 /* GLenum face, GLuint mask */, 0),
JS_FS("webgl_rendering_context_stencilOp", webgl_rendering_context_stencilOp, 3 /* GLenum fail, GLenum zfail, GLenum zpass */, 0),
JS_FS("webgl_rendering_context_stencilOpSeparate", webgl_rendering_context_stencilOpSeparate, 4 /* GLenum face, GLenum fail, GLenum zfail, GLenum zpass */, 0),
JS_FS("webgl_rendering_context_texImage2D", webgl_rendering_context_texImage2D, 9 /* GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, ArrayBufferView pixels */, 0),
JS_FS("webgl_rendering_context_texParameterf", webgl_rendering_context_texParameterf, 3 /* GLenum target, GLenum pname, GLfloat param */, 0),
JS_FS("webgl_rendering_context_texParameteri", webgl_rendering_context_texParameteri, 3 /* GLenum target, GLenum pname, GLint param */, 0),
JS_FS("webgl_rendering_context_texSubImage2D", webgl_rendering_context_texSubImage2D, 7 /* GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, HTMLVideoElement video) raises (DOMException */, 0),
JS_FS("webgl_rendering_context_uniform1f", webgl_rendering_context_uniform1f, 2 /* WebGLUniformLocation location, GLfloat x */, 0),
JS_FS("webgl_rendering_context_uniform1fv", webgl_rendering_context_uniform1fv, 2 /* WebGLUniformLocation location, sequence<float> v */, 0),
JS_FS("webgl_rendering_context_uniform1i", webgl_rendering_context_uniform1i, 2 /* WebGLUniformLocation location, GLint x */, 0),
JS_FS("webgl_rendering_context_uniform1iv", webgl_rendering_context_uniform1iv, 2 /* WebGLUniformLocation location, sequence<long> v */, 0),
JS_FS("webgl_rendering_context_uniform2f", webgl_rendering_context_uniform2f, 3 /* WebGLUniformLocation location, GLfloat x, GLfloat y */, 0),
JS_FS("webgl_rendering_context_uniform2fv", webgl_rendering_context_uniform2fv, 2 /* WebGLUniformLocation location, FloatArray v */, 0),
JS_FS("webgl_rendering_context_uniform2i", webgl_rendering_context_uniform2i, 3 /* WebGLUniformLocation location, GLint x, GLint y */, 0),
JS_FS("webgl_rendering_context_uniform2iv", webgl_rendering_context_uniform2iv, 2 /* WebGLUniformLocation location, sequence<long> v */, 0),
JS_FS("webgl_rendering_context_uniform3f", webgl_rendering_context_uniform3f, 4 /* WebGLUniformLocation location, GLfloat x, GLfloat y, GLfloat z */, 0),
JS_FS("webgl_rendering_context_uniform3fv", webgl_rendering_context_uniform3fv, 2 /* WebGLUniformLocation location, sequence<float> v */, 0),
JS_FS("webgl_rendering_context_uniform3i", webgl_rendering_context_uniform3i, 4 /* WebGLUniformLocation location, GLint x, GLint y, GLint z */, 0),
JS_FS("webgl_rendering_context_uniform3iv", webgl_rendering_context_uniform3iv, 2 /* WebGLUniformLocation location, sequence<long> v */, 0),
JS_FS("webgl_rendering_context_uniform4f", webgl_rendering_context_uniform4f, 5 /* WebGLUniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w */, 0),
JS_FS("webgl_rendering_context_uniform4fv", webgl_rendering_context_uniform4fv, 2 /* WebGLUniformLocation location, sequence<float> v */, 0),
JS_FS("webgl_rendering_context_uniform4i", webgl_rendering_context_uniform4i, 5 /* WebGLUniformLocation location, GLint x, GLint y, GLint z, GLint w */, 0),
JS_FS("webgl_rendering_context_uniform4iv", webgl_rendering_context_uniform4iv, 2 /* WebGLUniformLocation location, sequence<long> v */, 0),
JS_FS("webgl_rendering_context_uniformMatrix2fv", webgl_rendering_context_uniformMatrix2fv, 3 /* WebGLUniformLocation location, GLboolean transpose, FloatArray value */, 0),
JS_FS("webgl_rendering_context_uniformMatrix3fv", webgl_rendering_context_uniformMatrix3fv, 3 /* WebGLUniformLocation location, GLboolean transpose, FloatArray value */, 0),
JS_FS("webgl_rendering_context_uniformMatrix4fv", webgl_rendering_context_uniformMatrix4fv, 3 /* WebGLUniformLocation location, GLboolean transpose, FloatArray value */, 0),
