/
GUI.cs
40 lines (34 loc) · 1.05 KB
/
GUI.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
using Godot;
using System;
public class GUI : MarginContainer
{
private Tween _tween;
private TextureProgress _bar;
private Tank localPlayer;
/*
Quick overview of signalling in Godot:
In signal dispatching class:
AddUserSignal("dec_local_health"); - establishes signal
EmitSignal("dec_local_health"); - emit the signal
In signal receiving class:
DispatchingClass.Connect("dec_local_health", this, nameof(MethodToCall));
*/
public override void _Ready()
{
_bar = (TextureProgress) GetNode("HBoxContainer/Bars/Bar/Health/TextureProgress");
// _ready() is called for children before parent
localPlayer = (Tank) GetTree().GetRoot().FindNode(GetTree().GetNetworkUniqueId().ToString(), true, false);
_bar.MaxValue = localPlayer.getMaxHealth();
_bar.Value = _bar.MaxValue;
localPlayer.Connect("dec_local_health", this, nameof(DecrementBar));
localPlayer.Connect("respawn", this, nameof(ResetBar));
}
public void DecrementBar()
{
_bar.Value--;
}
public void ResetBar()
{
_bar.Value = _bar.MaxValue;
}
}