JS_FS("webgl_rendering_context_useProgram", webgl_rendering_context_useProgram, 1 /* WebGLProgram program */, 0),
JS_FS("webgl_rendering_context_validateProgram", webgl_rendering_context_validateProgram, 1 /* WebGLProgram program */, 0),
JS_FS("webgl_rendering_context_vertexAttrib1f", webgl_rendering_context_vertexAttrib1f, 2 /* GLuint indx, GLfloat x */, 0),
JS_FS("webgl_rendering_context_vertexAttrib1fv", webgl_rendering_context_vertexAttrib1fv, 2 /* GLuint indx, sequence<float> values */, 0),
JS_FS("webgl_rendering_context_vertexAttrib2f", webgl_rendering_context_vertexAttrib2f, 3 /* GLuint indx, GLfloat x, GLfloat y */, 0),
JS_FS("webgl_rendering_context_vertexAttrib2fv", webgl_rendering_context_vertexAttrib2fv, 2 /* GLuint indx, FloatArray values */, 0),
JS_FS("webgl_rendering_context_vertexAttrib3f", webgl_rendering_context_vertexAttrib3f, 4 /* GLuint indx, GLfloat x, GLfloat y, GLfloat z */, 0),
JS_FS("webgl_rendering_context_vertexAttrib3fv", webgl_rendering_context_vertexAttrib3fv, 2 /* GLuint indx, sequence<float> values */, 0),
JS_FS("webgl_rendering_context_vertexAttrib4f", webgl_rendering_context_vertexAttrib4f, 5 /* GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w */, 0),
JS_FS("webgl_rendering_context_vertexAttrib4fv", webgl_rendering_context_vertexAttrib4fv, 2 /* GLuint indx, sequence<float> values */, 0),
JS_FS("webgl_rendering_context_vertexAttribPointer", webgl_rendering_context_vertexAttribPointer, 6 /* GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset */, 0),
JS_FS("webgl_rendering_context_viewport", webgl_rendering_context_viewport, 4 /* GLint x, GLint y, GLsizei width, GLsizei height */, 0),
JS_FS_END
};
/* The error reporter callback. */
void reportError(JSContext *cx, const char *message, JSErrorReport *report)
{
cout << "WEBGL ERROR: "
<< report->filename
<< " line:"
<< report->lineno
<< endl
<< "\t'"
<< message
<< "'"
<< endl;
}
void setupGlobals(JSContext *cx, JSObject *global) {
const char *globals =
"function require(filename) {"
" var module = {"
" exports : {}"
" };"
" var parts = filename.split('/');"
" parts.pop();"
" var dirname = parts.join('/');"
" module_require(filename)(module.exports, require, module, filename, dirname);"
" return module.exports"
"};"
"this.console = {"
" log : function() {"
" var args = Array.prototype.slice.call(arguments);"
" stdout_print(args.join(' ') + '\\n');"
" }"
"};";
jsval rval;
JSBool ok = JS_EvaluateScript(cx, global, globals, strlen(globals),
"require.js", 0, &rval);
if (!ok) {
cout << "WEBGL ERROR: There was a problem setting up require" << endl;
}
}
int main(int argc, char **argv)
{
if (argc < 2) {
cout << "Usage: webgljs path/to/app.js" << endl;
c_exit(EXIT_FAILURE);
}
const char* filename = argv[1];
char *script = getFileContents(filename);
/* Create a JS runtime. You always need at least one runtime per process. */
rt = JS_NewRuntime(8 * 1024 * 1024);
if (rt == NULL)
c_exit(EXIT_FAILURE);
/* Create a context. You always need a context per thread. */
cx = JS_NewContext(rt, 8192);
if (cx == NULL)
c_exit(EXIT_FAILURE);
JS_SetOptions(cx, JSOPTION_VAROBJFIX | JSOPTION_JIT | JSOPTION_METHODJIT);
JS_SetVersion(cx, JSVERSION_LATEST);
JS_SetErrorReporter(cx, reportError);
global = JS_NewCompartmentAndGlobalObject(cx, &global_class, NULL);
if (global == NULL)
c_exit(EXIT_FAILURE);
if (!JS_InitStandardClasses(cx, global))
c_exit(EXIT_FAILURE);
jsval rval;
JSString *str;
JSBool ok;
uintN lineno = 0;
if (!JS_DefineFunctions(cx, global, module_global_functions))
c_exit(EXIT_FAILURE);
setupGlobals(cx, global);
glfwInit();
glfwOpenWindow( 300,300, 0,0,0,0,0,0, GLFW_WINDOW );
ok = JS_EvaluateScript(cx, global, script, strlen(script),
filename, lineno, &rval);
delete [] script;
if (rval == NULL || rval == JS_FALSE)
c_exit(EXIT_SUCCESS);
}